Demonic+Co-Pilot

This Power is intended to replace Demonic Co-Pilot.

 Demonic Co-Pilot  [-0] You have a demonic co-pilot in your head. Ask your GM to stat out your co-pilot disembodied skills these should proportional to your refresh. Your co-pilot can maneuver to help or hinder your actions (say it decided to give you the berserk rage aspect which could be tagged for a +2 to attacking someone but could be invoked against you in heavy negotiations) according to it's agenda. Fight for control: Every so often your demonic co-pilot might stop trying to influence you and directly fight you for control of your body (a discipline conflict) this shouldn't happen more than once a session and only when the gm deems appropriate and should be played out in character. 