Items+Of+Power

This document is intended to serve as a resource for players and GMs interested in Items of Power. It contains almost every Item of Power we could find.

The contents of this page are available as a text document [|here].

Please note: this list is written under the assumption that Holy costs 1 Refresh and All Creatures Are Equal Before God costs 3 Refresh. It's possible, even likely, that Holy should be free and All Creatures Are Equal Before God should cost 4 Refresh. Keep that in mind.

Sometimes Items on this page are replaced with newer Powers that we think are better written. When that happens, the old Item goes here. Follow that link if something from this page disappears on you.

This page does have some quality control, but it's not perfect. Use this stuff at your own risk.

toc =WEAPONS AND ARMOUR=



[-0] //Purpose. // The Sword of the Revolution may only be wielded in support of the cause of freedom. If the wielder deprives another of free will or acts to deny the fundamental equality of all beings, then the sword will immediately fall out of the wielder's hand. [-0] //It Is What It Is. // A very well made hangar-type sword. Weapon 3. [-0] //Unbreakable. // As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. [+2] //One-Time Discount. // The Sword of the Revolution is not easy to conceal, because it's a full-sized sword. [-2] //Let Freedom Ring. // The wielder may draw the sword from its sheath to create a sound like a ringing bell clearly and audibly in an area including its current zone and all adjacent zones. The radius may be doubled for each point of mental stress the wielder takes when drawing the sword. Those within the affected area are protected from mind-clouding supernatural effects by a block based on an Intimidation roll made by the wielder. This same roll is used as a maneuver against any non-corporeal entities to startle them and drive them off. [-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">True Aim. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When swung in keeping with its purpose, the Sword of the Revolution grants a +1 bonus to the wielder’s Weapons skill. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">All Creatures Are Created Equal. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When facing an opponent, the wielder may spend a fate point to ignore that opponent’s defensive abilities (Toughness based ones, primarily), as well as any mundane armor the foe has, for the duration of the scene. In essence, the Sword of the Revolution may take the place of whatever it is that a creature has a weakness to (whatever “the Catch” is on their Toughness powers), on demand, so long as the wielder can spend that fate point - particularly handy when facing ultra-tough Denarians or true dragons. Whatever abilities a creature may have, the job of the Sword of the Revolution is creating a mostly even playing field – or something very much like it – between mortal and monster.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE SWORD OF THE REVOLUTION [-4] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The sword wielded by George Washington during the American Revolution has been instilled with the power of freedom and the American Dream.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Crucifixion Whip's powers come from the White God. It is only magical when used by a Christian. The bearer doesn't have to live up to any moral standard, though: this item was once used by the Spanish Inquisition. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a heavy whip. Weapon 1 when the Touch Of Agony power is not in use. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Whips are conspicous things. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Holy. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As one might expect from an item that draws its power from the blood of Christ, the Crucifixion Whip is holy. Its touch is like that of holy water. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-4] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Touch Of Agony. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item is an instrument of torture, and its powers reflect that. Anyone struck by the whip suffers intense agony, like that suffered by Jesus on the cross. The Crucifixion Whip is weapon 4, is wielded with Weapons, and attacks the mental stress track. It may also be used to make Weapons maneuvers based around the infliction of pain at a +2 bonus.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">CRUCIFIXION WHIP [-3] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> An ancient Roman flagrum. In other words, a heavy leather whip weighted with small balls of lead. It was used to whip Jesus Christ before his execution, and as a result it has acquired a great deal of magical power.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> If the wielder is not worthy, Mjolnir becomes too heavy to lift. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A weapon 3 hammer. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a big hammer. Not easy to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Never Far From Reach. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Mjolnir can be thrown as a weapon up to 2 zones away (instead of the standard 1). Upon striking or missing, it returns to its owner's hand on the following exchange. This ability only works when the hammer is thrown. If the hammer caught, stuck, or taken from the bearer the hammer will not magically return. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">True Aim. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Mjolnir is a superlative weapon. So long as its bearer is worthy, it provides a +1 bonus to all Weapons rolls. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Bigger They Come... //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Even the World Serpent must fear the impact of Mjolnir. When facing an opponent, the wielder may spend a fate point to ignore all of that opponent's defensive powers and mundane armour for a scene.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MJOLNIR [-3] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Thor's hammer. Enough said.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item was made by the Erlking to aid in the hunt. If the wielder ever ceases to be a hunter, as defined by the Erlking, this item will not work for him in a mundane or a magical sense. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a spear, much like the ones once used to hunt wild boar. Weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's as long as some people are tall. You can't just slip it into your pocket. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Speed. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The user of this speed moves with the unaffected grace of a predatory beast. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-4] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Magic Of The Hunt. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The user of this spear may use the magic of the Erlking for himself. This is a form of Sponsored Magic.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">HUNTER'S SPEAR [-4] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A Sidhe-bone spear, made by the Erlking for his Emissary. It increases the user's speed and grants some access to the Erlking's natural power.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Conviction, Athletics, Alertness, Stealth, Lore, Discipline
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Protector Of White Magic. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Hvíturgaldur's purpose is to oppose black magic and defend white magic. If anyone ever attempts to use it to break any of the laws of magic, harm an innocent, destroy good magical works, or empower evil magical works, then the act automatically falls and the bond between the wielder and Hvíturgaldur is broken. The bond can only be restored by a magical ritual wherein the wielder cleanses and purifies his body and soul. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a two handed warhammer with magical runes all over it. Weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A two-handed warhammer is not a subtle item. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Holy. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item is sacred. Its touch is like that of holy water. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">True Aim. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item is a superlative weapon. So long as its wielder acts in accordance with its purpose, add 1 to that wielder's Weapons skill. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inscriptions. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The runes on this item are not just fancy writing. They consitute 4 Enchanted Item slots, which the user may fill with enchanted items or potions related to healing, dispelling, protection, or storms.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">HVíTURGALDUR [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A warhammer made for use against evil magic. It was crafted by Brokk and Eiti, the dwarves that crafted Mjolnir and other artifacts. Thor gave them a lock of his hair, which was fashioned into the handle, while Odin blessed the iron used for the head of the hammer with good magics. The dwarves toiled for three days crafting the hammer, which is known as Hvíturgaldur (which means White Magic in icelandic).
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have a destiny to use this item, and that destiny must be represented by a template or aspect. You must be able to craft magical items or use magic that protects, dispels, heals and manipulates wind and lightning.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Lore
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">ROBOTIC BATTLESUIT [-8] ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif; line-height: 1.5;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A robotic battlesuit used by Hitler. Seriously. This is not a joke. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. Also, you must have at least 40 skill points, Great Discipline, Good Conviction, Good Intimidation, Average Deceit, Average Presence, Average Empathy and a skill cap of at least Superb. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: ** <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Many <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This suit was created to kill people. It will not work for people who are not directly responsible for large-scale death and destruction. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a robotic battlesuit. Armour 4. Plus, it's mounted with weapon 6 chainguns and a weapon 4 grenade launcher that affects entire zones. Its fists are weapon 2. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item is not easy to hide. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Hulking Size. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a big suit. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Strength. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Motors in the arms aid the user physically. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Supernatural Toughness. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's not easy to hurt a guy in a robotic battlesuit. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch (Hexing). // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is machinery, after all. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Shrug It Off. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Use Endurance to defend against Physical attacks. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skill-Simulating Systems. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The onboard computers (from the 1940s!) of this suit give the suit the following skills. The user may use them instead of his own by taking a supplemental action to switch. <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Superb: Guns, Endurance <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Great: Might, Discipline, Fists <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Good: Intimidation, Conviction, Alertness <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Fair: Athletics, Weapons, Investigation <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Average: Presence, Empathy, Deceit

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A magical sword that controls the air. It gained its name from the warrior Yamato Takeru, who was ambushed in a field of grass that was set ablaze. When he swung the blade, he found that it allowed him to control the direction the wind blew with each swing. Using this power, he was able to send the fire back at his ambusher, and gave the sword the name "Kusanagi-no-Tsurugi", or "The Grass Cutting Sword". <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> In Dresdenverse canon, Kusanagi is almost certainly a Sword Of The Cross. This is not that Kusanagi. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Conviction, Lore <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Kusanagi is an excellent katana. Weapon 3. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Kusanagi is a full-sized katana and therefore quite noticeable. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Channelling (Air). // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Kusanagi controls the winds. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Invisible Edge. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wielder of Kusanagi may use Weapons in place of Discipline to control spells cast with its Channelling power.
 * <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">KUSANAGI [-1] **

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">CUSTER’S CAVALRY SABER [-1] ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This 19th century cavalry sword is poorly kept, its blade pitted and stained as if the blood it has spilled has eaten into the metal. It has killed innocent women and children, and the sword gives off a greasy, dark feeling to arcane senses. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> None. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a cavalry saber. Despite its damaged appearance, it's significantly more deadly than your average one-handed saber. Weapon 3. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a sword. It's only concealable if you're into Civil War reenactment. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Army of One. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Custer's Saber grants a +1 to Weapons when the wielder is personally outnumbered in melee; that is, when more than 1 person attacks them in close combat in any given exchange. This bonus increases to +2 if three or more people are attacking the wielder, and increases to a maximum of +3 when four or more people engage the wielder.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">EXCALIBUR [-3] ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The legendary sword of King Arthur and the symbol of his divine right to rule. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> In Dresden Files canon, The Sword In The Stone is almost certainly a Sword Of The Cross. However, it is not entirely certain whether The Sword In The Stone was the same sword that Arthur received from The Lady Of The Lake. If it was not, then this is the sword that The Lady gave Arthur. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose: // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Excalibur exists to make its bearer into a great king. It will not function for a character who acts unkingly. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a weapon 5 longsword of extremely high quality. It's sharp enough to cut steel. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Marked By Power. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Excalibur is a symbol of the divine right to rule. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Mantle Of The King. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Excalibur can be used to make maneuvers and blocks related to kingship, authority, and defence against evil with the Weapons skill. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">True Aim. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As long as the bearer of Excalibur acts in a manner befitting a King or a Knight, that bearer receives a +1 bonus to their Weapons skill. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Cut-Steel. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Excalibur provides a +3 bonus to any Weapons maneuver that makes use of its extraordinary sharpness.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">EXCALIBUR'S SCABBARD [-2] ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Excalibur is much more famous than its scabbard, but the scabbard is if anything more powerful. It provides the protection of the earth to its owner. It was stolen from Arthur long ago, and since then it has passed from owner to owner. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Endurance, other physical skills <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a scabbard. It can be used to hold a sword the size and shape of Excalibur. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Scabbards are as large as the swords they hold and therefore quite difficult to hide. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Recovery. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Wounds given to those who wore Excalibur's Scabbard were said not to bleed. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Toughness. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Whoever owned the Scabbard was said to be protected against harm. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch (The Lady Of The Lake). // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The power of Excalibur's Scabbard comes from The Lady Of The Lake, and against her it is useless. At the GM's discretion, other beings of similar power might also bypass the effects of the Scabbard. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Upgrades: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-5] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Physical Immunity. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The exact limits of the protection provided by Excalibur's Scabbard are not known, and they might well be nearly infinite.

