Mindless

**MINDLESS **  [-0] **Description: **  You don't have a mind. Either you mindlessly obey others or you simply execute a complex program or you operate entirely on instinct. **Musts: **  You must take an aspect to represent the thing that you use instead for a mind. For example, THE MERLIN'S PROPERTY or PROGRAMMED TO KILL. **Skills Affected: **  Mental and social skills. **Note: **  This power requires excellent justification if taken by a character with positive refresh. Not for balance reasons, but for logical reasons. As such, this power is mostly unsuitable for player characters. **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effects: ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">No Mind. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As a mindless creature, you cannot be attacked mentally. Duh. You have no mental stress track and never take mental stress. You are not immune to social stress, but you cannot be persuaded or frightened or otherwise influenced mentally. So unless someone wants to ruin your reputation or credibility, there's no point attacking you socially. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Incapable Of Thought. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Not being able to think has its downsides. You may never use the listed trappings of the following skills: Burglary (Casing, Infiltration), Contacts (All Trappings), Conviction (All Trappings), Deceit (All Trappings), Discipline (All Trappings), Empathy (All Trappings Except Social Initiative), Intimidation (Provocation, Interrogation, Social Attacks), Investigation (Examination), Lore (Common Ritual, Magical Versions Of Banned Scholarship Trappings), Performance (All Trappings), Presence (Command), Rapport (All Trappings), Resources (All Trappings), Scholarship (Research And Lab Work, Computer Use, Medical Attention), Survival (Animal Handling, Camouflage). In addition, all of your actions are limited by your brainlessness. Your knowledge rolls are simply the regurgitation of stored data, your ability to build things is simply a matter of following memorized procedures, and so on. This has no mechanical effect, though, and should be handled with Compels. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Superior Instincts/Programming [-1]. // <span style="background-color: #ffffff; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The complexity of your program or your instincts is impressive. Select one skill trapping. Ignore the effects of Incapable Of Thought on that trapping. This trapping may be purchased multiple times.