Centurion

"//The Ghosts of the Twentieth Century//"

Born January 1st 1900, the Centurions shaped, participated and witnessed the great events of the Twentieth Century. Extraordinary individuals, one and all, they always seemed to have a knack for turning up just in the right place at the right time. Each Centurion is unique, embodying an aspect of the age they lived in.

On January 1st 2000, the next generation of Centurions were born. Like the Spirit's of the nineteenth century before them the Centurions of the Twentieth Century are spending their final years seeking out and protecting the new generation, preparing their sucessors to one day soon take their place.

The currently active Centurions know that their time has passed, many have in recent years felt their power waning and the the weight of a century of life pressing down on them. Most struggle to make their twilight years matter some however when faced with their own mortality seek to extend their lives by any means necessary


 * Musts:** Centurions must have a high concept that reflects their supernatural nature. Furthermore, they must have the following Powers:

Wizard's Constitution [-0] Guide My Hand [-1]


 * Options:** Centurions usually have a whole bunch of Stunts. Some of them also have psychic abilities or other Powers, but all Centurions are never blatantly inhuman. Many of them have a stunt along the lines of __Lived Through It__ (+2 to Scholarship about events in the Twentieth Century).


 * Important Skills:** Scholarship (Having lived through and witnessed the 20th Centuries most important events Centurions tend to have an excellent grasp of history)


 * Minimum Refresh Cost:** -1


 * Note:** While the minimum refresh cost for Centurions is quite low, this reflects the incredible variety of talents and abilities displayed by Centurions rather than a low level of power. Due to their implicitly high level of knowledge and experience Centurions are most suitable for Submerged level games.