Awakened+Magic

Awakened Magic [-6] Spheres: Basically, Awakened Magic works as Evocation and Thaumaturgy with the following differences: Instead of the five Elements of standard Dresden Files Evocation, Mages have the Nine Spheres and get Power and Control Specializations to them as normal as if they were Elements. They gain access to five Spheres with purchase of Awakened Magic, but still only one free Specialty Thaumaturgy is re-divided into the same nine Sphere categories, and the character likewise has access to only five of them...the same five as they have access to with Evocation. They also get one Thaumaturgy Specialty as normal. Item Slots are gained as normal (meaning Awakened Mages start with 4), and may be used likewise, but Foci must be specified as either Thaumaturgy or Evocation (sibnce the Category names are now the same). Specialties are still entirely separate between the two categories (a +1 Evocation Forces Control will not apply to Forces Thaumaturgy). Awakened Refinements: Refinement is purchased differently for Awakened Magic. One level of Refinement will grant any of the following: Access to one additional Sphere for both Evocation and Thaumaturgy. Two Specialties to divide amongst Evocation and Thaumaturgy. Two Additional Item Slots for whatever use you like. One each Specialty and Item Slot. Awakened Paradox: Instead of Backlash or Fallout, Awakened casters take Paradox when they fail Control rolls. This can take the form of either Backlash or Fallout (or something else entirely), but is treated like Backlash for purposes of whether the spell works. The bad side is that the player in no way controls what the Paradox does, that’s entirely up to the GM. The GM has three options of how to use Paradox: <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">1. As Backlash. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">2. As Fallout. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">3. As a magical effect of his choice with a shift value equal to what the Control roll was failed by. This should be appropriate for the spell in question, but may always include Summoning (and not Binding) inimical “Paradox” spirits. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Incidental Differences: <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Laws of Magic do not apply to Awakened Magic, but neither do awakened Mages I the ability to bestow a Death Curse or ever gain Lawbreaker (even if they wanted to). They do not Hex technology by default, and must use an appropriate Sphere effect to do so on purpose, and suffer an appropriate Paradox effect to do so accidentally. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Other Powers: <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Aside from Refinement Awakened Mages may purchase any Powers they desire that their Spheres can justify. Most will have Feeding Dependency (Magical Energy) and some may have Human Form. Life Mages often gain physical enhancements, Mind or Spirit Mages often gain the Sight, etc.