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The blades exist to carry out justified vengeance. If their bearer rejects this purpose, they will not function. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> They are a pair of single edged machetes. When used together they are weapon 3. Angelic script can be seen faintly etched into the blades if the light and angle are just so. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">- They're a pair of 2 foot machetes. Not easy to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Holy Blades. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> These are holy weapons; their touch is like that of holy water. In addition to satisfying catches of Holy, they inflict 3 additional stress to creatures that have such catches. Furthermore, their touch may justify compels upon the High Concepts of the unholy. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Righteous are Kept by Him //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">- The blades form an impenetrable barrier when held defensively, allowing the bearer to use his Weapons skill for the defence trapping of the Athletics skill.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">RETRIBUTION AND REPRISAL, THE TWIN BLADES OF JUST VENGEANCE [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Revenge is generally frowned upon by the righteous, but there are exceptions. These holy blades exist to carry out those exceptions.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Effects: **

//<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Master Your Anger //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Killing with The Sword Of Truth incurs psychological stress. Its wielders often suffer mental attacks or forced aspect changes after using it to kill. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Perception Is Key //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sword Of Truth will not harm anyone that the wielder does not truly consider an enemy. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This sword is the weapon of the Seeker of Truth, whose purpose is to serve as an arbitrator of truth, uncoverer of deceit, and, when need be, executioner of those who spread lies and destruction. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a permanently-sharp longsword, treated as weapon 3 in normal circumstances. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item is not easy to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">I Am The Weapon. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> If the rightful wielder should ever be separated from the sword, they can "feel" its location instinctively. You may use your Lore skill at +1 to locate the sword. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">My Enemies Cannot Stop Me. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Treat the sword as weapon 6, and ignore armor ratings when swinging it with intent to kill. Any Taken Out result from such an attack must be fatal. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Sword Is My Shield //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As the wielder of a blade imbued with powerful magics, you may use the Weapons skill to defend against any physical attack. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Bringer Of Death //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sword of Truth's power is such that those in the Supernatural world who recognize it will tread a little lightly, lest they find themselves on the wrong end of the blade. All social skills are rolled at +1 against those who recognize The Sword Of Truth. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Dance With Death. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Those who can master the sword may be able to unlock its secrets. By taking part in the Dance With Death, the wielder of the sword gains access to the skill of all of the sword's previous wielders. This provides a +2 bonus to Weapons defence rolls. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Power Of Love. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Only a True Seeker can truly master the sword's unrelenting anger and turn the blade white by using their love and forgiveness to fuel the blade, rather than anger--most often because they have had to kill one they loved. This change may only occur after a Major Milestone or whichever climax the GM agrees is appropriate. The wielder must change an aspect to reflect that this change has taken place, and from then on does not have to suffer the mental conflict that comes with killing. This replaces the //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Perception Is Key //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> aspect with the //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Power Of Love //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> aspect.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SWORD OF TRUTH [-4] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A longsword with a straight, double-edged blade, a forward-curved cross-guard, and the word "TRUTH" in raised silver on the grip. The magical weapon of the Seeker Of Truth.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your position as the Seeker of Truth, appointed by the Senior Council.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Aspects: **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Discipline, Empathy, Weapons, social skills.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Upgrades: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It’s a weapon 1 shiv made out of the glass from the Trinity atomic test site. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Trinitite Knife is easy to conceal, even through metal detectors. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-4] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">If You Encounter God, God Will Be Cut. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The radioactive glass that forms the blade is imbued with some sort of power. It’s not explicitly magical, it’s not powered by faith, but it is //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">extremely //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> potent against inhuman victims. The Knife ignores all supernatural defensive abilities and powers (generally acting as the Catch for Toughness and Recovery powers). Mundane armor applies normally.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">TRINITITE KNIFE [-2] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A piece of greenish-hued desert glass, roughly fashioned into a short blade. Tape is wrapped around one end to make a workmanlike grip. It’s more a shiv than a knife, really. The glass is radioactive but is generally safe to handle.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> None.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> They're a pair of spears, one long and one short. Both are weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> There's no practical way to hide a long spear, and a short one is pretty visible too. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">True Aim. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The superlative quality of these spears adds one to to their wielder's Weapons skill while he uses the two of them together. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-6] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Infinitesimally Slow Healing. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Increase the level of any consequences inflicted by these spears by three levels when checking to see how long they will take to heal. If this increases a consequence to the Extreme level or above after Recovery powers are included, the consequence may only be healed after the next major milestone and even then only if a special justification is provided.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">GáE BUIDE AND GáE DERG [-5] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Gaelic hero Diamuid carried two spears, one long and one short. According to legend, wounds inflicted by his spears do not heal. Ever.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Divine Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Solomon's Guard may only be swung with true selfless purpose in mind and heart. When swung without such purpose, the blow does not land (any attack roll automatically fails), the bond between sword and wielder is immediately broken until the wielder repents with an appropriate trial of faith, and the sword falls from the wielder's hand. Basically, you and your GM should look at the description above as a guideline for how to compel the high concept attached to the sword - your character might be tempted to use the sword for selfish reasons, and could receive a fate point to wither stay their hand or succumb to the temptation and lose the sword temporarily. If another takes up the sword and swings it selfishly, your character is still responsible for how the sword is used. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Solomon's Guard always takes the form of a sword, though the precise type of sword may change through the ages. Regardless of type, it's weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A sword is a tricky thing to conceal. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Angelic Origin. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This blade was wielded by an angel and shared in that angel's nature, making this weapon a powerful holy symbol in its own right. Its very touch is like that of holy water, a cross, or another symbol of faith backed by the belief of the possessor. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Divine Light. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Solomon's Guard is lit from within by a soft white light. It provides a diffused glow that is sufficient in strength to illuminate one zone of mundane darkness. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Duty. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While wielding this weapon, you cannot be turned from your duty. When swung in keeping with its purpose, Solomon's Guard adds one to its wielder's Weapons skill. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Honour. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The honour of this blade illuminates the wielder's path. In the presence of acts this blade finds to be dishonourable, it glows fiercely, alerting the wielder to danger. It provides you with a +1 bonus to Empathy when detecting lies, +1 to Alertness while Avoiding Surprise, and +1 to the Mystic Perception trapping of the Lore skill. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sacrifice. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When you wield Solomon's Guard in defence of others, the blade hardens your convictions into a brilliant aegis. This Power is identical to Supernatural Toughness with the Catch that you only benefit from it while defending others.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SOLOMON'S GUARD [-3] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When the old wise king Solomon passed from the land of the living, the guardian angel that protected him set aside its sword, its duty complete. The sword did not join its master in retirement but instead appeared to those who shared its purpose, to protect and serve. Solomon's Guard, also known as the Shining Blade, is a short sword of angelic make. Its blade is slightly longer than a man's forearm and made of a silvery material flecked with gold that is as strong, if not stronger, than steel. Three words are inscribed in Latin on both sides of the blade: //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">'Duty, Honour, Sacrifice' //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have a calling or destiny to inherit Solomon's Guard, one that coincides with its purpose. This is usually represented by a High Concept.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Alertness, Conviction, Empathy, Lore, Weapons.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a incredibly sharp and intricately designed sword. Weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken by any means except a magical ritual predicted upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This weapon's purpose is to protect the innocent and the greater good. It will rebel if used against that purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a beautifully made sword that was made to draw the attention of people. As such it is hard to conceal. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">True Aim. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As long as the wielder of Aion is using it in accordance with its purpose they add one to their Weapons skill. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Searing Edge. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The blade is as hot as the volcano it was forged in. Attacks made with Aion against targets not immune to fire inflict three additional stress, and Aion satisfies any Catches that have to do with heat, fire, lava, or meteors. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">All Creatures Are Made Equal. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When facing an opponent, the wielder of Aion may spend a fate point to ignore that opponent’s defensive abilities (Toughness based ones, primarily) and mundane armour for the duration of the scene.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">AION, IMMORTAL'S EDGE [-4] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A sword crafted by the god Vulcan out of the metal from a meteor and blessed by Mars. Its purpose was to give a great warrior of Rome an edge against Rome's enemies and to protect the innocent and the greater good. Its edge has been said to rival that of either Excalibur or Kusanagi.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a five-pointed throwing star with retractable blades. With the blades extended, it's about a foot wide. Weapon 2, range one zone. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Once the blades are retracted, The Glaive becomes fairly easy to conceal. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Boomerang. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Glaive will always return to the owners hand after being thrown. Furthermore, it can be used to make spray attacks. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Slayer of Monsters. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Add four the weapon rating of The Glaive when attacking a non-human character with it.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE GLAIVE [-2] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> An ancient and powerful magic weapon. It's a 5 point throwing star with retractable blades, and it looks awesome in a ridiculous way.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The purpose of the Red Marble Sword to seek justice in the hands of a worthy knight. It cannot be used against this purpose, and it will turn on its wielder if they are unworthy or if they use it immorally. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a supernaturally-effective longsword. Weapon 5. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A sword is hard to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Never Strike In Anger. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When the wielder of the Red Marble Sword takes a full defence action, they add four to all of their defence rolls instead of the normal full defence bonus. This bonus adds to all defence rolls, not just Weapons defence rolls made with the Red Marble Sword. You may include this bonus in your "attack" roll when using Riposte. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Riposte. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> On a successful defence with the Red Marble Sword, you may sacrifice your next action to turn your defence roll into an attack against the person who attacked you (if they're in range). Treat your defence roll as the attack roll, and the roll made to hit you as the defence roll.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">RED MARBLE SWORD [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A sword that chooses a good knight to carry out justice, following him till his death. The sword deals great misfortune to those other than the chosen knight who dare to wield it.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to being the chosen wielder of the sword. This aspect must reflect your relationship with the sword.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a hammer. A really really big hammer. If you include the handle, it's 5 feet long. If it weren't magical, it'd be essentially impossible for a human to use. Weapon 5. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Voldenrung is not concealable. You probably can't even fit it in your car. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Daedric Artifact. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Voldenrung counts as holy and as True Magic for the purpose of fulfilling Catches. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Drains Stamina. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any character hit with an attack made with Voldenrung acquires the DRAINED STAMINA sticky Aspect if they don't already have it. If they already have that Aspect, it can be tagged an additional time.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">VOLENDRUNG [-3] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A gigantic glowing magical hammer. It was created by a god of war, and its impact drains the vitality of those it strikes.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Amos wants to have fun, and to be the greatest sword in the world. He won't work for anyone who gets in the way of those goals. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a two-handed sword with an unbelievably sharp edge. Weapon 5. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Amos is too big to be hidden easily. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Ancient Knowledge. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Amos is occasionally willing to share the knowledge that he's picked up over his incredibly long life. By taking a point of sponsor debt, you may replace your Lore or Scholarship skill with your Weapons skill for a single roll. (Amos shares information more willingly with more skilled wielders.) Sponsor debt taken this way is debt to Amos. This ability cannot be used to benefit rolls made to operate computers or to do anything else that a demon logically wouldn't be able to help with. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sentient Sword. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As long as Amos is in a good mood (violence makes him happy) he adds 1 to your Weapons skill by helping you fight. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Parry The Unparryable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Amos can block anything, and as such allows you to defend against all physical attacks with your Weapons skill as long as you're holding him.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">AMOS THE SENTIENT SWORD [-2] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A two handed great sword, inlaid with gold. A name is inscribed in its handle. This sword serves as the prison of the demon Amos.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's full plate armour made of adamantium. Armour 5. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A suit of plate armour is essentially impossible to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Twofold Strength. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This Power is identical to Inhuman Strength. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-6] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Mythic Toughness. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Like all good armour, the Aegis Of Magahal increases its wearer's ability to take damage. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Recovery. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The magic of Aegis fixes the wounds of anyone wearing it. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The magical protections of the Aegis are ineffective against the Powers of Chaos. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Demesne. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wearer of the Aegis holds mystical dominion over the territory Grannash in the Nevernever, by right of inheritance from the Aegis' first owner Zorc nor-Grannash.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">AEGIS OF MAGAHAL [-9] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A suit of plate armour. It's the masterpiece of the dwarven forgemaster Magahal Gluldein, crafted for the Orcish chieften Zorc nor-Grannash.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Endurance, Discipline.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This sword was created to imprison an impudent redcap and teach him to respect his betters, especially when his betters include powerful sidhe. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a claidheamh mor, or basket-hilted broadsword. Weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A full-sized sword is rather difficult to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Channeling The Warrior Spirit. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While wielding this sword, one can draw upon the martial skills and experience of the redcap spirit. However, the ferocity of the redcap's mindset means that while one is doing so one's social skills will suffer. As a supplemental action, you may swap the ratings of your Weapons and Athletics skills with those of your Rapport and Empathy skills respectively. If your unmodified Rapport is higher than your unmodified Weapons, don't swap those skills. Likewise with Empathy and Athletics. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Communion of Might //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wielder can draw upon the strength of the redcap's spirit to augment his own. This Power is identical to Inhuman Strength. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-4] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Communion of Vitality. