Supernatural+Martial+Arts

This Power is intended to replace Sacred Guardian.  **SUPERNATURAL MARTIAL ARTS** [-1] //Special Techniques. // You know three techniques from the following list. You may enhance your physical attacks and defences with them by taking a mental stress hit with a value equal to the combined cost of the techniques that you're using. So to use two techniques that each cost 1 stress to enhance an attack, you'd have to fill in your second mental stress box. Mental armour is useless against this cost. You must declare technique use before rolling. You may only use any given technique once per roll. At the GM's discretion, techniques beyond the ones presented here might exist. These techniques may not enhance spells or non-physical attacks. //More Techniques [-1]. // You know three additional techniques. You may take this upgrade more than once, but you cannot take any technique more than once. //Overdrive [-0]. // You spend physical stress instead of mental stress to use your techniques. Spending physical stress this way bypasses all armour and all extra physical stress boxes from Powers. //Varied Techniques [-1]. // You may spend either physical or mental stress in order to use your techniques. Spending physical stress this way bypasses all armour and all extra physical stress boxes from Powers.
 * Description: ** You can improve your performance in combat by channelling magical energy.
 * Skills Affected: ** Combat skills.
 * Effects: **
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Enhanced Accuracy (1 stress): Add 1 to the enhanced attack roll.
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Enhanced Defence (1 stress): Add 1 to the enhanced defence roll.
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Enhanced Damage (1 stress): The enhanced attack inflicts 2 additional stress.
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Enhanced Resilience (1 stress): Add 2 to your armour against a single physical attack.
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Spectral Strike (2 stress): The enhanced attack interacts with spirits and other immaterial things as though they were solid.
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Distant Strike (2 stress): Add 3 zones to the range of the enhanced attack.
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Whirlwind Attack (3 stress): You may apply your attack to an entire zone within its range, without a penalty or a risk of hitting yourself.
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Piercing Attack (3 stress): The enhanced attack ignores all armour, regardless of the source of that armour.
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Flurry (4 stress): Replace the enhanced attack with up to four attacks. Each of those attacks suffers a penalty equal to the number of attacks made, but all of them benefit from whatever techniques enhanced the original enhanced attack.