Mystic+Martial+Artist

Some people can unlock the powers of esoteric techniques through talent, discipline, and training, focusing mind, body, and spirit into a perfect harmony. Unlike spellcasting, mystic martial arts powers hardly ever manifest without training or at least focused practice.

In the modern world, some mystic martial artists are associated with the White Council's allies – many are among the Himalayan temple monks that participated in the Vampire War, and the Paranet and the Venatori Umbrorum may have some individuals with the same skills. Others are seemingly ordinary people working everyday jobs, who nonetheless devote much time and focus to improving their inner powers. Others may turn to evil, using their powers to destroy, but those desiring easy supernatural power are more likely to seek out a Sponsor than devote years to practice and focus.


 * Musts: ** The character's high concept must represent her status as someone who has attained their abilities through training and focused discipline. Also, the character must take Modular Abilities with at least two form points [-4 Refresh], though more are recommended.

Powers available through these form points include Claws (energized blows) and its Venomous upgrade (disrupting a creature's life energies), Cloak of Shadows (ninja stealth techniques), Spider Walk, and any of the Inhuman and Supernatural Recovery/Speed/Strength/Toughness set.

If the GM allows, other options might be appropriate, such as Supernatural Senses [-1 or more] or “Wings” [-1] (flight by levitation).  Human Guise [-0] automatically attaches to Claws or Wings if taken.

Mythic-level powers MAY be available with the GM's permission, but these are often unbalancing except in very high-powered games.


 * Options: ** The character can also take Wizard's Constitution [-0] and can buy more points of Modular Abilities. Also, mortal stunts reflecting the character's martial arts skills are highly recommended.

If enough Refresh is available, this template might be combined with a Focused Practitioner (possibly kinetomancy or biomancy) or True Believer. Aristedes (from the Ghost Story casefile) might be an example of the former.


 * Important Skills: **Fists; likely Alertness, Athletics, Discipline, Endurance, Might.


 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Minimum Refresh Cost: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> -4, but more is recommended.