NPC+Generic+Greater+Fomor+Sorcerer

**High Concept**
Fomor Sorcerer

Fishman May Once Have Been Human Behind The Scenes
 * Other Aspects**

**Skills**

 * Superb [+5]:** Conviction, Lore
 * Great [+4]:** Contacts, Discipline, Intimidation
 * Good [+3]:** Endurance, Presence, Resources
 * Fair [+2]:** Athletics, Alertness, Weapons
 * Average [+1]:** Fists, Survival, Might

**Stunts**

 * Fomor Resources (Resources):** May take a point of sponsor debt for +4 to a Resources roll that directly benefits Fomorkind.
 * The Boss (Contacts):** May use Contacts to hire people.
 * Minions (Contacts):** May use Contacts to declare the presence of lesser Fomors.

**Powers**

 * Aquatic** [-1]
 * Echoes Of The Beast** [-1] Gives sonar, +1 to Alertness underwater, and the ability to talk to fish.
 * Fomor Magic** [-0] Spellcasting requires nearby water rather than being prevented by it.
 * Evocation** [-3]
 * Thaumaturgy** [-3]
 * The Sight** [-1]
 * Refinement** [-4]
 * Inhuman Strength** [-2]
 * Inhuman Speed** [-2]
 * Inhuman Toughness** [-2]
 * The Catch (unknown)** [+0]

**Magic**

 * Evocation (Earth, Spirit, Water):** +1 water power, +2 water control
 * Thaumaturgy:** +1 Fomor magic control, +2 Fomor magic complexity
 * Foci:** Coral Staff (+1 offensive and defensive water control and power), Banner of Seaweed (+3 Fomor magic complexity)
 * Enchanted Items:** 2 potion slots (strength 5)

**Stress**
Physical ○○○○ Mental ○○○○ +1 additional mild mental consequence(s) Social ○○


 * Total Refresh Cost:** -22
 * Available Refresh:** -9

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