Dragonborn

A person who is Dragonborn is related in some way to one of the great Dragons like Ferrovax or Siriothrax. They need not be direct children (and usually aren't) but somewhere in their parents' history some ancestors got their freak on with a dragon. Dragonborn tend to be large people, either physically or socially. They're usually the leaders of whatever group they're associated with.

Generally, Dragonborn encountered are in one of three situations. They're bound servants of their Dragon progenitors. They're murderous flesh-eaters existing from meal to meal until they're destroyed, usually by the bound servants of their Dragon, which considers such behavior to be a humiliating breach of secrecy. Or they're independent operators trying to avoid one of the above two fates.

**Musts:** You must have a high concept that indicates your heritage: Dragonborn Soldier. Vengeful Spawn of Siriothrax. Something like that. You must also have at least the following Powers:  Echoes of the Beast (See in the dark, +1 to rolls involving eyesight) (-1) Human Form (involuntary) (+2) (Affects all powers below)(The Change is triggered by injuries or strong emotions. The upshot of this means that the character has to take at least a Mild Physical, Mental or Social Consequence in order to change. Also, opponents may tag the consequence for free during the scene. Finally, if the consequence was physical, the Change causes the character to "exchange" it for the Mild Mental consequence of Enraged. Beast Change (humanoid dragon (-1) (skills exchanged are usually those of Guns, Driving, etc for those like Fists or Athletics) Claws (-1) Supernatural Sense (-2) (Can see in the dark and see through Veils and Illusions using Alertness) Feeding Dependency (Meat)(+1)(Affecting all powers below) Inhuman Strength (-2) Inhuman Toughness(-2) and Inhuman Recovery (-2) The Catch (+3) is enchanted weapons or weapons made from precious metals (gold, silver, platinum) Wings (-1)

**Options:** As Dragonborn mature they may increase some of their abilities, add new ones or modify certain disadvantages.

They may shift Human Form (+2) to Human Form (+1), making the Change voluntary. This is usually the first thing most Dragonborn attempt to do once the Change hits them. That said, this, like all other aspect changes and the like, is subject to the GMs permission. They may increase their Strength and Toughness to Supernatural levels.

They may also add certain powers such as:

Breath Weapon (-2) (Fire, Frost, Acid, etc) Hulking Size (-2)* Inhuman Speed (-2)

Breath Weapon and Inhuman Speed are both bound by the Feeding Dependency. Hulking Size is only bound by Human Form.

Finally, Dragonborn with a positive Refresh count as humans, even in their "beast forms."

**Important Skills:** Athletics, Lore, Fists, Performance, Conviction, Discipline, Deceit

**Minimum Refresh Cost:** -6