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wielder can draw upon the lifeforce of the redcap's spirit to enhance his recuperative capabilities. This Power is identical to Supernatural Recovery. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch (Cold Iron). //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Since the Redcap was a creature of Faerie, one who draws upon its vitality to enhance his recuperation must share in his Faerie vulnerability to Cold Iron. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Sword Must Drink. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Though imprisoned within a sword, the spirit of the redcap still needs to drink its fill of blood to maintain its strength. If deprived for too long it may weaken to the point that it might not be able to provide its benefit of enhanced vitality to its wielder. This Power is identical to Feeding Dependency (Blood) attached to The Communion Of Might and The Communion Of Vitality. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Share The Feast. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When the sword is sated the communion between it and its wielder allows its wielder to receive a portion of the benefit. This Power is identical to Blood Drinker.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE BLADE THAT DRINKS [-2] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A claidheamh mor in which the spirit of a redcap who long ago offended a powerful sidhe noble is bound. Also known as Thirst.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Might, Endurance, Discipline.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a high-tech battle suit that bonds to the host and almost impossible to remove. It weighs little and provides both excellent protection and deadly integrated melee weaponry. Armour 3, weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a highly advanced, futuristic, full-body suit that is made up of several components that won't be discovered or invented for several decades. As such it is quite conspicuous. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Toughness. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The malleum in the suit incorporates itself into its operator's bones, increasing bone density and strength. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Recovery. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The malleum in the suit repairs both the operator's body and the suit if any damage is sustained. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The suit is very tough, but its protection is ineffective against anti-tank weaponry. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-7] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Modular Adaptations. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The suit can operate in three different modes. Changing between modes requires a full action. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Amp Mode //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The malleum in the suit flows into the operator's muscles. This mode grants Supernatural Strength and Inhuman Speed. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Cloak Mode: //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The suit bends light around itself as the malleum in the suit flows into the operator's nerves. This mode grants Inhuman Speed, Enhanced Invisibility, and True Aim. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">-Armour Mode: //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The malleum in the suit hardens greatly, enhancing the suit's protective qualities. This mode grants Supernatural Toughness and makes the suit armour 5. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-6] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Energy-Purge. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The suit grows even more powerful when upgraded and charged with massive amounts of energy. As long as the suit was plugged into a major energy source (an industrial electrical socket will do) for at least an hour since the last time this effect was used, the suit's operator can choose to activate this ability. Doing so increases their Strength, Speed, Toughness, and Recovery by one level. Furthermore, it grants them access to energy weapons built into the suit which are mechanically equivalent to assault rifles and grenade launchers.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">TACTICAL EXTREME ENVIRONMENT BATTLE SUIT [-7] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> In the year 2058, a powerful mechanized battle suit will be invented by Novatech. They'll sell it for 893,700,000 per suit, and only 400 of the most elite soldiers in the United States Armed Forces will be allowed to use it. Its main component will be malleum, a quasi-miraculous protean biometal that reacts to human brainwaves. For some reason, one of those suits has travelled back in time and is present in the present.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Might, Fists, Endurance, Stealth.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Upgrades: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Divine Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This sword was created to bring balance to the scales of justice and therefore can only be wielded against creatures that have seriously wronged someone. The sword will not harm an innocent at all and if the 'wrongs' inflicted by a character do not merit death (as determined by the Goddess herself), the sword will not kill them. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a sword. It's currently a beautiful swept hilt rapier, but that could change if somebody else picks it up. Regardless, it is and will remain weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A sword is a tricky thing to conceal. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">All Creatures Fear Justice. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When facing an opponent, the wielder of the Sword Of Justice may spend a fate point to ignore that opponent’s defensive abilities (Toughness based ones, primarily), as well as any mundane armor the foe has, for the duration of the scene. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Holy. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While the deity that created the sword may not be the Christian one, this weapon is none the less a holy artifact. Its touch is like that of holy water or another symbol of faith backed by the belief of the wielder. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Cloak Of Shadows. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Vengeance, even holy vengeance, is often best performed under cover of darkness. As such, the Sword Of Justice makes its wielder at home in the night. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Agility. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This Power is identical to Inhuman Speed.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SWORD OF JUSTICE [-5] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The magical sword of Nemesis's Emissary. Each bearer of the sword finds that when he or she first touches it, it transforms to fit their tastes, skills and aptitudes. It is always a finely made sword no smaller than a gladius and no larger than a claymore.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have a High Concept or Template appropriate for a being chosen by Nemesis.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Stealth, Athletics.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a six-shot revolver. Weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. Furthermore it cannot be hexed and will never jam. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A revolver is fairly easy to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">All Creatures Are Meant To Die. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This is the truest purpose of The Peacemaker, to make sure that its target is deader than dirt. When facing an opponent, the wielder may take one point of Sponsor debt in order to ignore the target's defensive abilities (it may satisfy whatever "the Catch" is), as well as any mundane armor it may be wearing, for the duration of the scene. Debt taken this way will generally be discharged by Compels to shoot someone. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Shooting Frenzy. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> If The Peacemaker inflicts a consequence on a character, subsequent attacks against that character get +1. Once per scene, when the Peacemaker kills a character, the wielder may clear any stress track and erase a mild consequence. If the Peacemaker runs out of bullets or is used against foes that outnumber the wielder, the wielder must roll Discipline against a difficulty of the GM's choice to avoid shooting the nearest person uncontrollably.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE PEACEMAKER OF JESSE JAMES [-3] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You possess the Colt .45 of the infamous Jesse James. This weapon was cursed by an unknown hoodoo doctor after Jesse James killed his father. This gun is cursed to be passed on to the firstborn of each successive generation of his bloodline.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must be a firstborn descendant of Jesse James, represented as a high concept, to inherit The Peacemaker. If any other creature wields this weapon, it functions as a normal gun.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Guns, Discipline.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Specific Wielder. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A Warden Sword is only magical in the hands of the Warden it was made for. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a supernaturally sharp sword. Weapon 5 for the rightful bearer, weapon 3 for other people. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A full-sized sword is tricky to conceal at best. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Might Over Magic. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A Warden Sword can cut magical spells the way a laser cuts butter.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">WARDEN SWORD [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Wardens of the White Council are famed for their magical, super-sharp, spell-cutting silver swords. This is one of those swords. It was created by Luccio, the leader of the Wardens, specifically for a single Warden.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must be a Warden of the White Council, with an Aspect reflecting that.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Warden Swords are canonically Enchanted Items. This is an alternate interpretation.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The blade may only be wielded by the Phoenix's protector. If anyone else tries to wield it it will shatter into pieces and remain shattered until the protector asks it to repair itself. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a longsword that glows with a flickering red and orange light. Its guard is shaped like the wings of the Phoenix, and its hilt can be opened to reveal a small golden dagger. The sword is weapon 3 and the dagger is weapon 1. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken through normal means. However, it will shatter temporarily if someone other than the Phoenix's protector tries to wield it and permanently if the Phoenix's protector dies. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a big sword and it glows. Not exactly easy to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Riposte. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When you successfully defend against a melee attack with the sword, you may sacrifice your next action to turn your defence roll into an automatically successful attack with the sword. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Blade Wants To Protect Me. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may defend against ranged attacks using your Weapons skill. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Refinement. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The sword contains four enchanted item slots. The first has been spent on a ranged fireball attack aimed with the Weapons skill. The second has been spent on a movement spell that transforms you into fire that travels a short distance before reforming. The third has been spent on a fire-based counterspell that burns away magic. The fourth has been spent on a healing spell which attempts to transform a consequence into a BURNED consequence that heals as though it were one step less severe. Those spells all have a strength equal to your Lore and may each be used once per session. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Increased Speed. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may spend a Fate Point to gain the Inhuman Speed Power for the rest of the scene. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Knight's Refuge. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You have the Demesne Power, giving you control over a portion of the Phoenix's domain in the Nevernever.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SWORD OF THE PHOENIX [-3] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This sword is given to the Emissary of the Phoenix, whose task is to guard the Phoenix when it reverts to an egg and is reborn. It was forged from the ashes of the previous Phoenix, and it looks as though it is made out of fire.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have the Emissary of the Phoenix Template and an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Lore, Athletics
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The sword exists to uphold the Laws of magic, to protect the innocent under the charge of the Council, and to serve the White Council of wizards. In that order. It can only be used by a Warden or deputized wizard in good standing with the Council. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a sword of the type once used by the Knights Templar. It's weapon 3 before taking its magic into account. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item cannot be broken except by using it as part of an action that breaks one of the Laws. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a four-foot sword. Not easy to conceal. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">All Creatures Die The Same. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This Power is identical to All Creatures Are Equal Before God, except there's nothing holy about it. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Worldwalker. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The sword is sharp enough to cut through the fabric of worlds. The Alighieris loved to traverse the Nevernever. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Refinement. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The sword grants four enchanted item slots, all of which are spent to make the sword into a Warden Sword with 7 uses.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">VORPAL SWORD [-4] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The sword of Sir Antonio Alighieri, a Knight Templar who once commanded the Wardens of the White Council. He was a famous explorer of the Nevernever, and his slaying of the monstrous Jabberwocky inspired a famous poem that gave a name to his sword.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have the Wizard Template and an aspect related to your possession of this item. You must be in good standing with the Council.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Lore, Investigation
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> If anyone who is not a knight of the Court tries to wield the sword, it will return to its designated realm. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a long sword. Weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a large sword; it’s hard to keep hidden. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Elemental Weapon. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The sword emits elemental energy appropriate to its court, allowing it to be used to attack from up to three zones away. It may also be used to make zone-wide attacks, which the wielder is not immune to. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Swift Transition. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wielder of the sword may enter the sword's home realm freely from any point in the material world. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">No Mortal Home. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The sword wants to return to its home realm and may occasionally drag its wielder there.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">FAIRY COURT KNIGHT SWORD [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A Sword wielded by the knight of a Fairy Court. It is attuned to the home realm of the Court that it was made by.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Investigation, Lore, Survival
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sword of the Great Tengu was crafted by the Tengu for the use of a skilled warrior in an effort to stave off the decline of swordsmanship in the world. This Item of Power may only be used in defence of one’s self, one’s comrades or one’s lord. If the user ever leaves the path of the sword behind as defined by the Tengu this item will not work for them in a mundane or a magical sense. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> An extremely well made katana with an unnaturally sharp edge. It is weapon 4 when used with one hand and weapon 5 when used with two hands. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sword of the Great Tengu is not easy to conceal because it's a sheathed katana. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">True Aim. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When you use it in keeping with its purposes, the Sword of the Great Tengu adds 1 to your Weapons skill. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Always At Hand. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing the sword does not take a supplemental action. It is instantaneous, and you may do it during someone else's turn. If you are ambushed and would defend at Mediocre, you may have the sword spring into your hand and defend at Good instead. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sudden Slash. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may attempt to ambush people without hiding. When not in combat you may roll your Weapons skill to prepare, with other characters rolling Alertness against your result to detect your intentions. If you're still not in a fight after that, you may then make an attack against any character who didn't notice your intentions. This attack ignores the normal initiative rules, and the target must roll Alertness against a difficulty of your original Weapons roll or defend at Mediocre. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unnatural Edge. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Attacks with the sword Toughness and Recovery Powers as if they were one step weaker.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SWORD OF THE GREAT TENGU [-4] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">This an exquisitely made katana traditionally used by the Tengu Clan’s current prince or chosen emissary as a symbol of their authority. It grants the wielder access to a small measure of their king’s sword skills.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sword of the Great Tengu was crafted by the Tengu for the use of a skilled warrior in an effort to stave off the decline of swordsmanship in the world. This Item of Power may be used to assist in the destruction or subjugation of opposing Youkai clans and courts or for engaging worthy opponents in general combat or in a one on one duel. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A well-forged katana with a supernaturally sharp edge. Weapon 3. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sword of the Great Tengu is not easy to conceal, because it's a sheathed katana. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unnatural Edge. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Attacks with the sword treat Toughness and Recovery Powers as if they were one step weaker. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Blade Caster. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> If the wielder of the sword possesses the Tengu Magic Power, then they may use their Weapons skill in place of their Discipline skill to cast Tengu Magic spells. In addition, the sword contains a free focus slot that must be spent on Tengu Magic offensive control or power.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SWORD OF THE GREAT TENGU [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This ancient katana is crafted from a fusion of wootz and tamahagane steel and has real ray skin on its grip, as well as the image of a three-legged crow hand-carved into it's pommel. It is traditionally used by the Tengu Clan’s current emissary as a symbol of their authority. It grants its wielder access to a small measure of the Tengu king’s sword skills, allowing them to cleave through almost anything. Mysteriously, wounds inflicted by this weapon never bleed yet are extremely painful.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;"><span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**MERCY [0]** <span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">An old colt revolver sealing a demon of cruelty, Alelo-othotl. It's shape and capabilities have been warped over time by its demonic inhabitant. <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This gun can cause great distress for its users. Functionally it works as a GM's Diabolus Ex Machina for the player using it so long as it matches the theme of the gun. <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Mercy is a handgun. Weapon 3. <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Mercy is sizable and is pretty distinct, making it hard to conceal. <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //Mercy Kill.// 3x per session, If you are using Mercy, adds 7 physical stress to your gun attack. Then take a 1 physical stress hit.
 * Musts:** You must have an aspect related to your possession of this item.
 * Skills Affected:** Guns
 * Effects:**

