Wand+Magic

A wizard of the HP universe –or other similar wand based caster- //replaces // Evocation with Wand Magic. They still get Thaumaturgy but not The Sight, Soulgaze or Wizard’s Constitution. At its most basic, this form of magic requires a Wand [+2] and is treated as ranged mental maneuver or block at Conviction +2 to hit [-2]. They don’t need to make a control roll. A budding caster usually has only a couple effects he can do [-1]. For someone studying magic enough to learn multiple spells the ability is treated as modular instead as they can spend a few moments (an exchange) to remember a new spell [another -1]. Once a wizard has grown strong enough to cause harm with his magic, it can also be used as Weapon 2 [-1]. An average wizard would use it as weapon 4 [-1] and would only need a supplemental action to use a new spell [-1]. Master Wizards can take Refinements for Wand Magic, upping their skill with one of the following spell types; elemental, enchantment, illusion, transfiguration, transportation, protection, curses, healing, divination, dark magic. Rules for bonus pyramid still apply. The bonus can be added effect’s power, the wizard’s attack roll, or split between the two. Thaumaturgy bonuses are as per normal. Wand Magic does not use or benefit from Foci.
 * Wand Magic [-2 to -5] **