Evocations

= Fire = toc
 * Fragmentary Fire **
 * Type: ** Fire Offensive (Spray)
 * Power: ** 4-8, in 1-shift charges
 * Duration: ** one exchange
 * Opposed by: ** Opponent's magical defense and alertness
 * Effect: ** A grenade-sized "little ball of sunshine" is lobbed // behind // a group of enemies, where it shatters into fragments, each fragment bouncing into an enemy or other suitable target, at the Wizard's will. Each fragment contains one Shift's worth of fire magic. They may be allocated any way the caster desires, and are cumulative. As usual, exact success places the "On Fire" Aspect.
 * Variations: ** May be used specifically as a spray Manoeuvre, giving the "On Fire" Aspect, a sticky temporary Aspect that is hard to ignore.


 * Energy Manipulation **
 * Type: ** Basic combat.
 * Power: ** Any
 * Duration: ** one exchange.
 * Opposed by: ** Opponent's discipline.
 * Effect: ** The caster must first notice and tag an appropriate energy source in the environment (heat, cold, electricity, intense sound, etc...). This adds a +2 power bonus to the spell. The energy source tagged must be appropriate power to support a large portion of the spell's energy. High voltage power lines easily provide enough energy for tagging for electrical evocations. A home's current might add 2 to a 3 or 4 power evocation. A 9 volt battery wouldn't be enough to tag for the simplest evocation.
 * Variations: ** The energy in question could be manipulated to do something besides attack.


 * Freeze **
 * Type: ** Basic combat.
 * Power: ** Any
 * Duration: ** one exchange.
 * Opposed by: ** Opponent's discipline.
 * Effect: ** Fire magic controls the flow of heat, and it can take heat away from a target as easily as it can add it.
 * Variations: ** Can apply the aspects cold or frozen to a scene or target.


 * Flame Breath **
 * Type: ** Fire offensive attack
 * Power: ** 3-4
 * Duration: ** one exchange.
 * Opposed by: ** Opponent's Athletics.
 * Effect: ** A cone of flames extends from your mouth to target within 1 zone, doing damage as a weapon: power and setting things on fire.
 * Variations: ** Can apply the aspect On Fire to a scene or target. Add shifts for more damage or longer range.

This spell resulted from an argument between 2 co-ed Apprentice Wardens over whether or not you could make a Fire Spell that didn't blow something up or burn it to cinders. The Guy submitted this one, which uses the Purifying and Subtle Destructive Power of Fire Magic. Translucent energy the color of the sun is launched at the target either as a bolt(single target) or a wide glob (Zone-wide). Whatever the energy hits absorbs the energy and is then...Unraveled. The spell doesn't actually destroy anything, just takes things apart at the connecting bits. Stitches undone, thread unwoven, bolts pop out ,etc. Anything fleshy hit by it has predictable results.
 * The Unraveler aka The Most Delicate Fire Spell on The Planet**
 * Type:** Fire Evocation, Offensive Attack
 * Power:** varies on Caster. 6 for this example
 * Control:** Discipline plus appropriate specializations and focus items
 * Target:** one target for this version. can be made into a zone-wide attack if shifts of strength are sacrificed
 * Opposed by:** Athletics for Single target, Endurance for zone-wide since it would hit everything in the zone.
 * Effect:** Strength 6 attack unravels the Target. It doesn't destroy the component pieces, so objects hit by the attack become scene aspects like, A Pile of Gun Parts. Consequences for this Spell would include, Very Naked and Falling Apart at The Seams.
 * Variations:** The Zone-wide version hits everything in a zone.

This spell also resulted from that argument between 2 co-ed Apprentice Wardens over whether or not you could make a Fire Spell that didn't blow something up or burn it to cinders. The Girl submitted this one, using Fire Magic to freeze something. The Caster stops the movement of heat in an area either by using brute force to stop it or spreading the heat out so evenly there is no thermal plume. **Note:** since this messes with Heat and not water, it won't change the amount moisture in the area. Strength 4 attack to everything in the Zone
 * Fro-zone**
 * Type:** Fire Evocation, Offensive Attack
 * Power:** Varies Example uses 6 shifts 4 for power 2 for the zone
 * Control:** Discipline plus appropriate specializations and focus items
 * Target:** 1 Zone
 * Opposed by:** Endurance
 * Effect:** Strength 4 attack to everything in the Zone Consequences should include Frost-bitten

Forces heat out of the area to freeze a target solid, temporarily
 * Fro-Zone Cage**
 * Type:** Fire Evocation, Offensive Maneuver
 * Power:** Varies, example uses 6 shifts 3 for maneuver 3 for duration
 * Control:** Discipline plus appropriate specializations and focus items
 * Target:** 1 Target
 * Opposed by:** Endurance or Might
 * Duration:** 4 Exchanges
 * Effect:** Applies the Frozen or Meat Popsicle Aspect to the Target for 3 exchanges
 * Variations:** Could be made Zone-wide with additional Shifts.