=CLOTHING AND JEWELLERY=

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Cloak was made to serve the cause of Winter. It will not function except for those who are loyal to the Unseelie Court. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As named, it is a heavy, floor length cloak woven of a thread so deep blue as to be practically identical to the night sky. When worn by its owner under the stars, they are reflected in its threads as if it was a mirror. The interior is lined with pure white fur from what seems to be a polar bear, which never stains. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Cloak cannot be destroyed except through a ritual dedicating it to Summer in the presence of the Summer wellspring or the will of its weaver Mother Winter. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Cloak is rather obvious, partly because of its resemblance to the night sky. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Faerie Glamours. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wearer of the cloak may use the Glamours power. Of note, when the power of Winter or any other true magic is used, any Seemings will vanish, revealing the cloak and wearer for what they are, and cannot be reapplied for the remainder of the scene, though veils made with this power will still work. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Winter's Blessing. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The fabric of Mother Winter provides protection exceeding that of mundane steel. The owner of the cloak is granted Inhuman Toughness. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch (Seelie Magic). //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The power of Summer burns away that of Winter, penentrating the Cloak's protection. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Flight. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The owner of the cloak is granted the Wings power, as the cloak billows out and transforms into 30-foot wide wings that are white on top and black below. This may not be disguised by a Seeming, though the wearer may still be Veiled.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">CLOAK OF MIDWINTER NIGHT [-2] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A magical cloak woven by Mother Winter. It grants a miniscule fraction of her limitless power to its wearer.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Athletics, Endurance, Discipline, Deceit
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This is a fur robe, made from the complete skin of an adult harbor seal. Watch out for PETA. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with certain powerful magical rituals. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sealskin Selkie Robe is the skin of an actual seal. Very conspicous. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Echoes of the Beast. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sealskin Selkie Robe gives its wearer access to some of the natural abilities of a seal. It gives a +1 bonus to hearing-based skill checks, allows the user to see in the dark, and allows rudimentary communication with aquatic life. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Beast Change. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As aforementioned, the Sealskin Selkie Robe lets you turn into a seal. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Human Form. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When the wearer is in seal form, the robe also grants access to the following powers: <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Aquatic. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Seals can't actually breathe underwater, but they might as well be able to. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Demonic Co-Pilot. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Co-pilot is an animal spirit, not a demon of rage or hunger. However, it creates a link to the wearer; if another possess the robe, it functions as a potent material link to her, as strong as her True Name and thus can be used to bind her. Loaning the robe to someone else bonds the spirit to them.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SEALSKIN SELKIE ROBE [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sealskin Selkie Robe is an Item Of Power very similar to those used by hexenwolves. However, it transforms you into a seal instead of a wolf.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Alertness, Investigation, Athletics, Discipline, Others
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This ring was made to serve Anubis. It provides no magical benefit unless its user does exactly that. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a ring. No real practical applications. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A small ring like this one is easily concealed. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Ghost Speaker. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Emissary of Anubis holds dominion over dead things. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Marked By Power (Anubis). //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This ring makes it clear that the wearer is a servant of the god Anubis.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE RING OF ANUBIS [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A ring of black obsidian set in the shape of an open eye. The wearer of the ring carries the Mark of Anubis and has his power over things dead.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Social and perception skills.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item was built to protect people from dangers that don't exist. It will not function for anyone who isn't truly paranoid. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a hat made out of tinfoil. It's shiny and it makes you look like a loon. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Tinfoil Hat is shiny and very obvious. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-8] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Mental Immunity. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> No form of magical mind control can penetrate the Tinfoil Hat. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+5] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch (Only against mind control magic). //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> But other mental attacks ignore it completely.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">TINFOIL HAT [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A hat made out of shiny tinfoil. The perfect thing to keep out government mind-control beams.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Discipline, Conviction
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a belt. Pretty stylish. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with certain powerful magical rituals. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A belt isn't exactly hard to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Twofold Strength. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Megingjoro increases its wearer's strength. As long as the wearer maintains physical contact with Megingjoro, increase that wearer's strength by one step. (Normal strength becomes Inhuman, Inhuman becomes Supernatural, etc.)
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MEGINGJORO [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Thor's wolf-hide belt. Doubles its wearer's strength.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Might, Fists, Weapons
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's an iron gauntlet. Weapon 1 with Fists, and good justification for unarmed parries. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with certain powerful magical rituals. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's not hard to hide a glove. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-8] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Physical Immunity. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The owner of Jarngreipr is immune to electricity as long as he remains in physical contact with the gauntlet. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+5] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch (Not Electricity). //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The gauntlet's protection is rather narrowly focused.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">JARNGREIPR [-2] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Jarngreipr is an iron gauntlet, originally worn by Thor. It provides protection from lightning.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A huge, fancy crown made entirely out of iron. Nothing shiny, no jewels. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with certain powerful magical rituals. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It isn't easy to hide a gigantic iron crown. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Demense. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wearer of this crown is the master of The Iron Spires and everything that lives there. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Improved Demense. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The environment of The Iron Spires is rather dangerous. Attacks with the Demense power granted by this item are weapon 2. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Swift Transition. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wearer of this crown can enter The Iron Spires from anywhere in the world. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">No Mortal Home. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Sometimes, the wearer will be pulled into The Iron Spires against their will.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">CROWN OF THE IRON SPIRES [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> An ornate iron crown that grants rulership of The Iron Spires, which is a region of the Nevernever.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Discipline
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item was made to serve Maeve. In will cease to work if she so wishes. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A small locket made out of ice. It's quite beautiful, and it always feels cold to the touch. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's not hard to hide a locket. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Worldwalker. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Maeve's power breaks the borders between worlds. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-4] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unseelie Magic. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A mere fraction of the Winter Lady's power, but potent nonetheless.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MAEVE'S LOCKET [-5] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A small locket made of never-melting ice. It was made by the Winter Lady for her Emissary.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction, Discipline, Lore, Survival, Investigation
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> These boots are made for walking. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The boots are just that: a nice pair of old-style horseman’s boots, possibly belonging to a noble cavalry officer or courier. They are soft, snug and oh-so-comfortable. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The boots are indestructible save through a dedicated magical ritual that would pervert their purpose, which would probably be something along the lines of binding or imprisoning the boots. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The boots are not terribly hard to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-6] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Mythic Speed. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Boots grant speed such as is only known in myth — myths often featuring the boots themselves. They don't actually make your steps 21 miles long, but the speed that they give you can make it seem that way.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SEVEN LEAGUE BOOTS [-5] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A pair of ancient and battered leather horseman’s boots, worn butter-soft. Tooled leather is readily apparent on the leg, sides and cuff. It was obviously an expensive pair of boots, and well loved and lived. The Seven League Boots are a well known piece of European lore, about a pair of boots that enable the wearer to take strides of seven leagues—or 21 miles. The origin of the legend is thought to have come from horse-couriers, whose feet only touched the ground when they swapped out their tired horse for a fresh one.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Athletics, Alertness, Stealth
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> These boots are made for walking. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The boots are just that: a nice pair of old-style horseman’s boots, possibly belonging to a noble cavalry officer or courier. They are soft, snug and oh-so-comfortable. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The boots are indestructible save through a dedicated magical ritual that would pervert their purpose, which would probably be something along the lines of binding or imprisoning the boots. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The boots are not terribly hard to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Swift Transition. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> With these boots, short hops through the Nevernever are easy to accomplish. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Worldwalker. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> These boots let you walk anywhere you please. Crossing the globe in a short walk is simple.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SEVEN LEAGUE BOOTS [-3] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A pair of ancient and battered leather horseman’s boots, worn butter-soft. Tooled leather is readily apparent on the leg, sides and cuff. It was obviously an expensive pair of boots, and well loved and lived. The Seven League Boots are a well known piece of European lore, about a pair of boots that enable the wearer to take strides of seven leagues—or 21 miles. The origin of the legend is thought to have come from horse-couriers, whose feet only touched the ground when they swapped out their tired horse for a fresh one.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Investigation, Lore, Survival
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> They’re slippers, just like Dorothy wore. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, these slippers cannot be broken except with a magical ritual that opposes their nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The slippers, while rather gaudy, aren’t an obvious weapon. And you could hide them in a small bag without much trouble. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Worldwalker. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Ruby Slippers allow their user to travel between worlds. Saying “there's no place like home” when moving from the Nevernever to Earth is traditional, but not necessary.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">RUBY SLIPPERS [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> These sparkly red slippers adjust their size to fit anyone and are comfortable during long walks. Dorothy wore slippers much like these ones during The Wizard Of Oz.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Lore, Investigation, Survival
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The amulet is given to those who have gained the favor of the Phoenix, and protects them from death. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a fashionable amulet, worn around the neck. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As a small item, the amulet can be hidden. However, it is clearly special to those who see it. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Through Flames Reborn //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> (based on Human Form). The healing abilities of the amulet will only activate when the bearer is bathed in natural flame. Direct magical flames will not trigger the effects (though a fire set through magic may), and the amount of fire needed scales with the severity of the consequence: a Mild Consequence may require little more than sticking your hand into a fireplace, while a Severe Consequence might require total immersion for a significant duration of time. Recovering from death will almost certainly require total immolation. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-4] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Really Amazingly Fast Recovery. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may recover from all physical consequences before the beginning of the nex scene after proper treatment (sustained flame) is applied.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">AMULET OF THE PHOENIX [-2] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> An amulet of bright orange, yellow, and red in the shape of a bird taking flight, with a ruby set in the centre. It contains some of the power of the Phoenix.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect justifying your possession of the item, such as EMISSARY OF THE PHOENIX, or THROUGH FIRE I LIVE AGAIN.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Endurance
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One Size Fits All. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Winged Sandals Of Perseus adjust their own size to fit anybody who puts them on. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a pair of sandals with seemingly-ornamental wings. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Sandals are easily concealed. With baggy enough clothes, you can even hide them in your pockets. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Flight. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This Power is identical to Wings. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Swiftness Of Hermes. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This Power is identical to Inhuman Speed.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE WINGED SANDALS OF PERSEUS [-] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Winged sandals given to the Greek hero Perseus by Hermes. They allow their wearer to fly.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Athletics.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The torc belongs to the O'Reilly family and will not work for anyone outside of it. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a torc. That is, it's a neck ring. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's pretty small. Concealing it shouldn't be too hard. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Aquatic. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The torc's wearer can breathe underwater. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Swift Currents. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The torc gives its user Supernatural Speed as long as they are submerged in water. The cost of this Power assumes that the torc's wielder will rarely be submerged, and in some games it may be advisable to increase it. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Refinement. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The torc contains four enchanted item slots. Two have been spent on a physical armour effect that works by using ambient moisture to bend light in order to conceal the wearer's true location. One has been spent on a ranged attack aimed with Fists, which works by launching a spear of frozen water. The last has been spent on a zone-wide protective physical block that works by freezing water vapour into a shield. All have a strength equal to the wearer's Lore. The armour item has three uses per session, while the other two items have one use per session.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">AQUAMANCER'S TORC [-2] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This Celtic-style torc is made from an unidentifiable silvery-blue metal. It has several celtic knots running along its length chased in green and gold that look like cresting waves. It has supposedly been in the O'Reilly family for a very long time, and it bestows power on any member of the family who is aware of the supernatural.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item, and it must reference being part of the O'Reilly family. You must also have the ability to make water-based enchanted items in order to use this item's //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Refinement //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> ability; if you can't make such items, ignore that ability.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Lore, Fists, Endurance, Athletics
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> With the Glamours deactivated it looks like an black silk cloak with silver ornaments. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with certain powerful magical rituals. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a full-sized cloak, and as such it's difficult to hide without the use of magic. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Glamours. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The cloak was created in part by faeries, and so it gives its user the ability to use faerie illusions. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Flight. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The cloak serves a pair of wings for its wearer, allowing them to fly.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MONDSCHATTEN [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A cloak crafted from moonlight and shadows, with a little help from the Fae.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Discipline, Deceit, Athletics
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a pair of glowing gauntlets, one red and one blue. Weapon 1 with Fists. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a certain powerful magical rituals. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> They are glowing gauntlets that can’t be removed, hard not to notice. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Transfer Ability. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The gauntlets may absorb the abilities of others. This is similar to the Mimic Abilities Power (with 3 mimic points), except that the wielder of the gauntlets can't use the absorbed abilities. Instead, the wielder may transfer the Powers to other characters. Transferred Powers last until the wielder chooses to reclaim them, and count against the wielder's mimic point supply. Transferring or reclaiming Powers is a full action. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-varies] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Capacity. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wielder of the gauntlets can buy more mimic points with Refresh. 1 Refresh buys 1 mimic point.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SOUL RENDER [-1] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A pair of glowing gauntlets created by Nikola Tesla. One is red and the other is blue, but both appear demonic. They feel like they weigh nothing to the wearer.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Fists
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Upgrades: **

<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a ring. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot normally be broken. Many a demon has found this endlessly frustrating. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rings aren't hard to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Summons Of Solomon. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The ring's main power is to let its wearer cast summoning and binding rituals with Evocation's speed and methods. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Terror Of Solomon. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Demons are mortally terrified of the Ring and its wielder. It adds 2 to your Intimidation and Presence when you use them on demonic entities. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-5] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Power Of Solomon. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The ring is a +5 complexity and control focus for summoning and binding. It ignores the normal limitations on focus item size, but its bonus is still limited by its user's Lore. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Curse Of Solomon. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The ring drains the vitality of its wearer. Even touching it is excruciatingly painful. Making use of The Summons Of Solomon or The Power Of Solomon fills in the user's lowest physical or mental consequence slot with a consequence related to pain or exhaustion. The Ring also cancels out the Wizard's Constitution ability, and the Aspect associated with it will often receive pain-related Compels.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE RING OF SOLOMON [-5] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A simple ring of gold, inlaid with one band of obsidian. Obviously, it once belonged to the legendary Solomon. There is a very powerful entity sealed inside of it.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have a High Concept related to your possession of this item and some way of summoning and binding supernatural creatures, whether via full Thaumaturgy, Sponsored Magic, or Ritual (Summoning).
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Discipline, Conviction, Presence, Intimidation

=OTHER=

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE LAMP OF DIOGENES [-3] ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A small clay oil lamp. The great philosopher Diogenes carried it during the day in his constant search for an honest man. Whether he gave it its powers or simply used them is an open question. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction, Discipline, Empathy <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Lamp of Diogenes was created to aid in the search for a truly honest person. Its magical powers will not function if its owner abandons that search or is themself dishonest. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Lamp of Diogenes is a lamp. If you light it, you get light. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Lamp of Diogenes is small and easily concealed. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Soulgaze. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Lamp of Diogenes grants insight into the natures of men. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Enhanced Soulgaze. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Lamp of Diogenes makes its owner better able to withstand the results of a Soulgaze. What's more, it increases the impact of seeing its owner's soul greatly. Add two to your Conviction skill and two to your Discipline skill when using those skills in a Soulgaze. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Searching For An Honest Man. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Lamp of Diogenes makes people's emotions obvious so as to aid its owner's search for an honest man. Add two to your Empathy skill when using it to read people.



