The+Second+Endbringer

The second Endbringer is normally called Leviathan.

He's got one unique custom Power, which you can find at the bottom of this page. Be warned: it's poorly written.

For Leviathan's backstory, see the Worm Web Serial. In particular, see the Extermination arc.

__High Concept:__  Endbringer Of Water Other Aspects: Sinker Of Islands, Watery Afterimage, Surprisingly Cunning, Sleeps At The Bottom Of The Sea __Skills:__ Epic: Fists Fantastic: Athletics, Alertness Superb: Conviction, Endurance, Might Great: Discipline, Deceit, Investigation Good: Presence, Lore, Intimidation Fair: Survival, Stealth, Scholarship Average: Rapport, Performance, Empathy, Craftsmanship __Stunts:__ Tricky Fighter (Fists): Use Fists +1 for Assessments and Declarations related to combat. Killer Of Crowds (Fists): +1 to attack when attacking multiple targets. Not A Duelist (Fists): Inflict +2 stress when attacking multiple targets. Even Faster Underwater (Athletics): +2 to dodge while at least partially submerged. __Powers:__ Macrohydrokinesis [-15] Aura Of Influence [-0] (Applies WATER EVERYWHERE Aspect) Mythic Strength [-6] Mythic Speed [-6] Mythic Toughness [-6] Mythic Stoicism [-3] Inhuman Recovery [-2] Extra Appendages (Superior Coordination x2) [-4] Undying [-0] No Metabolism [-1] Hulking Size [-2] Aquatic [-1] Supernatural Sense (Detects Water) [-1] Potent Selective Area Natural Weaponry [-4] Extended Long Reach [-2] Limitation (Only underwater) [+2] on Rapid Teleportation [-3] __Total Refresh Cost:__ -58 __Refresh Total:__ -20  <span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MACROHYDROKINESIS **<span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-15] //<span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Macrohydrokinesis. //<span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can create thaumaturgical effects that have to do with moving large amounts of water around in your immediate area without actually performing a ritual. Each exchange (or each minute outside of a conflict) lets you dedicate 4 complexity to a ritual effect of your choice, or 12 complexity if you take no other actions. When you reach the ritual's total complexity, the ritual's effect happens. This isn't all-or-nothing...dedicating complexity to a ritual effect causes some water to do some actual work. At the GM's discretion, that may have some mechanical effect. <span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;"> <span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">For example, here's what happens when you try to create a city-destroying tidal wave with this Power.
 * <span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can control water. A lot of water. Really a lot of water.
 * <span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> None.
 * <span style="color: #0f0f0f; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

Wiping out the city entirely requires 100 complexity. Lesser tidal waves hit the city when you reach the following complexity levels: 12 (6), 24 (9), 36 (10), 44 (11), 52 (12), 60 (12), 68 (12), 76 (12), 84 (13), 88 (13), 92 (14), 96 (15). The numbers in brackets are the accuracies of the physical attacks faced be everyone in the open when the wave hits. Multiple waves can potentially hit in the same round.