Claviger

These individuals who have been made keepers of certain cities, invited there at some point in that place's history by someone(s) with the influence or power to make such an agreement. Each is bound to a "Key" (which takes a different form for each person, all of them archaic melee weapons), making them incredibly hard to kill as long as it is in their possession, and who can literally taste/smell transgressions against the laws of that city (along with an encyclopedic knowledge of any laws that their Key has been used to enforce). If they are separated from their Key for 7 days and 7 nights, they become vulnerable to normal harm until it is returned to their possession; if they should die, their Key will eventually find another carrier.


 * Musts:** A Claviger must have an appropriate High Concept and the following Power:

Item of Power (The Key), with the following abilities: Supernatural Toughness [-4] Inhuman Recovery [-2] The Catch (Tied to the sword) [+1] Supernatural Sense (Smell Crime) [-2] Discount Already Applied [+2]


 * Minimum Refresh Cost:** -5