<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE GALLOWS EYE [-3] ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A carved wooden false eye, worn smooth, with a twisted grain running throughout. This eye was carved from a used gallows tree, upon which a character's trusted captain had been hung. Now, that character wears the eye as a macabre memorial... and to make use of the spirit-sight it grants. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Lore, Discipline, Investigation <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A false eye. Thus, in order to make use of the Gallows Eye, a character must lose an eye and place the Gallows Eye in its stead. The eye does not grant standard binocular vision - it is, after all, a false eye - and thus the Aspect associated with this Item will be compelled quite often for situations requiring depth perception. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Gallows Eye cannot be destroyed save by the use of a necromantic ritual similar to a ghost-binding or the Darkhallow. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Gallows Eye is easily concealed. Just keep it closed. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Ghost Speaker. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Gallows Eye brings the user close to the world of the dead, allowing him to see and interact with ghosts. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Sight. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Although The Gallows Eye doesn't work like a normal eye, you can see through it. The metaphorical images seen by the user when doing so will tend towards the deathly. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Spirit Sensitivity. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Gallows Eye makes it easier to see the spooky side of the world. Add two to your Lore skill when using it as a substitute for Alertness or Investigation on top of the bonus from The Sight. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Psychometry. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> If you stare at something through The Gallows Eye, you might see more than you want to.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">ARMAGEDDON SIGN [-1] ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This object consists of two large wooden boards, attached by two ropes, and must be worn over the shoulders to work. The boards are painted with appropriate doomsday signs. Due to the magical powers of the sign, the user suffers no real ill effect from shouting at the top of his lungs for hours at near-zero temperatures. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This object was designed to enable the user to preach about the apocalypse. If the user doesn't spend a significant fraction of his time shouting about the end of the world, he cannot use this item. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A sandwich-board sign, with "THE END IS NIGH!!!!" or something similar printed on the front. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This sign is the exact opposite of subtle and concealable. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Toughness. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> No matter how harsh the conditions, the bearer of the Armageddon Sign is not deterred. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-2] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Recovery. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Even after hours of continous shouting, the user of this item can shout for hours more. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Toughness powers granted by this item do not function unless the user is shouting.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">VIDAR'S SHOES [-0] ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The shoes of the god Vidar are unparalleled. No footwear could possibly match them. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> None <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> They are shoes. The best shoes. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+0] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Vidar's Shoes provide no discount because they don't cost anything.

<span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">VITAMIN W [-2] ** <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A bottle of pills. Looks like something that you could buy at any pharmacy. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with certain powerful magical rituals. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The bottle is not hard to hide. It'd fit cleanly into an ordinary pants pocket. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Side Effects. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> These drugs are not good for you. This power is identical to Feeding Dependency except that it uses the physical stress track and is resisted with the Endurance skill. In addition, the stress inflicted by it does not go away when you make a defence roll against it. Instead of feeding on blood or emotions, you must receive extended medical attention to remove the effects inflicted by this power. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Synthetic Adrenaline. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Taking Vitamin W forces your body beyond the safe limits that we normally impose upon ourselves. This power is identical to Demonic Co-Pilot, except that it uses the physical stress track and is resisted with the Endurance skill. Instead of being restricted by the agenda of your sponsor, you may only use this power to benefit purely physical actions. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Addictive Saliva. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> People under the effects of Vitamin W release heroin through their salivary glands. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Venomous Sweat. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Vitamin W causes its user to sweat poison. You may make Fists maneuvers to inflict POISONED aspects as though you had the Venomous Claws power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A small bottle of drugs that somehow never runs out. The drug in the bottle is a combat drug that causes the body of the user to create a number of chemicals. These chemicals are useful, but likely to harm the user.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. Such an aspect will likely relate to an addiction, since Vitamin W is both physically and mentally addictive.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Endurance, Fists, Deceit
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a watch that keeps absolutely perfect time. Even atomic clocks can't match its accuracy, although relativistic time distortion can affect it. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with certain powerful magical rituals. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's not hard to hide a watch. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Speed. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> By causing time to slow down slightly, the user becomes faster in comparison to the world. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Recovery. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Being on a faster timeline than the world at large means that you heal faster than the world at large. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch (No Total Recovery). //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This item does not in fact provide any form of magical healing; it just makes natural healing faster. As such, it does not aid in the recovery of injuries that will not heal naturally. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a book. Very large, very old. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+2] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Babylonian Tome is huge and won't fit into a normal bookbag. It's quite difficult to hide. <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-8] //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Modular Abilities. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> By reading The Babylonian Tome, one can access the powers contained within. Players and GMs should work together to determine what powers the book contains. No more than 6 Refresh worth of contained powers may be accessed at any given time.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">TEMPORAL ACCELERATOR [-2] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A watch more accurate than the universe. If the watch slows down, then so does the flow of time for everyone but the user.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Athletics, Alertness, Endurance, Stealth
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE BABYLONIAN TOME [-6] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> In ancient Babylon, there was once a dark sorcerer who stole the powers of others and trapped those powers in a book with his antediluvian wizardry. This is that book.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Many
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

//<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] It Is What It Is. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a bullet recovered from a corpse, just a misshapen lump of lead. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] Unbreakable. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+1] One-Time Discount. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Bonney's Bane is a tiny item and is easily concealed on one's person. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-8] Physical Immunity: //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Those who hold Bonney's Bane are immune to gunfire unless ambushed. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[+5] The Catch: //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> But if its holder is ambushed or attacked with something other than a gun, it's just a lump of lead. //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-3] You Ever Shoot a Man in the Back? //<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> With this upgrade, Bonney's Bane protects against all non-ambush attacks. Not just from gunfire.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">BONNEY'S BANE [-2] **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The bullet that killed Billy the Kid. Nobody is exactly sure why, but it has magic powers.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Endurance, other physical skills
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Upgrades: **

