NPC+Generic+Abyss+Revenant

**High Concept**
Back from the Abyss

The End is Nigh Devourer of Souls In Strange Eons Even Death Might Die Walking Violation
 * Other Aspects**

**Skills**

 * Epic [+7]:** Conviction, Intimidation
 * Fantastic [+6]:** Discipline, Fists
 * Superb [+5]:** Alertness, Athletics
 * Great [+4]:** Lore, Presence, Empathy
 * Good [+3]:** Scholarship, Stealth, Weapons
 * Fair [+2]:** Survival, Bows, Deceit
 * Average [+1]:** Burglary, Investigation, Rapport

**Powers**

 * [-3] Apocalyptic Vision - anyone connecting to an Abyss Revenant with psychic powers or supernatural senses is forced to suffer an apocalyptic vision, as if they had used The Sight on them, with all the appropriate checks and results. Those ignorant enough or deranged enough to use The Sight on an Abyss Revenant get twice the backlash; once for Apocalyptic Vision and once for their actual use of The Sight.**
 * [-1] Living Dead**
 * [-3] Spirit Form (horrendous)**
 * [-4] Incite Fear - at range, lasting, potent**
 * [-2] Grasping Darkness - Abyss Revenants can manifest their horrendous ability to destroy minds as tentacles of darkness that can physically manipulate and attack the world. Regardless of what improvements their mental powers have, this is limited to the zone they're in, and conviction is used instead of intimidate.**
 * [-2] Far-reaching Grasp - Abyss Revenants can use mental powers at long range, usually line of sight**
 * [-8] Mass Manipulation - Abyss Revenants can incite emotions over 4 zones at once.**
 * [-5] Domination (Posession)**
 * [-1] Essence Transference - when an Abyss Revenant physically violates a being by posessing it, the appearance of the body changes to conform to the revenant's and the revenant can fully use their powers in the new body if they are willing to surpress the powers and abilities of the victim.**
 * [-4] Stygian Necromancy - similar to Kemmlerian Necromancy. Replace psychomancy with ectomancy. Abyss Revenants do not have foci; they take all their slots as open "potion" slots. Each time the revenant destroys (takes out) the spirit of a being with mental powers, they can store one consequence of the victim into a slot. Those consequences can then be used at any time to fuel magic.**
 * [-1] Spirit Made Flesh - Abyss Revenants exist because they believe they exist; they use conviction as defense against mental and physical attacks and maneuvers**
 * [-8] Physical Immunity - the catch is unknown, though significantly powerful artifacts of faith like the Sword of the Cross should be able to harm them**
 * [-8] Walking Violation - Abyss Revenants are walking violations of the natural order of the universe, leeching all energy out of it. The zone an Abyss Revenant is in is treated as a Legendary threshold, except against the powers of undead and outsiders. This does not stop supernatural creatures from entering like a full threshold does; it merely diminishes their power. Supernatural creatures with too little power to survive simply crumble to dust.**

**Stress**
Physical ○○ Mental ○○○○ +2 additional mild mental consequence(s) Social ○○○○


 * Total Refresh Cost:** -50
 * Available Refresh:** -12

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