Werewolf+(Type+B)

Somewhere between lycanthrope and were-form lies my own ideal version of werewolf: The influence and power of the symbiotic wolf-spirit combined with the ability to actually change into a wolf's form, plus an increase in "wolfishness" on nights of the full moon without an irresistible change or murderous rampage. In order to stay in canon, I figured it would be justified as a born lycanthrope who then learned to shapeshift like the Alphas.


 * Musts: ** A werewolf must have an appropriate High Concept and the following Powers:

Always on: Pack Instincts [–1] (page 165) Echoes of the Beast [–1] (page 163) In wolf form: Human Form [+1] (page 176) At least -2 Refresh worth of the following: Beast Change [–1] (page 174) Inhuman Speed [–2] (page 178) Inhuman Strength [–2] (page 183) Claws [–1] (page 162) On the full moon: Human Form (Involuntary Change) [an additional +1 to the existing Human Form] (page 176) Inhuman Strength [–2] (page 183) Inhuman Recovery [–2] (page 185)

If you take Inhuman Strength as part of your wolf form, when taking wolf form on the full moon both instances of the power stack to become Supernatural Strength.

Limited to wolf-form or wolf-form on the full moon, at player's choice. This represents the wolf-spirit's assistance and influence while physically taking its form.
 * Options:** Demonic Co-Pilot [-1] (page 175)

If you're willing to break with canon and make it a new kind of werewolf, rather than a lycanthrope who learned to shapeshift like the Alphas, you can tweak things around, obviously. Like putting Recovery on the wolf form instead of or in addition to the full moon (so it stacks when both apply), or putting Strength on just one or the other (so it doesn't), or applying Demonic Co-Pilot during the full moon even while in human form, perhaps urging the character to change (or even making it a "must").


 * Minimum Refresh Cost:** -6