Martial+Arts

Supernatural martial arts styles and techniques.

**SUPERNATURAL MARTIAL ARTS** [-1] //Special Techniques. // You know three techniques from the following list. You may enhance your physical attacks and defences with them by taking a mental stress hit with a value equal to the combined cost of the techniques that you're using. So to use two techniques that each cost 1 stress to enhance an attack, you'd have to fill in your second mental stress box. Mental armour is useless against this cost. You must declare technique use before rolling. You may only use any given technique once per roll. At the GM's discretion, techniques beyond the ones presented here might exist. These techniques may not enhance spells or non-physical attacks. //More Techniques [-1]. // You know three additional techniques. You may take this upgrade more than once, but you cannot take any technique more than once. //Overdrive [-0]. // You spend physical stress instead of mental stress to use your techniques. Spending physical stress this way bypasses all armour and all extra physical stress boxes from Powers. //Varied Techniques [-1]. // You may spend either physical or mental stress in order to use your techniques. Spending physical stress this way bypasses all armour and all extra physical stress boxes from Powers.
 * Description: ** You can improve your performance in combat by channelling magical energy.
 * Skills Affected: ** Combat skills.
 * Effects: **
 * Enhanced Accuracy (1 stress): Add 1 to the enhanced attack roll.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Enhanced Defence (1 stress): Add 1 to the enhanced defence roll.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Enhanced Damage (1 stress): The enhanced attack inflicts 2 additional stress.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Enhanced Resilience (1 stress): Add 2 to your armour against a single physical attack.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Spectral Strike (2 stress): The enhanced attack interacts with spirits and other immaterial things as though they were solid.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Distant Strike (2 stress): Add 3 zones to the range of the enhanced attack.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Whirlwind Attack (3 stress): You may apply your attack to an entire zone within its range, without a penalty or a risk of hitting yourself.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Piercing Attack (3 stress): The enhanced attack ignores all armour, regardless of the source of that armour.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Flurry (4 stress): Replace the enhanced attack with up to four attacks. Each of those attacks suffers a penalty equal to the number of attacks made, but all of them benefit from whatever techniques enhanced the original enhanced attack.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**EIGHT GATES RELEASED FORMATION** [-3] <span class="bbc_u" style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">__Gates of Opening and Healing.__ <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As a free action during your turn, you may take a mild (or worse) physical consequence to open the Gate of Opening. This gives you Inhuman Speed and Strength for the rest of the scene. While the Gate of Opening is open, you may take a supplemental action to open the Gate of Healing. Upon opening the Gate of Healing you may clear your physical stress track as though the scene had ended. This has no effect on consequences. <span class="bbc_u" style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">__Gates of Life and Pain [-1].__ <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While the Gate of Healing is open, as a free action during your turn you may take a moderate (or worse) physical consequence to open the Gate of Life. This gives you either Supernatural Speed or Supernatural Strength for the rest of the scene (you choose which). While the Gate of Life is open, you may take a supplemental action to open the Gate of Pain. This gives you armour 2 against all physical stress for the rest of the scene. This armour stacks with armour from Toughness but not with other forms of armour. <span class="bbc_u" style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">__Gates of Limit and View [-1].__ <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While the Gate Of Pain is open, as a free action during your turn you may take a severe (or worse) physical consequence to open the Gate of Limit. This gives you Supernatural Strength and Speed for the rest of the scene. While the Gate of Limit is open, you may take a supplemental action to open the Gate of View. This wreathes your hands in weapon 4 fire for the rest of the scene, and allows you to attack entire zones with melee attacks without risk of harming yourself for the rest of the scene. <span class="bbc_u" style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">__Gates of Wonder and Death [-1].__ <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While the Gate Of View is open, as a free action during your turn you may take an extreme physical consequence to open the Gate of Wonder. This gives you Mythic Speed, Mythic Strength, and armour 4 against all physical stress for the rest of the scene. This armour stacks with armour from Toughness but not with other forms of armour. While the Gate of Wonder is open, as a free action during anybody's turn you may open the Gate of Death. This gives you +2 to all physical rolls and makes you immune to all physical stress, but kills you in four exchanges (or roughly one minute outside of a conflict).
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You are able to push your life force through your muscles. This makes you faster and stronger, but damages your health rather badly.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Consequences taken to fuel this Power are unaffected by Recovery Powers and do not start to heal until the scene after they are activated. Strength and Speed Powers granted by this Power do not stack with other Strength and Speed Powers. A character may take any number of supplemental actions with this Power in an exchange.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Endurance, Fists, Might, Weapons, Athletics, Alertness
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Scarlet Sword Form [-2] - You burn your life force to push your body to its true potential, this causes a real change in a person anatomy as their muscles bulge and blood fills their eyes turning them scarlet. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">You must take a minor consequence or higher (if the slot is filled) to activate the warp spasm in which your Weapons Roll is increased by 2 and gives you access to the powers below.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Crimson Blade (requires Scarlet Sword Form) [-3]: You project life energy into your sword this manifests as a red energy surrounding the blade allowing the blade to parry anything and increasing its weapons rating by your conviction.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Scarlet Wave [-1] Requires Crimson Blade, you can attack everyone in an area with your sword by reducing its weapon rating by 2. This manifests as a line of red energy forming out of the end of your blade.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Curved Cut [-1] Requires Crimson Blade: You can curve your attack so that they do not come from where they appear to come from this allows you to make ambush an opponent with your weapons attack for a fate point.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Kulan-Do <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">You know the secret martial art of Kulan Do. (riposte for fists). This requires inhuman speed or better, and cannot be identified by martial artist, unless the person with martial artist also has Kulan-Do.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Advanced Kulan-Do <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">You have mastered the upper levels of Kulan-Do. You may riposte by rolling against the opponents athletics (or other physical damage taking stat) -2, and afterwards still take your action. This requires supernatural speed and Kulan-Do, and cannot be identified by martial artist, unless the person with martial artist also has Kulan-Do.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Master Kulan-Do <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">You are a master of Kulan-Do, and may riposte with fists normally, and then take your action. This has all the trappings of Advanced Kulan-Do, and requires it.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Secrets of Kulan-Do. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">You know the deepest secrets of this art, and can make a redirected force style manuever, a riposte-style attack, and then a normal attack. Requires mythic speed, all three Kulan-Do skills, and a very high position in the Jade Court. No outsider can learn this, and if any does, the Jade Court will hunt him/her down. To take this ability, one must also rename one of their aspects to reflect, to reflect their mastery of this art. If they are not jade court, they must rename it to reflect the fact that they are hunted by the Jade Court (unless there is a very special exception made by the Jade Court Leader).