Eight+Gates+Released+Formation

**EIGHT GATES RELEASED FORMATION** [-3] __Gates of Opening and Healing.__  As a free action during your turn, you may take a mild (or worse) physical consequence to open the Gate of Opening. This gives you Inhuman Speed and Strength for the rest of the scene. While the Gate of Opening is open, you may take a supplemental action to open the Gate of Healing. Upon opening the Gate of Healing you may clear your physical stress track as though the scene had ended. This has no effect on consequences. __Gates of Life and Pain [-1].__  While the Gate of Healing is open, as a free action during your turn you may take a moderate (or worse) physical consequence to open the Gate of Life. This gives you either Supernatural Speed or Supernatural Strength for the rest of the scene (you choose which). While the Gate of Life is open, you may take a supplemental action to open the Gate of Pain. This gives you armour 2 against all physical stress for the rest of the scene. This armour stacks with armour from Toughness but not with other forms of armour. __Gates of Limit and View [-1].__  While the Gate Of Pain is open, as a free action during your turn you may take a severe (or worse) physical consequence to open the Gate of Limit. This gives you Supernatural Strength and Speed for the rest of the scene. While the Gate of Limit is open, you may take a supplemental action to open the Gate of View. This wreathes your hands in weapon 4 fire for the rest of the scene, and allows you to attack entire zones with melee attacks without risk of harming yourself for the rest of the scene. __Gates of Wonder and Death [-1].__  While the Gate Of View is open, as a free action during your turn you may take an extreme physical consequence to open the Gate of Wonder. This gives you Mythic Speed, Mythic Strength, and armour 4 against all physical stress for the rest of the scene. This armour stacks with armour from Toughness but not with other forms of armour. While the Gate of Wonder is open, as a free action during anybody's turn you may open the Gate of Death. This gives you +2 to all physical rolls and makes you immune to all physical stress, but kills you in four exchanges (or roughly one minute outside of a conflict).
 * Description: ** You are able to push your life force through your muscles. This makes you faster and stronger, but damages your health rather badly.
 * Note: **Consequences taken to fuel this Power are unaffected by Recovery Powers and do not start to heal until the scene after they are activated. Strength and Speed Powers granted by this Power do not stack with other Strength and Speed Powers. A character may take any number of supplemental actions with this Power in an exchange.
 * Skills Affected: ** Endurance, Fists, Might, Weapons, Athletics, Alertness
 * Effects: **