Court+of+the+Fisher+King+Game+Mechanic

This is part of the Hangover city, Liverpool, uk setting. ===This page contains game mechanic information,including character sheets and is intended for G.M. Use.===

(not that that will stop you but at least you have be warned)
this contains information on The Royal Court

__Boon of the Fisher King.__
Though today he seems to be little more than a senile old man, the Fishers King is in fact a very old and very powerful faerie. He is remembered in the mortal legends of Bran the blessed and king Arthur - the wounded monarch on which the vitality of the land depends, his life sustained by the magic cauldron that can restore the dead to life. Later the title fisher king was tied into the Christian idea of Jesus as the fisher of men, and the legends interwove into the tales of Joseph of Arimathaea and christianised. All things considered it's not surprising the poor guy doesn't really know who he is any more. In the legends with his vitality curtailed by his wound, the monarch is surrounded by a wasteland. The return of the cauldron (or grail) by his questing knights allows him to hold back the decay and the land live again once more. But it is a never ending battle and can only be achieved with the help of those who can share his vision and enact it- alone he is still the wounded impotent king. The Fisher King is fond of sending his people on quests which allow them to test themselves and discovered powers, skills and talents that have been lying dormant with in them. Thus he assists them to learn more of themselves and fulfil their full potential. As a result the creative powers of the king are now focused on inspiring the people around him - consider it similar to the Greek muses. And this is the power he gifts to those of his court,
 * (please note - this is a work in progress all suggestions/ feed back gratefully received)**


 * BOON OF THE FISHER KING** [-4]
 * Description:** This is the power of the legendary Fisher King. Enough said.
 * Sponsor:** The Fisher King is a very old and very powerful faerie who features in the mortal legends of Bran the Blessed and King Arthur. He is the wounded monarch on which the vitality of the land depends, his life sustained by the magic cauldron that can restore the dead to life. Over the years his legends have been mixed with Christian ones, giving him a severe identity crisis and essentially forcing him into senility.
 * Agenda:** The Fisher King seeks to unlock the true potential of others, generally by sending them on quests. He prizes creativity.
 * Evocation:** Evocations cast with the power of the Fisher King take the appearance of spectral weapons and warriors created to aid their caster. They may not be cast in opposition to the Fisher King's agenda.
 * Thaumaturgy:** Rituals cast with the power of the Fisher King may be used to create things or to inspire and aid others in their adventures. They may not be cast in opposition to the Fisher King's agenda.
 * Evothaum:** All rituals that may be cast with the power of the Fisher King may be cast with Evocation's speed and methods.
 * Extra Benefits:** Characters with the Boon Of The Fisher King may spend a Fate Point or take a point of Sponsor Debt to send a willing character on a quest. A quest is a compel against one of the quest-taker's aspects that sends the quest-taker on a journey to accomplish some great task. While on a quest, a character may invoke the aspect that sent them on the quest by taking a point of sponsor debt. In addition, a character with the Boon Of The Fisher King may spend a Fate Point or take a point of Sponsor Debt to give a Fate Point to or remove a point of Sponsor Debt from a character who is on a quest for them.
 * And a warning note:** A character who incurs significant sponsor debt to the Fisher King finds himself compelled to conform to traditional tropes for questing heroes, including aiding any seemingly helpless individual who asks for it and insisting on antiquated notions of chivalry and honor. Given the degraded nature of the Fisher King's state of mind, such compulsions can take on bizarre and even dangerous forms.

The White Knight
-Longarm

The Green Knight
- Emerald -Emma Clayton

The Red Knight
- Graham Rathbone

The Blue knight
- Frank Stanley

The Black Knight
- Rudi Atticus Rudi has quite literally a watching brief - his role is to chronicle the major events in the city. He does not have any direct knowledge of //what// is going to happen - just fells compelled to be at a particular place and time. Of course no one believes him when he says that!

The Grey Knight
Option - 1 - the boring one- He doesnt exist and the kings is mad. Option - 2 - Some Ghost or similar intangible invisible being that the Fay can not see due to the Fisher Kings more powerful clamour abilities hiding him. Option - 3 - The Grey night is a denizen of the Never never. Option - 4 - the King is talking to some one on another time stream and laying plans in the future/ past- this could be how Rudi is being directed.