<span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">POCKETWATCH OF FATE [-1] ** <span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Fates, beings who've been known by such names as Norns, Moirai, and Parcace amongst others, created this watch in order to instruct their mortal agents about what must be done to protect the integrity of their Grand Design. <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This watch is a tool of the Fates, and functions only in accordance with their Grand Design. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a golden pocketwatch on a chain. It never loses time or needs winding. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except at the bidding of the Fates themselves. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A pocketwatch is easy to hide. [+0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Cassandra's Tears. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While the watch occasionally gives actual visions, more commonly its user opens it to find a folded note inside it with a cryptic message on it written in the reader's native tongue. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Guide My Hand. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> By trusting the Fates to deliver you to your proper destination, you succeed by "luck" rather than by skill. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Marked By Power. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The item marks the bearer as an agent of the Fates and those who recognize it will treat the bearer with the respect befitting such an agent. [+0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Wizard's Constitution. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The bearer of this watch does not age and may recover from any physical injury with no other excuse than time, as their body knits back together. Of course, even once the physical injury is healed, really bad wounds remain traumatic events that may haunt a person for years after.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Endurance, Conviction, social skills
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Solomon's Seal will not function if its bearer does not do the bidding of God with wisdom and compassion. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a ring. A pretty snazzy one. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rings are small and easy to conceal. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Ritual (Divination). //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This ring allows its wearer to call forth angelic spirits as advisers or to answer questions. While the spirits will try to answer the questions as best they can, they are ultimately still unwilling or unable to affect the process of Mortal Free Will, and thus they may often only give cryptic hints. <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Holy Touch. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As a gift from God, Solomon's Seal is obviously holy. Its touch is like that of a Knight Of The Cross.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SOLOMON'S SEAL [-1] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> There was once a wise and holy king known as Solomon. He was aided in his rulership by a wondrous ring that he received as a gift from God. That ring allowed him to summon angelic advisers, making it easy for him to become a byword for wisdom.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Lore, Conviction, Discipline
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Upgrades: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a book, and it's pretty old. Be careful with it. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Or not. Nothing short of a specialized magical ritual can destroy it. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a book, not hard to hide. [-3] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Book Of Thoth is said to contain knowledge of a vast array of spells and enchantments.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE BOOK OF THOTH [-2] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> According to ancient Eqyptian myth, the god Thoth once wrote a book of spells. Thoth hid the book within a series of locked boxes at a bottom of the Nile with serpents to guard it. But a prince called Neferkaptah stole it, and when Neferkaptah died it was buried with him.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Lore, Discipline, Conviction
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A large clay tablet inscribed with cuniform writing and cylinder seals. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a large clay tablet. Quite conspicuous, in this day and age. [-7] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Reality Warper. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can always alter reality as if you were in your personal Demesne, though with slightly reduced effectiveness. This allows you to make declarations, maneuvers, and blocks related to the nature of reality with your Discipline skill. The duration of the changes created by this power is variable, but it's generally at least one scene. Furthermore, you may use the world around you as a weapon. This allows you to make weapon 4 attacks with your Discipline skill against anything within your line of sight. You may make spray attacks with this power. You may also attack entire zones with this power at no penalty. When attacking a zone with this power, you may take an accuracy penalty (before rolling) in order to extend the duration of the attack. For each point of accuracy sacrificed this way, the attack is reapplied at the beginning of another exchange. You may take actions to extend this effect as though you were an evoker extending an evocation. In addition, you may use this power to grapple targets within your line of sight. Use the normal grappling rules to do so but substitute your Discipline skill for your Might skill when grappling someone this way. Finally, you may use your Discipline skill to defend against physical attacks.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE TABLET OF DESTINIES [-5] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> According to Mesopotamian mythology, rulership of the universe went to the holder of a specific legal document. Like other Mesopotamian legal documents, this one was a clay tablet inscribed with cuniform writing and cylinder seals. Unlike other Mesopotamian legal documents, this one allowed its holder to alter the laws of physics.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Silver Strings exist to spread peace and to protect the innocent from supernatural evil. They cannot be used deceptively, or to harm anyone who has not harmed an innocent within the sight of their current bearer. Furthermore, they cannot be used to forge a mortal contract. If the bearer violates the purpose of the Silver Strings, the strings immediately produce a discordant twang (causing any Performance roll using them to fail) and unstring themselves. The bearer will not be able to restring the Silver Strings until he proves his faith again. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a set of strings for a musical instrument. Their number, length, and the exact key of the strings varies, but is always appropriate to the chosen instrument of their current bearer. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. This indestructibility extends to the instrument the strings are in, if they're in an instrument. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Silver Strings are easy to hide, especially when not strung. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Protective Muse. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Silver Strings are a subtle weapon against evil. By playing an instrument strung with the strings, their bearer can use Performance to perform maneuvers and blocks opposing supernatural mental influence. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Holy. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Strings are a powerful holy symbol. The touch of an item strung with them is like the touch of a cross, holy water, or another symbol of faith backed by the belief of its wielder. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Good Vibrations. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Silver Strings are of exceptional quality. When played in keeping with their purpose, they add two to any Performance roll made using an instrument stringed with them. <span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE STAFF OF PHIBUS [-3] ** <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The staff is known for it's accelerated growing properties, and for spiritual enhancement. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Its a six foot tall staff made of a distinct but unique type of wood. Weapon 1. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A staff is rather large and difficult to hide. [-4] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Staff of Growth. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Staff Of Phibus grants access to the Plant Magic Sponsored Magic Power. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Nature Channel. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Staff Of Phibus is a +2 Plant Magic control focus. It applies to offensive and defensive evocations and to thaumaturgy. This effect consumes the focus slots from Plant Magic. If the wielder of the staff doesn't get all four focus slots from Plant Magic, they must invest their own focus slots in The Staff Of Phibus to replace them.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SILVER STRINGS [-2] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Silver Strings are a set of musical strings made of pure, untarnished silver that glitter faintly with a holy light.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have excellent moral character and an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Performance.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A powerful staff once belonging to an ancient but powerful politician and businessman. A man who was said to at one time have owned all the farms in the world.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Depending on the Powers of the character wielding it, the Refresh cost of The Staff Of Phibus may vary.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction, Discipline, Lore.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a feather made of flames. The flames cannot be extinguished, and though they emit light equivalent to that of a flashlight they are harmless to those who touch the feather. But if the feather's owner wants, the feather can launch a bolt of fire that is very dangerous indeed. Mechanically, these bolts are equivalent to rifle shots. Weapon 3, range 3 zones. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's made of fire. Hiding a fire is not easy. [-4] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Blaze of Life. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The feather feeds one's inner spark of Life, turning it into a blaze. This Power is identical to Supernatural Recovery. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch (Necromantic Magic). //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As a Phoenix Feather is an artifact of Life, the enhancement it grants one's life force can not aid in recuperation from injuries inflicted the unnatural magic of its opposition, Death. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Wrathful Blast. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The bolts of fire launched with the feather are not aimed the way bullets are. They are guided mentally. Attacks made with a Phoenix Feather use the Discipline skill.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">PHOENIX FEATHER [-1] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A feather from the legendary fiery bird that dies only to be reborn from its ashes, it burns eternally with the Flames of Life. It both has the power to restore as its flame nurtures the inner spark of Life within its wielder and destroy by generating blasts of flame that burn those he wishes to harm.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Endurance, Discipline.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a little thingamabob that looks like a cell phone. You can't call people with it, though. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Ranger Morpher is easily concealed in one's pocket. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Ranger Transformation. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Ranger Morpher allows you to transform into a garishly dressed being called a Ranger. This Power is identical to Beast Change. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Human Form. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Most of the Powers of the Ranger Morpher are unavailable unless you use Ranger Transformation. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Strength. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While in Ranger form, you are stronger than a human should be. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Speed. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While in Ranger form, you are faster than a human should be. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Toughness. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While in Ranger form, you are stougher than a human should be. [+0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Toughness provided by the Ranger Morpher does not apply against Plot Devices. That is to say, anything deemed sufficiently important by the GM may ignore the Toughness provided by the Ranger Morpher.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">RANGER MORPHER [-5] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A device that looks like a cell phone. It can transform you into a superhuman being known as a Ranger.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Many.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The moustache exists to grant its wearer authority and leadership. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a moustache. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an item of power, this item cannot be broken except with a magical ritual that opposes its nature. If shaved, it is simply detached from its owner's body and can then be attached to any vacant upper lip. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The moustache commands attention. You'd have to be some sort of ninja to hide it. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Because the 'Stache Says So. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> With such glorious facial hair, it's clear that you're a natural born leader. Bearers of the Moustache of Authority get +2 to their Presence skill for establishing themselves as authority figures. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Marked by the 'Stache. