Grey+Court+Vampire+(Type+A)

Loosely based on Let the Right One In style Vampires.

Turning someone else into a vampire requires taking them out through blood drinking, followed by invoking your vampiric High Concept as you then feed the target your blood. Failing to spend a fate point will cause the transformation to either fail, or botch. A botch can potentially produce a Dhampir.


 * Musts:** Your High Concept must reflect your vampiric nature. In addition, you must take the following Powers:

(-2) Undead (custom power:) (-1) Claws (-1) Blood Drinker (+1) Feeding Dependency (Blood) (-4) Supernatural Recovery (-2) Inhuman Toughness (+4) The Catch: (Direct Sunlight, Fire, and Holy Stuff)
 * No Death result is permanent unless taken out by one of their catches, or their head is removed from their body. The character no longer ages.
 * Many things are less harmful to undead then they might be to humans. A vampire 'taken out' by extreme cold would still freeze, but could be thawed out later with no permanent harm. Undead do not need to breathe.
 * Unlike the Living Dead power, an Undead character still heals at the same rate as a mortal (or faster when combined with recovery powers,) and appears to be a gaunt and pale human.
 * In addition to bypassing toughness and recovery, Sunlight also causes horrific burns dealing one point of physical stress per exchange spent in direct sunlight. A Grey Court Vampire Taken Out by sunlight bursts into flames and dies.


 * Options:** With age and increased refresh a Grey Court Vampire will gain most, or even all, of these abilities.

(-2/-4) Inhuman/Supernatural Strength (-2/-4) Inhuman/Supernatural Speed (-4) Supernatural Toughness (-6) Mythic Recovery (-1) Beast Change (-2) Mimic Form (-4) True Shapeshifting (-3) Gaseous Form (-2) Domination (-2) Master Dominator (-3) Possession (-1) Spider Walk (-1) Supernatural Sense (-1) Addictive Saliva (-1) Flight: (as the Wings Power without visible propulsion)


 * Minimum Refresh Cost:** -5