Limitation

This Power is intended to replace Human Form and The Catch.

**LIMITATION **  [+varies] **Description: **  Your abilities are limited in some way. **Note: **  You may take this Power multiple times. The cost of this Power will vary from game to game, and if its importance changes during play it might be necessary to change its cost or compensate with Compels. **Skills Affected: **  None. **Effects: ** //Limited Powers. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Attach this Power to at least one other Power that you possess. Then select a circumstance. Whenever that circumstance applies, you lose the attached Power(s). <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Rebate. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This Power reduces the Refresh cost of the attached Powers. The amount the cost is reduced by depends on whether the limitation is mild, moderate, severe, or extreme. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">GM's Discretion. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Sometimes the formulas given here will give fractional Refresh costs, and sometimes it will be difficult to classify how serious a limitation is. In such cases, all final costs are determined by the GM. If a Power has drawbacks, then it cannot be attached to Limitation unless the GM approves. In some situations it may be appropriate to have Limitation not affect a Power's cost or to have it limit a Power's positive effects without affecting its negative effects.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">A mild limitation reduces the cost of the attached Powers by one sixth. A limitation is mild if it makes it mildly inconvenient to use the attached Powers or if it is seriously problematic once every six sessions or so.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">A moderate limitation reduces the cost of the attached Powers by one fourth. A limitation is moderate if it makes using the attached Powers require a significant action or if it is seriously problematic in roughly half of all sessions.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">A severe limitation reduces the cost of the attached Powers by one half. A limitation is severe if it makes the attached Powers significantly less useful and reliable in almost every session.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">An extreme limitation reduces the cost of the attached Powers by three fourths. A limitation is extreme if getting to use the attached Powers is a special occasion.

<span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Examples (from the Hypothetical Average Game):

<span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Mild limitations:

<span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Toughness is ignored by copper weapons soaked in pig's blood <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-True Faith Powers only function if you pray five times a day while facing Mecca at the appointed times <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Telekinesis and Strength Powers stop working if you are unable to move your arms

<span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Moderate limitations:

<span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Toughness is ignored by magical attacks <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Strength, Speed, and Claws are only available while you are using Beast Change <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-You need to cast a 5-shift evocation to activate your Natural Weaponry for the scene

<span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Severe limitations:

<span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Toughness is ignored by cold iron <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Sponsored Sun Magic can only be used in sunlight <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-You have to make a virgin human sacrifice in order to activate your Recovery for a session

<span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extreme limitations: <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Toughness applies only to magical attacks <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-You can only use your magic sword against major demons and fallen angels <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-It takes you three full days of meditation to use Beast Change, and you can only use your physical powers while transformed