NPC+Generic+Warden+Regional+Commanders

**High Concept**
Regional Commander Of The Wardens

Over A Century Of Combat Experience Fanatically Loyal To The Council Great Responsibilities Are Given To Those With Great Power Genuine Samurai Craftsman
 * Other Aspects**

**Skills**

 * Superb [+5]:** Weapons, Lore
 * Great [+4]:** Conviction, Discipline, Craftsmanship
 * Good [+3]:** Alertness, Endurance, Intimidation
 * Fair [+2]:** Resources, Athletics, Contacts
 * Average [+1]:** Presence, Might, Fists

**Stunts**

 * Off Hand Weapon Training (Weapons):** Add half of rating of second weapon to stress bonus.
 * Enchanted Item Master (Weapons):** +1 to attacks with enchanted items.

**Powers**

 * Evocation** [-3]
 * Thaumaturgy** [-3]
 * The Sight** [-1]
 * Soulgaze** [-0]
 * Wizard's Constitution** [-0]
 * Refinement** [-2]
 * True Aim** [-1]

**Magic**

 * Evocation (Air, Water, Fire):** +1 air control
 * Thaumaturgy:** +1 crafting frequency, +2 crafting strength
 * Foci:** Anvil (+1 crafting strength and frequency)
 * Enchanted Items (all have 3 uses/session):** Cloak (8 shift block against attack), Underclothes (Armour 4), Warden Sword (8 shift counterspell or weapon: 8 ), Warden Sword (8 shift counterspell or weapon: 8 ), Rain Dagger (weapon: 6 zonewide attack, aim with Weapons), 3 potion slots (strength 8 )

**Stress**
Physical ○○○○ Mental ○○○○ Social ○○○


 * Total Refresh Cost:** -12
 * Available Refresh:** 1

**High Concept**
Regional Commander Of The Wardens

Over A Century Of Combat Experience Fanatically Loyal To The Council Great Responsibilities Are Given To Those With Great Power Burn It All Down Somehow Hasn't Broken The First Law Yet
 * Other Aspects**

**Skills**

 * Superb [+5]:** Conviction, Discipline
 * Great [+4]:** Lore, Intimidation, Weapons
 * Good [+3]:** Endurance, Presence, Contacts
 * Fair [+2]:** Alertness, Athletics, Resources
 * Average [+1]:** Might, Survival, Fists

**Powers**

 * Evocation** [-3]
 * Thaumaturgy** [-3]
 * The Sight** [-1]
 * Soulgaze** [-0]
 * Wizard's Constitution** [-0]
 * Refinement** [-5]

**Magic**

 * Evocation (Fire, Earth, Spirit):** +1 spirit control, +2 fire power, +3 fire control
 * Thaumaturgy:** +1 crafting strength
 * Foci:** Sword (+2 offensive and defensive fire power), Left Glove (+1 defensive fire control), Right Glove (+1 offensive fire control)
 * Enchanted Items:** Cloak (6 shift block against attack or armour 3, 3 uses/session), Warden Sword (6 shift counterspell or weapon: 6, 3 uses/session), 1 potion slot (strength 5)

**Stress**
Physical ○○○○ Mental ○○○○ +1 additional mild mental consequence(s) Social ○○


 * Total Refresh Cost:** -12
 * Available Refresh:** 1

**High Concept**
Regional Commander Of The Wardens

Over A Century Of Combat Experience Fanatically Loyal To The Council Great Responsibilities Are Given To Those With Great Power Hexenbat Supernatural Detective
 * Other Aspects**

**Skills**

 * Superb [+5]:** Conviction, Investigation
 * Great [+4]:** Discipline, Lore, Weapons
 * Good [+3]:** Endurance, Intimidation, Presence
 * Fair [+2]:** Contacts, Athletics, Alertness
 * Average [+1]:** Resources, Survival, Fists
 * Skills (Beast Form):**
 * Superb [+5]:** Conviction, Athletics
 * Great [+4]:** Discipline, Investigation, Stealth
 * Good [+3]:** Endurance, Survival, Alertness
 * Fair [+2]:** Fists, Lore, Intimidation
 * Average [+1]:** Presence, Weapons, Contacts

**Powers**

 * Evocation** [-3]
 * Thaumaturgy** [-3]
 * The Sight** [-1]
 * Soulgaze** [-0]
 * Wizard's Constitution** [-0]
 * Refinement** [-2]
 * Echoes Of The Beast** [-1]
 * Item Of Power** [+1] ring granting
 * Beast Change** [-1]
 * Human Form** [+1] affecting
 * Diminutive Size** [-1]
 * Wings** [-1]
 * Cloak Of Shadows** [-1]

**Magic**

 * Evocation (Earth, Spirit, Air):** +1 earth power, +2 earth control
 * Thaumaturgy:** +1 divination complexity, +1 biomancy complexity
 * Foci:** Four Piercings (+1 offensive and defensive earth control and power)
 * Enchanted Items:** Warden Sword (6 shift counterspell or weapon: 6, three uses/session), 2 potion slots (strength 4)

**Stress**
Physical ○○○○ Mental ○○○○ +1 additional mild mental consequence(s) Social ○○○


 * Total Refresh Cost:** -12
 * Available Refresh:** 1

**High Concept**
Regional Commander Of The Wardens

Over A Century Of Combat Experience Fanatically Loyal To The Council Great Responsibilities Are Given To Those With Great Power Ambassador Place Of Power
 * Other Aspects**

**Skills**

 * Superb [+5]:** Presence, Discipline
 * Great [+4]:** Intimidation, Conviction, Lore
 * Good [+3]:** Empathy, Weapons, Endurance
 * Fair [+2]:** Rapport, Contacts, Deceit
 * Average [+1]:** Athletics, Resources, Alertness

**Powers**

 * Evocation** [-3]
 * Thaumaturgy** [-3]
 * The Sight** [-1]
 * Soulgaze** [-0]
 * Wizard's Constitution** [-0]
 * Refinement** [-2]
 * Marked By Power** [-1] (the White Council)
 * Sponsored Magic (Place Of Power)** [-2]

**Magic**

 * Evocation (Water, Earth, Spirit):** +1 water control, +2 water power
 * Thaumaturgy:** +1 hydromancy complexity
 * Foci:** Staff (+1 offensive and defensive control and power to spells cast with sponsored magic)
 * Enchanted Items:** Business Suit (4 shift block against attack or Armour 2, 5 uses/session), Warden Sword (6 shift counterspell or weapon: 6), 1 potion slot (strength 4)

**Stress**
Physical ○○○○ Mental ○○○○ Social ○○○○ +1 additional mild social consequence(s)


 * Total Refresh Cost:** -12
 * Available Refresh:** 1

include component="tagCloud"