= Earth =


 * Nuclear Magnetic Resonance **
 * Type: ** Earth Defensive (Magnetism)
 * Power: ** 5
 * Target: ** Zone
 * Effect: ** Allows the caster to see elements in their magnetic spectrum with the potential to see through flesh masks and veils.


 * Blackhole **
 * Type: ** Earth Offensive (Gravity)
 * Power: ** 8
 * Target: ** 3 ft. Radius in Caster’s zone
 * Opposed by: ** Target’s athletics
 * Effect: ** +8 Attack, 3 ft. Blackhole appears at target


 * Soliton Wave **
 * Type: ** Earth Offensive (Gravity)
 * Power: ** 7
 * Target: ** Enemy / Friendly
 * Opposed by: ** Target’s athletics
 * Effect: ** 2 Duration, Gravitational wave applies force to move the target in the direction of the casters choosing.


 * Sunburst **
 * Type: ** Earth Offensive (Gravity)
 * Power: ** 8
 * Target: ** Zone
 * Opposed by: ** Target’s Endurance
 * Effect: ** +3 Weapon, Fuses atmosphere in 1 zone, imbues target with Blind aspect for 2 Duration (sunlight catch)


 * Cataclysm **
 * Type: ** Earth Offensive (Gravity)
 * Power: ** 10
 * Target: ** Unlucky Soul
 * Effect: ** Earth erupts around and opponent and then collapses to crush him. (Can be a zone attack instead)


 * Ossification **
 * Type: ** Earth Offensive (Mineral)
 * Power: ** 7
 * Target: ** Enemy
 * Opposed by: ** Target’s endurance
 * Effect: ** This spell slowly turns a targets flesh to calcite 4 Duration, 3 Grapple, 1 Stress each turn (Orbis YS294)


 * Stunbolt **
 * Type: ** Earth Offensive (Magnetism)
 * Power: ** 6
 * Target: ** Enemy in sight
 * Opposed by: ** Target’s athletics
 * Effect: ** +4 Duration, Inflicts Stunned aspect on target


 * Electro-Magnetic Pulse **
 * Type: ** Earth Offensive (Deliberate Hexing, Stress-free)
 * Power: ** 6
 * Target: ** Zone
 * Effect: ** +4 Tech Damage, disables electronics, cars and modern guns.


 * Discapitate **
 * Type: ** Earth Offensive (Stone)
 * Power: ** 7
 * Target: ** Enemy in sight
 * Opposed by: ** Target’s athletics
 * Effect: ** Casts 7 Weapon:1 disks of stone at the targets. Multiple may be aimed at the same target.


 * Levitate **
 * Type: ** Earth defensive (Gravity)
 * Power: ** 4
 * Target: ** 3 ft. Radius in Caster’s zone
 * Opposed by: ** Target’s athletics
 * Effect: ** Imposes Weightless aspect target, negates falling damage. Power shifts increase duration.

Note: See Subtle Evocations YS294
 * Electromagnetic Attunement **
 * Type: ** Earth Defensive (Earth)
 * Power: ** 5
 * Target: ** Friendly
 * Effect: ** Gives target +2 Alertness vs. surprise for 3 exchanges by allowing detection of bioelectric or magical fields


 * Stonewall **
 * Type: ** Earth Defensive (Stone)
 * Power: ** 5
 * Target: ** Caster, Friendly in zone or zone border
 * Effect: ** +3 Block, +2 Duration, Raises a temporary stonewall to block an attack.


 * Stoneskin **
 * Type: ** Earth Defensive (Stone)
 * Power: ** 5
 * Target: ** Friendly
 * Effect: ** +2 Armor for target for 2 rounds

4 Damage, 2 Duration
 * Jagged Earth **
 * Type: ** Earth Offensive (Stone)
 * Power: ** 6
 * Target: ** Zone
 * Opposed by: ** Target’s stealth
 * Effect: ** Creates stone spikes on the ground in the zone.


 * Magnetize **
 * Type: ** Earth Maneuver (Magnetism)
 * Power: ** 4
 * Target: ** One small-medium sized object (ex. necklace, gun, sword, belt)
 * Duration: ** 2 exchanges
 * Opposed by: ** Item's magic defense/ wielder's athletics
 * Effect: ** The object or area (made of metals (best is iron or steel)) is temporarily highly magnetic.
 * Variations: ** Last longer or larger target.