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Such a magnificent moustache gives you an obvious advantage in social conflict. All social rolls are made at +1 when made toward those who recognize the power of the 'stache. Which is pretty much everybody "in the know". Concealing the Moustache is difficult, and all attempts to do are restricted by Discipline. Any stressful activity will cause the concealment to fail. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The 'Stache Bows To No One. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Few have the ability to get the better of you when you have such gravitas as conferred by this item. The bearer of the Moustache of Authority has armour 1 against all Social attacks, and has 2 extra Social stress boxes.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MOUSTACHE OF AUTHORITY [-3] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A well-groomed moustache, with the style varying from person to person. It radiates pure commanding authority.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Presence, other social skills.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Eye Of Vengeance was created to aid the chosen one of Nemesis, Goddess of Vengeance. It will function only as long as its user works faithfully towards Nemesis's goals. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a small black sphere. Put it in an empty eye socket to use its powers. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> An eye is easy to conceal. Just keep it closed. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Your Purpose Is Not Yet Fulfilled. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Eye Of Vengeance will keep its wearer healthy as long as Nemesis needs them alive. This Power is identical to Inhuman Recovery. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Guilty Cannot Hide. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This Power is identical to The Sight. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Penitence Is Thy Bane. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Penitence is the bane of Nemesis, and as such the attacks of any character who has truly repented for their sins ignore the effects of Your Purpose Is Not Yet Fulfilled.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">EYE OF VENGEANCE [-1] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A highly polished black spheroid made of some sort of gemstone. It's the size of a human eye.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have a High Concept or Template appropriate for a being chosen by Nemesis.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Endurance, Lore, Discipline.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Eye exists to help its user see things as they really are. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a vaguely human-looking eyeball. It works just as well as a normal eyeball if placed in one's eye socket. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> An eye is easy to conceal. Just keep it closed. [-3] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">True Seeing. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Eye Of God adds five to any skill used by its wearer for the purpose of seeing through a veil, glamour, shapeshifting-based disguise, or other supernatural deception. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Added Insight. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Eye Of God adds two to the Empathy skill of its wearer for the purpose of detecting lies. <span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">ARCHMAGE STAFF [-2] ** <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Law-Abiding. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Archmage Staff is bound to the Laws of Magic. If its user intentionally breaks a Law, it will inflict backlash equal to the spell's full power and its connection to its user will be severed. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a wooden staff. Weapon 1. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Archmage Staff is several feet long and rather difficult to hide. [-4] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Arcane Recovery. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The infusion of magic into the staff's wielder enhances their Wizard's Constitution ability into Supernatural Recovery. [-3] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Arcane Power. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The staff grants its wielder enhanced power, giving them 3 Refinements' worth of new elements and specialities. If the wielder does not have access to every Evocation element, they must use these to gain that access. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Attunement. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wielder of the Archmage Staff must invest at least two focus slots into it. [+3] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> For some reason, mundane electricity interferes with the flow of magic from the Archmage Staff and as such injuries inflicted with it heal no faster than they would for a normal wizard.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE EYE OF GOD [-3] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> An eye that, when placed in somebody's skull, allows that person to see through all veils and all lies.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Alertness, Investigation, Empathy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A powerful staff rumored to have been crafted by the Goddess Hecate and stolen by her daughter Circe in her greed for power. The Archmage Staff is an extremely potent focus item which infuses the owner with magic.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The effects given here assume that the wielder of the Archmage Staff has the Wizard Template. Wielders without Wizard's Constitution gain Wizard's Constitution instead of Supernatural Recovery, and wielders without Evocation gain Evocation with a Refinement granting access to all five standard elements instead of Arcane Power. Adjust the Refresh cost of the Archmage Staff accordingly.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction, Discipline, Endurance, Lore.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a false eye. In order to use it you must lose an eye and place in the empty socket. Once you've done so you can use its power even when you hold it in your hand. The eye does not grant standard vision and thus the Aspect associated with this Item will be compelled quite often in situations where being able to see through the replaced eye would be useful. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Eye of the Graeae, as an Item of Power, cannot be broken except with a magical ritual predicated upon perverting its purpose. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Eye of the Graeae is easily concealed. You could pop it out and hide it in you pocket, or you could just keep your eye closed. If the rebate from this effect would reduce the cost of the Eye to 0 Refresh, the Eye costs 1 Refresh instead. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Sight. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The purpose of the Eye was to help you see, and whatever you see with it is true and real. <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Cassandra's Tears. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Because the Eye sees that which is true, it can sometimes see what will be as well as what is. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Supernatural Sense. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Eye of the Graeae lets you see magic, as if it were colour or heat. This lets you see auras, tell wizards from mundanes or spirits at a distance by their glow, read the patterns of spell residue and anything else the GM thinks reasonable. The sense is used with Alertness and Investigation, not with Lore. [-3] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Eye of the Graeae gives you the power to cast spells like a witch. At the GM's discretion, it might be possible to gain a "witchy" variant of Ritual rather than full Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">EYE OF THE GRAEAE [-1] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A false eye made of amethyst that grants the user the power to use The Sight. With use, a wielder of the Eye can awaken other powers in it. It is not in fact the actual Eye of the Graeae, but a clever imitation made by a scion of Hephaestus. He intended it as a gift to the Grey Sisters, but he was killed before he could give it to them and his killer picked it up. He in turn lost it in a bet with a Sidhe Lady and it has been in the Nevernever since. Even though it is not the original, it conveys various powers of sight on the owner and over time it has acquired some magical power due to its connection to the Grey Witches.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Lore, Discipline, Alertness, Investigation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Upgrades: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a small glowing sphere. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. Since it's not clear what its nature is, it would be difficult to perform such a ritual. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The sphere glows brightly and as such is essentially impossible to conceal. [-5] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Energy Reroute //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">. Tapping into a portion of the mysterious energies of this object, you are able to power a few abilities at a time. The combined cost of the abilities may not exceed the refresh cost of this item. You may take a full round action to change which abilities are powered. The powered abilities may be selected from the following list: Guns Akimbo (a Guns Stunt that lets you wield a second gun in order to add half its weapon rating to that of your first gun) [-1], Wings [-1], Inhuman Speed [-2], Inhuman Strength [-2], Inhuman Toughness [-2], Killer Blow [-1], The Whole Nine Yards (a Guns Stunt that lets you make spray attacks with any gun) [-1], Supernatural Sense [-1 or -2], Target-Rich Environment [-1], Potent Ranged Natural Weaponry [-3]. <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-varies] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Untapped Power //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">. With time and study, you may unlock access to more power from this object. You may add refresh points to this item to increase the amount of Powers you may use at once with Energy Reroute.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SPHERE OF UNKNOWN ORIGIN [-3] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A very mysterious sphere. Glows brightly and appears to be a source of infinite energy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Upgrades: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The skates were created to punish their wearer. As such, they occasionally move around (bringing their wearer with them) in whichever way is most likely to hurt and humiliate the wearer. The skates also resist removal; before they can be taken off they first must be soaked for 2 hours in a public fountain consecrated with an American coin from 1972 (since they were made during 1972 in America) and dried off with werebear fur. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a set of roller skates. You can skate with them. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> These roller skates might be easy to hide if they were removable. But they're not, so they're really obvious. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Magical Skating. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When sprinting, the wearer of Marci's Roller Skates adds three to their Athletics and may rollerblade over all terrain, including water, as though it were flat smooth concrete. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skate Pro. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The wearer adds two to their Performance skill when using it to rollerblade, thanks to the awe-inspiring skate tricks enabled by the magic of the rollerblades. Of course, a curse-related Compel could easily turn any performance into a humiliating fiasco.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MARCI'S ROLLER SKATES [-1] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A pair of pink and white rollerskates created as a gift for Marci, the spoiled neice of a powerful wizard. They're cursed to torment their wearer in humiliating ways, because Marci's uncle was incredibly petty.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item. It's going to be compelled in curse-related ways. A lot.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Athletics, Performance
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Grimoire is a large, ancient tome. A caster may spend Focus Item slots to use the Grimoire as a focus item. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual that opposes its nature. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a really big book. In fact, it probably wouldn't fit in a backpack. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Greatest Artificer of Merlin’s Age. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Grimoire contains extraordinary alchemical insights. It grants two Thaumaturgy specializations which must be spent on Crafting strength or frequency. These are subject to all normal limitations applied to Specialization bonuses, and the resulting set of specializations must be legal both with and without the specializations from the Grimoire. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Mind of a Madman. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This Power is identical to Demonic Co-Pilot. The demon is Jabir, and his agenda is the acquisition of unlimited knowledge and power. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Methods of Madness. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Whenever you use an enchanted item or potion, you may choose to increase its strength (for that one use) by any amount equal to or less than your Lore. (This bypasses the normal limit of Lore x2 on enchanted item strength). Doing this allows the Grimoire to make a mental attack against you, with an accuracy equal to the total power of the item and a weapon rating equal to the amount you added to its power. Mental consequences that result are set by the GM, in line with Jabir’s agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">JABIR IBN HAYYAN'S GRIMOIRE [-1] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You possess the grimoire of the mad artificer Jabir ibin Hayyan who sought knowledge at the cost of his sanity. Tread lightly when retracing his path to knowledge, lest it plunge you into the same madness which took him.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have the Thaumaturgy power and an Aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Lore.

