Space+Marine+(Type+A)

A Warhammer 40K Space Marine. Enough said.


 * Musts:** A Space Marine must have a High Concept that references their Chapter and their role within that Chapter. In addition, every Space Marine must purchase the following Powers:

Wizard's Constitution (-0) Marked By Power (-1) Inhuman Toughness (-2)

Item of Power (Mark 7 Power Armor, Armor +3) (Total cost -4) It Is What it Is Unbreakable Supernatural Strength -4 Aquatic -1 Supernatural Senses (Augmented Vision) -1 One Time Discount +2

 **Important Skills:** Alertness, Conviction, Discipline, Endurance, Fists, Guns, Might, Weapons.
 * Options:** Depending on chapter and role, the Space Marine may purchase such abilities as Breath Weapon (acid) (-2), Claws (fangs) (-1), Blood Drinker (-1), Righteousness (-2), Sponsored Magic (to represent Psyker abilities), or a second Item of Power to represent a Force weapon or other heirloom weapon.


 * Minimum Refresh Cost:** -7