 * Channel Lightning **
 * Type: ** Earth Offensive (Electricity/Magnetism)
 * Power: ** 5
 * Target: ** One target in line of sight, inflicting physical stress; by rote, Weapon:5.
 * Opposed by: ** Target’s Athletics skill or magical blocks
 * Variations: ** Chain Lighting; Character could divide the shifts of effect among two or more targets, rolling to hit each separately.


 * Double Weight **
 * Type: ** Earth Maneuver (Gravity)
 * Power: ** 4
 * Opposed by: ** Target's athletics
 * Effect: ** Imposes the Heavyweight, Lead feet, or similar aspect on target for 2 exchanges


 * Magma Vein **
 * Type: ** Earth Offensive (Liquid Hot Magma)
 * Power: ** 7
 * Opposed by: ** Athletics
 * Effect: ** Draws up a micro-stream of magma from the Earth and plummets toward target (at this point it may be lava). Larger streams may leave permanent aspects in surrounding area. Wpn: Power


 * Earthen Shield **
 * Type: ** Earth Defensive Block
 * Power: ** 4
 * Duration: ** two exchanges
 * Opposed by: ** None
 * Effect: ** Bits of dirt, rock, concrete, glass, metal, etc., from your surroundings fly up to form a shield disc before you as a Block: 3.
 * Variations: ** Add more shifts for extended duration or change to armor.

The caster appears to be singing a note when casting this, but the sound doesn't matter. This spell uses Earth magic energy to resonate materials on the target like bones, metal and such.
 * Resonance WavePulse Thingie (Lethal Version) **
 * Type:** Earth Evocation, Offensive Attack
 * Power:** varies on Caster. 5 for this example
 * Control:** Discipline plus appropriate specializations and focus items
 * Target:** one Target
 * Opposed by:** Endurance
 * Effect:** Strength 5 hit. Possible Consequences may include Shaken (but not stirred)
 * Variations:** Shifts could make this into an area spell

Use said resonance wave to blow out ear drums or otherwise disorient the target.
 * Resonance Thingie (Non-Lethal Version)**
 * Type:** Earth Evocation, Offensive Maneuver
 * Power**: varies on Caster. 5 for this example 3 for Aspect, 2 for extra duration
 * Control:** Discipline plus appropriate specializations and focus items
 * Target:** one Target
 * Opposed by:** Discipline
 * Effect:** Places Shaken, Stunned or Dazed Aspect on the Target
 * Variations:** Shifts could make this into an area spell or extend the duration

More elegant version of what Harry used in It's My Birthday Too. It uses gravity to stomp the target like a beer can.
 * Gravity Press**
 * Type:** Earth Evocation, Offensive Attack
 * Power:** varies on Caster. 5 for this example
 * Control:** Discipline plus appropriate specializations and focus items
 * Target:** One Target
 * Opposed by:** Might
 * Effect:** Atlas Laughs Hysterically. Strength 5 hit. Possible Consequences may include Crushed or Beer-canned
 * Variations: ** Shifts could make this into an area spell

Like the above, this spell holds people down rather than just crushing them.
 * Gravity Cage**
 * Type:** Earth Evocation, Offensive Grapple
 * Power:** varies on Caster. 7 for this example 5 for Power, 2 for extra shifts.
 * Control:** Discipline plus appropriate specializations and focus items
 * Target:** one Target
 * Opposed by:** Might
 * Effect:** Places a Strength 5 Block on the Target lasting for 3 exchanges.

= Water =


 * Dehydrate **
 * Type: ** Water Offensive (Water)
 * Power: ** 3-8
 * Duration: ** one exchange
 * Opposed by: ** Opponent's magical defense and alertness
 * Effect: ** In the passing of one exchange, the opponent(s) has her bodily fluids viciously ripped out by any means available (orifices, pores, eyes). Not a pretty sight.
 * Variations: ** Minor versions can be used to simply and slowly dehydrate a person vs. awareness (faster than they normally do). Can also be used to 'steal' water from local life/ground for drinkable water.


 * Steam Jet **
 * Type: ** Water Offensive (Water)
 * Power: ** Varies (usually 4-8, unless Rote)
 * Duration: ** one exchange
 * Opposed by: ** Opponent's blocks, or failing that, Athletics
 * Effect: ** For those who much prefer water to fire, consider this to be a more versatile variant of Fuego! A tightly controlled jet of steam (essentially, water boiling so hard that it is a gas) blasts into an enemy. On an exact success (no shifts of damage), places a "Soaked" manoeuvre Aspect on the target...handy if there happens to be a cryomancy or electrical wire sitting nearby... Because steam is a gas, it gets absolutely everywhere.


