NPC+Generic+Cult+Leader

=**Cult Leader**=

**High Concept**
Cult Leading Sorcerer

Misguided Minions Too Scared To Break The Laws Nasty Piece Of Work
 * Other Aspects**

**Skills:**

 * Great (+4):** Contacts
 * Good (+3):** Conviction, Discipline, Resources
 * Fair (+2):** Lore, Intimidation, Deceit, Presence
 * Average (+1):** Endurance, Alertness, Rapport, Empathy

**Stunts:**

 * The Boss (Contacts):** May use Contacts to find cult members.
 * Minions (Contacts):** May use Contacts to declare the presence of loyal cultists.
 * Cult Leader (Presence):** Add one to all social skills when acting against a convert or potential convert.

**Powers:**

 * Evocation** [-3]
 * Thaumaturgy** [-3]

**﻿Magic:**

 * Evocation (Fire, Earth, Spirit):** +1 spirit power
 * Thaumaturgy:** +1 diabolism complexity
 * Foci:** Ritual Mask (+1 offensive and defensive spirit control, +1 control and complexity to diabolism)

Mental ○○○○ Social ○○○ ||
 * **Stress:** ||
 * Physical ○○○


 * Total Refresh Cost:** -9
 * Available Refresh:** -2

include component="tagCloud" Tag & Category Explanation