Tracing

**TRACING** [-2] //Projection. // With a supplemental action, you may create a melee or thown weapon out of thin air. Two-handed melee weapons created this way are capped at weapon rating 3, while thrown weapons and one-handed melee weapons are capped at weapon rating 2. Weapons created this way last until the end of the scene or until you make a new weapon. //Reinforcement. // By spending a scene and making a successful Craftsmanship roll, you may cause your projected weapon to become fully real. This means that it lasts indefinitely. //Versatile Tracing [-1]. // You may create simple objects other than melee weapons with this power. Armour, simple tools, keys, and levers are all possible. //Complex Tracing [-2]. // (Requires Versatile Tracing) You may create complex objects with this power. Firearms, explosives, chemicals, and machines are all possible, although at the GM's discretion a Craftsmanship roll may be required for certain items. Explosives, firearms, and two-handed melee weapons are now capped at weapon rating 5, while thrown weapons and one-handed melee weapons are now capped at weapon rating 4.
 * Description: ** You have the ability to project weapons from your mind into reality.
 * <span style="color: #444444; font-family: Arial,Verdana,sans-serif;"><span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Craftsmanship, Weapons, Guns
 * <span style="color: #444444; font-family: Arial,Verdana,sans-serif;"><span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **