Lycanthrope

No relation to the DF style lycanthrope, these are more along the lines of the classic movie werewolf. Loosely based on the Monster Hunter International Werewolf

Lycanthropy is transmitted like a disease. Any time a mortal character is bitten by a transformed lycanthrope, they must spend a fate point to avoid infection. A transformed Lycanthrope is completely uncontrolled, and tremendously powerful hybrid of wolf and human. Typically they are as much a threat to their friends as to their foes in this form, unless their friends are part of their declared “Pack.”


 * Musts:** Your High Concept must reflect your Lycanthropic Nature. In addition, you must take the following Powers:

(+0) Curse of Lycanthropy: Anyone who survives being bitten by your transformed state must spend a fate point to avoid being infected with the curse. (-1) Pack Instincts (-1) Echoes of the Beast (-4) Supernatural Recovery (+4) The Catch: (silver) Very researchable and almost anyone can reasonably gain access to it. (-1) Beast Form (+1) Slow Change: The change takes between 30 seconds and a minute to complete during which no actions may be taken other than free actions. (+2) Human Form / Involuntary Change (at Full Moon,) applies to: (-1) Demonic Co-Pilot (-2) Inhuman Strength (-2) Inhuman Toughness (-1) Claws


 * Options:** You may purchase any of the following Powers:

(-4) Supernatural Strength (-2/-4) Inhuman/Supernatural Speed (-4) Supernatural Toughness (-6) Mythic Recovery (-2) Hulking Size

In addition, you may spend Refresh to get rid of the Slow Change and Involuntary Change limitations on your Human Form Power.


 * Minimum Refresh Cost:** -6