Signs+And+Portents


 * Signs and Portents **
 * Type: ** Any (this divination could use casting lots, throwing bones, interpreting images in fire, tarot cards, analyzing patterns in sand, examining goat entrails, or any of the myriad other methods cultures have used to gain knowledge.
 * Power: ** 4 or 5 should be good. This isn't a particularly difficult ritual.
 * Target: ** An ally with a question, the scene, a future scene, or the GM. By default the difficulty is 3.
 * Effect: ** This spell can be used to determine scene aspects, city aspects, campaign aspects, and any other kind of aspect regardless of whether or not it would be discoverable through other means. The GM may make a prediction and give that to the caster as an aspect. Discovering the aspect grants a free tag, perhaps multiple tags with a powerful enough spell.

This spell may grant an aspect from a character with no chance of the character resisting. However, though the caster gets a free tag on such aspects for discovering them, he's not sure // whose // aspect he tagged. Signs and Portents could grant a caster a prediction "Beware the One with Greedy Eyes." This could refer to Marcone's "Eyes the Color of Money." It could refer to the caster's friend who has had her eye on his item of power. It could refer to the caster himself, and his trouble "Mercenary Magus." If the caster uses his tag on the wrong target, the tag is wasted.