Toughness

Powers that make you tougher either physically or mentally.

//Immunity. // Pick a type of stress. You are immune to that type of stress. This may prevent certain maneuvers and blocks from functioning, at the GM's discretion. //Variable Cost. // The cost of this Power depends on the type of stress selected.
 * IMMUNITY ** [-varies]
 * Description: ** You are completely immune to some form of harm.
 * Note: ** The cost examples provided here are intended for the hypothetical average game. In unusual games, they may need to be adjusted. For example, the costs here assume that effects like All Creatures Are Equal Before God are supremely uncommon; if this is not true in your game, the more powerful variants of this Power might well be overcosted. Alternately, an an anti-anti-defensive-Power Power could be added to the game. Said more powerful variants are likely inappropriate for some games and should be used with caution. In some rare cases, it may qualify as a Compel when this Power does not apply. Effects that reduce Toughness by one level reduce Immunity to Mythic Toughness.
 * Skills Affected: ** Many.
 * Effects: **
 * Completely trivial immunities, like drunk-ness or bad smells, are free.
 * Very narrow ones, like monkey wrenches or seduction attempts or falling damage, cost 1 Refresh.
 * Narrow immunities like poison or acid or magically induced despair cost 2 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to a single common thing, like metal weaponry or explosions or fear, costs 3 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to a broad group of things, like the physical attacks of the undead or mental magic, costs 4 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to an extremely broad group of things, like all magic (including indirect spells) or all unarmed attacks, costs 5 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to all mental stress with a sizeable weakness, like the attacks of women, costs 6 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to all physical stress with a sizeable weakness, like cold iron, costs 7 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to all mental stress with a small loophole, like the attacks of genderless beings, costs 8 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to all mental stress costs 10 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to all physical stress with a moderate weakness, like holy stuff, costs 12 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to all physical stress with a small weakness, like a single legendary weapon, costs 17 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to all physical stress costs 22 Refresh.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Immunity to all mental and physical stress costs 30 Refresh.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Physical Renewal <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Refresh Cost: -8 <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Through some quirk of fate, you have been given the power to recover from wounds like no other. For a Fate Point once per scene, you may heal from All non-Extreme, physical-based consequences, be they Mild, Moderate, or Severe, as a Full Action. Such power does not come without cost, as your will is taxed to the limit doing this, and your body is just barely healed of your consequences: Your Mental and Physical stress tracks are filled as a result of using this power(if not already filled). Strenuous activity after this healing is not recommended. (Note: Consequences taken before using this power still count toward Fate Point gains if you Concede or are Taken Out)

//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unequal Before God. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> All Creatures Are Equal Before God is useless against you. The same applies to the Catch-satisfying effect of Sacred Guardian and all similar effects.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THERE IS NO SALVATION **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The world is not fair. Some beings are just immune to the things that are supposed to make it so.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> None.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While all custom powers are optional, this one is extra-optional. If you don't like it thematically or if you think it encourages an undesirable arms-race mentality, don't use it.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Hard To Twist. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You naturally have armour 1 against all mental stress. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Hard To Break. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You have two additional boxes of mental stress capacity. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Universal Toughness [+1]. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> If you possess Inhuman or better Toughness, the cost of this Power is reduced by 1.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">INHUMAN STOICISM **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Your mind is abnormally stout, withstanding far more abuse than that of the average human.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This power has no effect on mental stress that is paid as a cost to use a Power or to accomplish something else. It can, and generally should, be attached to an appropriate mental Catch.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction, other mental skills.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Harder To Twist. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You naturally have armour 2 against all mental stress. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Harder To Break. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You have four additional boxes of mental stress capacity. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Universal Toughness [+varies]. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> If you possess Inhuman Toughness, the cost of this Power is reduced by 1. If you possess Supernatural or Mythic Toughness, the cost of this Power is reduced by 2.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERNATURAL STOICISM **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can shrug off mental traumas that would utterly destroy a normal person.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This power has no effect on mental stress that is paid as a cost to use a Power or to accomplish something else. It can, and generally should, be attached to an appropriate mental Catch.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction, other mental skills.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Nearly Impossible To Twist. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You naturally have armour 3 against all mental stress. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Nearly Impossible To Break. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You have six additional boxes of mental stress capacity. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Universal Toughness [+varies]. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The cost of this Power is reduced by 1 for each level of Toughness that you have.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MYTHIC STOICISM **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-6]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The durability of your mind is preposterous.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This power has no effect on mental stress that is paid as a cost to use a Power or to accomplish something else. It can, and generally should, be attached to an appropriate mental Catch.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction, other mental skills.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Mental Resilience. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Add one box to the length of your mental stress track.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">INHUMAN MENTAL RESILIENCE **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-1]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Your mental strength is beyond human limits - but only slightly. Elder wizards often have this power, which lets them outlast their younger peers in Evocation contests.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Supernatural Mental Resilience. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Add two boxes to the length of your mental stress track.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERNATURAL MENTAL RESILIENCE **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Your mental strength is incredible. Senior Council members and other extremely strong wizards often have this power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Mythic Mental Resilience. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Add three boxes to the length of your mental stress track.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MYTHIC MENTAL RESILIENCE **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-3]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You have more mental strength than perhaps anything else on the planet. This power is generally possessed by the greatest wizards in history and by semi-divine beings.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Perfected Toughness [-2] <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Your great toughness means you can take hits that would obliterate other men entirely but you cannot do so repeatedly. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">You can use more than one stress boxes per attack and so can soak much higher levels of stress per hit.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Potent Catch [+1] <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: Your catch doesn't just nullify your powers, it actively harms you. Take an additional 3 damage when presented with your catch. Additionally, you may not come near or use any items associated with your catch. For example a fairy with this ability may not use an iron weapon, even if he or she is only holding it by a non-metallic handle.


 * Chocolate Mortal Expanded Spellmind** [-3+2=-1]
 * Description:** You have spent many years in rigorous training, forcing your mind to expand by burning new pathways in it through your magic. You are now able to cast many more spells than most ever could.
 * Skills Affected:** Conviction
 * Effects [-3]:** Add 6 mental stress boxes
 * The Catch [+2]:** Only protects you from the backlash of your own spellcasting. Emotional trauma, psychic attack, torture, stressful situations, emotions supernaturally forced on you (White court vamps), ect... are not affected.