Magical+Healing

//Treatment// You may clear a stress box on you or an ally by casting a spell with at least as much power as the number of the box in question. A 4 power evocation could clear any of a character’s first 4 stress boxes. You may justify beginning recovery on a consequence with a power of spell at least equal to the consequence’s value. //Cure// You may clear multiple stress boxes at once, and even reduce the severity of consequences by 1 step by summoning enough power. The chart below lists effects. 1 Power: Clears 1st stress box. 3 Power: Clears first 2 stress boxes. 6 Power: Clears first 3 stress boxes. 10 Power: Clears first 4 stress boxes. 12 Power: Clears all stress boxes and all minor consequences. 16 Power: Same as 12 power, plus lowers a moderate consequence to mild. 22 Power: Same as 16 power, plus lowers a severe consequence to moderate. 30 Power: Same as 22 power, plus lowers an extreme consequence to severe. 40 Power: (With GM approval) Revives a character from death assuming character’s body is still in relatively good condition. The character comes back with all consequence slots filled but a clear stress track. Additionally, he must take a [-1] Stunt Back from the Dead Which grants no bonuses. If the revived character lacks the refresh, he may trade in one of his stunts or powers to make up for it. Note: excessive injuries raise the difficulty. Having the head cut off raises it to at least 50. Someone’s who’s burnt to ashes just isn’t coming back even with 1000 power.
 * Magical Healing** [-1]
 * Description**: You are trained in the ways of healing, and can work healing more effectively than most mages.
 * Musts**: You must have thaumaturgy, evocation, sponsored magic, or some other form of magical ability. Sponsored magic grants certain bonuses as part of its cost, and that may include this power as a large part of it.
 * Skills Affected**: Conviction, Discipline, Lore
 * Variations**: This spell clears physical stress but varieties could exist for mental or social stress.
 * Effects:**
 * Note the Second**: Death is a continuum in Dresden Files, not a set point. Even after “death” a few of your cells are still alive for awhile. A revivification spell provides enough juice for them to replicate and reconstruct the body. This shouldn’t be a violation of the 5th law, though wardens may not see it that way.
 * Final Note**: Just because the chart lists power levels for certain amounts of healing doesn’t mean you’re not abusing the rules to get those shifts of power.