Conjuration+Rules


 * Method 1**: a more aggressive, higher-cost option for GMs who want to make the players work for these effects.
 * Method 2:** a less granular, more lenient cost which is in closer alignment to the somewhat loose guidelines provided on YS 274.


 * **Category** || **Example** || **Height** || **Weight** || **Method 1** ** Cost ** || **Method 2** ** Cost ** ||  ||
 * Colossal || Airplane, Large House, Battleship || 64-128 ft. || 250K- 2 mil. lbs || 19 || 7 ||  ||
 * Gargantuan || Dragon, Tank, Small House || 32-64 ft. || 32K –250K lbs. || 17 || 5 ||  ||
 * Huge || Elephant, Car, Small Shack || 16-32 ft. || 4K –32K lbs. || 15 || 3 ||  ||
 * Large || Bear, Large Motorcycle, Table || 8-16 ft. || 500-4,000 lbs. || 13 || 3 ||  ||
 * Medium (human) || Adult Human, Door, Barrel || 4-8 ft. || 60-500 lbs. || 11 || 3 ||  ||
 * Small || Human Child, Chair, Small Dog || 2 ft.-4 ft. || 8-60 lbs. || 9 || 3 ||  ||
 * Tiny || Handgun, Toaster, Cat || 1-2 ft. || 1-8 lbs. || 7 || 1 ||  ||
 * Diminutive || Baseball || 6 in.-1 ft. || 0.25-1 lb. || 5 || 1 ||  ||
 * Fine || Mice, Knife || 3 in.-6 in. || 0.9-0.1 lb. || 3 || 1 ||  ||
 * Miniscule || Grasshoppers, Coins || 3 in. or less || 1 oz. or less || 1 || 1 ||  ||
 * Wee || Small Gemstones, Seeds, Pebbles || -- || -- || 3 || 3 ||  ||
 * Granular || Ants, Fleas, Grains of Sand || -- || -- || 7 || 3 ||  ||
 * Particulate || Particles of Dust or Powder || -- || -- || 11 || 5 ||  ||
 * Microscopic || Bacteria, Nanites, Viruses || -- || -- || 15 || 7 ||  ||

For creating multiple copies of a thing:


 * **Duplicates,** ** Method 1 ** || **Method 1** ** Cost ** ||  || **Duplicates,** ** Method 2 ** || **Method 2** ** Cost ** ||
 * 2 || 2 ||  || 2 to 9 || 2 ||
 * 5 || 4 ||  || 10 to 49 || 4 ||
 * 10 || 6 ||  || 50 to 249 || 6 ||
 * 25 || 8 ||  || 250 to 999 || 8 ||
 * 50 || 10 ||  || 1,000 to 4,999 || 10 ||
 * 100 || 12 ||  || 5,000 to 24,999 || 12 ||
 * 250 || 14 ||  || 25,000 to 99,999 || 14 ||
 * 500 || 16 ||  || 100,000 to 249,999 || 16 ||
 * 1,000 || 18 ||  ||   ||   ||
 * 2,500 || 20 ||  ||   ||   ||
 * 5,000 || 22 ||  ||   ||   ||
 * 10,000 || 24 ||  ||   ||   ||
 * 25,000 || 26 ||  ||   ||   ||
 * 50,000 || 28 ||  ||   ||   ||
 * 100,000 || 30 ||  ||   ||

These modifiers are consistent with the guidelines on YS 274:
 * Modifiers:**

Simple object; 1-2 moving parts at most: +0 Believability: +X shifts to increase roll needed to notice the conjured object is fake Animated: +2 Complex: +2 (may be taken multiple times - perhaps each level indicates another feature or Aspect)