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's an old deck of 52 playing cards plus jokers. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A deck of cards is a small item and an easy one to hide. [-3] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Luck Of The Draw. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Every card in the deck, including the jokers, has a unique set of abilities attached to it. The abilities of a card always cost 3 Refresh total, if a skill at your skill cap is worth 1 Refresh. As a standard action, you may draw a random card from the deck. You are granted the abilities attached to the card you draw for the rest of the scene. Drawing a second (or a third, or a fourth, etc...) card in the same scene costs a Fate Point and erases any abilities a previous card may have given you. At the end of a scene in which you drew a card, you may spend a Fate Point to retain the granted abilities for an additional scene.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">DECK OF TRICKS [-2] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A deck of cards. Drawing one causes you to gain abilities both magical and mundane. This is pretty useful, but since there's no way to predict what abilities drawing a card will give you it's not the most reliable item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Many.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

Example cards:
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation (Elements are air, water, and earth. The specialization is in air power, and the card is a +1 offensive and defensive air control focus)
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Gaseous Form
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Channelling (fire) + Refinement (the card is a focus giving +2 offensive fire power and control)
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Driving + Scholarship + Ghost Speaker
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Diminutive Size + Inhuman Strength
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Investigation + Psychometry + Quick Eye (stunt)

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A wooden staff. It serves as a Weapon: 1 in combat. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Void Staff was created to destroy power magical beings (Outsiders, Denarians, powerful Fae ect.) made manifest in the mortal world. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Void Staff is unbreakable except by the use of a ritual designed to bind it in the service of powerful supernatural beings. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It's a 6 and a half foot long staff. Good luck hiding that. [-4] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Supernatural Toughness. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Carved from the wood of the Tree of Life, the staff provide the wielder vitality far beyond that of normal mortals. [+3] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Running Water. With so multiple magical fields at work, the Staff is very susceptible to grounding out. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Seid Stones. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Nine stones each containing the essence of one of the spells Odin learned during his Vigil on Yggdrasil. This grants the wielder an additional level of refinement, usable in any way he sees fit. [-3] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Banefire. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This acts as the Sponsored magic Soulfire as found in YS.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE VOID STAFF [-3] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> An irregularly shaped staff, set with runed stones, banded with Orichalcum and capped with a ruby lens. Created by Ex-Warden Allister Leclair, the staff is an amalgamation of artifacts and magical fragments he has gathered over the past several years.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your use of this item. You must also have Evocation and Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction, Discipline, Endurance, Lore
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">[-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A gemstone that can easily fit in a palm. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with certain powerful magical rituals. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Always At Hand. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can return the Blinker Stone to your hand from any distance, no matter where it is. A sufficiently powerful Circle or Ward may be grounds for a Compel that deprives you of the Blinker Stone or prevents you from calling it without a successful Conviction roll. [+0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Since it's impossible to lose a Blinker Stone without a Compel, it does not give a Refresh rebate. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Crystalline Focus. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Power resonates through the Stone. It turns a flamethrower into a laser, a lightning bolt into an arc welder. The Stone is a +2 offensive and defensive control focus for a single element of your choice. Choose when you acquire the Stone. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Astral Sight. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may peer into the Nevernever and see spiritual beings while projecting your consciousness through the Stone. Treat as The Sight and Ghost Speaker.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">BLINKER STONE [-4] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Blinker Stones are essentially "blank slate" focus items, meant for use by apprentices or wizards who have problems with Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect relating to your possession of a Stone, or an aspect related to your difficulty with combat magic.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Discipline, Conviction
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a nice sturdy wooden bat. It was made to hit things. Weapon 2. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except when hitting Bambino’s Shutout Baseball. And if the two are together they will gradually repair themselves. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a baseball bat; it is hard to conceal. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Inhuman Strength. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Babe Ruth was a very strong man, and those who wield his bat may add his strength to their own. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">True Aim. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The owner of the Bat Of The Bambino adds 1 to their Weapons skill when wielding either the bat or Bambino's Shutout Baseball. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Guide My Hand. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Bat Of The Bambino isn't actually a holy relic, but it provides a sort of guidance nonetheless.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">BAT OF THE BAMBINO [-2] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This is one of the bats that George Herman Ruth, Jr. used to break one of his many records with the New York Yankees.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons, Conviction
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is an old and weathered baseball. It was made to be thrown. And so it grants magical strength to those who throw it, giving it a range of 2 zones and a weapon rating of 3. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except if hit by Bat of the Bambino. And if the two are together they will gradually repair themselves. [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a baseball; it can easily be slipped into a pocket. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Blink Ball. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When throwing the ball, you may have it travel through the Nevernever on its way to its target. This makes it look as though the ball is teleporting, and allows the throw to ignore a wide variety of physical Blocks and obstacles. Sometimes when this Power is used the ball will leave its wielder to return to the Bat Of The Bambino; treat this as a Compel.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">BAMBINO’S SHUTOUT BASEBALL [-1] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This is one of the baseballs that George Herman Ruth Jr. used in his 9 game shutout pitching career with the Boston Red Sox.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Weapons
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Purpose. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The staff may only be wielded by someone with a deep love of nature. If the staff is ever used in a way adverse to its nature it will overpower the wielder and change them into an animal form. Treat that as a Compel. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a five foot tall staff with a turtle shell rattle on the end. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken except with a magical ritual predicated upon perverting its purpose. [+2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a large staff that rattles; it’s hard to keep hidden. [-2] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Telepathy. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Holders of the staff gain telepathy as a form of communication. [-1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Soulgaze. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Soulgaze granted by the staff is a little different from the ordinary Soulgaze Power; it affects animals, not humans.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MESINGW’S SPIRIT STAFF [-1] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A staff that used by the spirit Mesingw to communicate to the people of the Lenape Native American tribe.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conviction, Discipline, Empathy
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **

<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">It Is What It Is. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A small token used to access the New York City Subway System, the first one ever made. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Unbreakable. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As an Item of Power, this item cannot be broken. [-0] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Spark of Knowledge. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When someone picks up the token, they get a small electric discharge. When this happens they immediately know what the token is and what it allows them to do. (This may cause mental stress if they are not “clued-in”) [+1] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">One-Time Discount. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a small token, no larger than a quarter, very easy to hide. [+3] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Speed Trap. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> None of the token's Powers function outside of the New York City subway system. [-4] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Supernatural Speed. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Having the coin on your person makes you faster. A lot faster. [-8] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Physical Immunity. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> While travelling through the subway you are immune to electricity. [+6] //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">The Catch. //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> But only to electricity.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">NYC SUBWAY TOKEN [-2] **
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> It is a small token used to access the New York City subway.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have an aspect related to your possession of this item.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Skills Affected: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Athletics, Stealth, Endurance
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: **