Signature+Spell+(Alternate+Version)

//Signature Spell// Choose one of your rote spells when you buy this power. This spell then becomes your signature spell and gains the benefits listed below when you cast that spell by rote. You may only have one signature spell at a time. At the game masters discretion you may be able to change your signature spell after a Significant or Major milestone. //Efficient Spellcraft// You’ve refined one spell so greatly that you can cast it with incredible efficiency. When determining the mental stress cost (page 250) of your signature spell, consider your Conviction to be 1 step higher than its actual rating. //One Last Spell// You’ve learned to keep a little bit of energy in reserve for your favorite spell. You may spend a Fate Point instead of taking metal stress when casting your signature spell.
 * Signature Spell** [-1]
 * Musts**: At least one rote spell.
 * Description**: You are well known for one spell in particular. You might be a one trick pony, but it’s a damn good trick!
 * Skills Affected**: Discipline, Conviction, Lore.
 * Effects**