Monster+Kraken

You know it, you love it, you don't wanna hug it.
 * The Kraken**

High Concept: The mighty Kraken Others: Ships make nice toys; I life 50.000 miles under the sea; You can run, but you can't hide


 * Skills**: Might +7; Endurance +7, Alertness +2, Fists +3

Aquatic [-1] Echoes of the Beast [-1] Hulking Size [-2] Mythical Strength [-6] Mythical Toughness [-6] The Catch: Kegs of Gunpowder thrown into its beak [+0] Inhuman Recovery [-2] The Catch: Only works down in the abyss [+0] Octopus (Customary Power) [-16] Each of the Kraken's arms can attack and inflict stress individually, giving this abomination eight attacks per exchange.
 * Powers**:

Refresh spent: -34 (not sure -16 is enough for the custom power though)

Alternate interpetation:

Treat the Kraken's body as a single unit, and remove Mythical Strength. Give it Claws for its beak. Also, get rid of the Octopus power. Treat each tentacle as a single enemy, an NPC about half strength compared to a normal PC. Might 5, Endurance 5, Fists 3, Supernatural Strength, Supernatural Toughness, Inhuman Recovery (The Catch: Only works down in the abyss). Then use the Kraken's own mental skills for Alertness, Discipline, Conviction, etc...