Space+Marine+(Type+B)

A Warhammer 40K Space Marine. Enough said.


 * Musts: ** A Space Marine must have an appropriate High Concept and the following Powers:

Inhuman Strength (-2) Inhuman Toughness (-2) Inhuman Recovery (-2) The Catch (if you insist on having one) is a systematic organ failure of all implants. +0, obviously!

Power Armor is an Item of Power, but does not possess the Unbreakable rule. It is What is Is (Armor: 4) Enhances strength to supernatural (-2) Environmentally Sealed (-1) (like aquatic, but expand "no drowning" to "no suffocating" and remove the underwater movement bonuses) Hulking Size (-2) Auto-Senses (Mortal Stunt package of On My Toes and Paranoid? Probably) (-2) One time discount (+2)


 * Options: ** Depending on chapter and role, the Space Marine may purchase such abilities as Breath Weapon (acid) (-2), Claws (fangs) (-1), Blood Drinker (-1), Righteousness (-2), Channelling (to represent Psyker abilities), or a second Item of Power to represent a Force weapon or other heirloom weapon.

**Important Skills:** Alertness, Conviction, Discipline, Endurance, Fists, Guns, Might, Weapons.


 * Minimum Refresh Cost: ** -11