 * Fog Cloud **
 * Type: ** Water defensive maneuver
 * Power: ** 3+
 * Duration: ** one exchange
 * Opposed by: ** Opponent's alertness
 * Effect: ** Places the scene aspect Fog-Filled on your current zone. This can be used to hide from view.
 * Variations: ** Add shifts to increase the size of the fog cloud or to extend the duration.

= Metal =


 * Malleability **
 * Type: ** Metal Maneuver (May also fall under Earth)
 * Power: ** 4 (may depend on material)
 * Opposed by: ** Might/sturdiness of object
 * Effect: ** Not intended as an attack, but handy for making a human-size getaway through metal/earthen walls, bars...you get the idea. Also could ruin a perfectly good metallic weapon.

= Shadow =


 * Shadowglimpse**
 * Type:** Shadow evocation, defensive maneuver
 * Power:** 3 shifts (more for duration)
 * Target:** Caster
 * Duration:** One exchange
 * Effect:** This maneuver counters one scene Aspect related to or defining darkness in a zone, only for the caster. This has the advantage of allowing the caster to see in the dark, without alerting opponents to the caster's position.
 * Variations:** Casters may want to extend the duration, or add zones to see farther in the darkness.


 * Curse of Night**
 * Type:** Shadow evocation, offensive, adjudicated as a block
 * Power:** 5 shifts
 * Control**: roll Discipline plus any items or specializations
 * Target:** One target in line-of-sight
 * Duration:** 3 exchanges
 * Opposed by:** Target's Athletics skill
 * Effect:** Target suffers a block against all actions due to blindness.


 * Shadowlash**
 * Type:** Shadow evocation, offensive maneuver
 * Power:** 4 Shifts [2 stress]
 * Control:** roll Discipline plus any items or specializations
 * Target:** One target in line-of-sight
 * Duration:** 2 exchanges unless extended
 * Effect:** Summons a whip of shadows which the caster can use to perform maneuvers, usually to place Aspects such as Off Balance, Tied Up, or On the Ground.

= Spirit =


 * Quick Veil **
 * Type: ** Spirit Defensive (Light)
 * Power: ** 3-4
 * Duration: ** 1 exchange
 * Opposed by: ** Observor's Alertness
 * Effect: ** Renders caster invisible
 * Variations: ** Add shifts to duration or size; add two shifts for transparency


 * Kinetic Punch **
 * Type: ** Spirit Offensive (Force)
 * Power: ** 3-4
 * Duration: ** one action
 * Opposed by: ** Magical defenses or Athletics
 * Effect: ** Your punches hit like very small trucks. Wpn: Power


 * Blinding Light **
 * Type: ** Spirit Maneuver (Light)
 * Power: ** N/a
 * Duration: ** Varies (see text)
 * Opposed by: ** Opponent's magical defense and alertness
 * Effect: ** For a number of exchanges equal to the number of shifts of success (minimum 1 exchange), the target's nose (or other suitable portion of anatomy close to the eyes or similar light-sensing organs) becomes as bright as a piece of burning magnesium, placing the "Blinded By The Light" aspect on them. No heat or other effects happen.

**See Through The Haze ** **Type: **  Spirit evocation, defensive maneuver **Power: **  4 shifts **Target: **  Caster **Duration: **  Two exchanges **Effect: ** <span style="background-color: #ffffff; color: #000000; font-family: arial,helvetica,sans-serif;">Resists blindness, clears sight

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Flash aaah ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Type:** Spirit Evocation, Attack <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Power:** 5 <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Duration:** Instant <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Area:** 1 zone <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Opposed by:** Endurance <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Effect:** A bright light of a horrific radiance fills the area potentially causing exquisite amounts of pain and permanant blindness.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Faerie Fire ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Type: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spirit or Fire Evocation, Maneuver <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Power: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> 5 shifts - 3 for maneuver, 2 for extended duration. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Duration: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> 3 exchanges <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Area: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> One target <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Opposed by: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Athletics <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effect: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The target gets engulfed in faerie fire making them very conspicuous and easier to hit. Target has the aspect "Outlined in faerie fire" placed on them.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Zone of Truth ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Type: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spirit Evocation, Block <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Power: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> 5 shifts - 3 for block, 2 to effect the entire zone <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Duration: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> 1 exchange <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Area: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> One zone <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effect: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> spell creates a block against Deceit that encompasses the entire zone.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Dark Hole ** <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Type: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spirit/Force Evocation; Maneuver <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Power: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> 5 (3 for the aspect and 2 for duration) <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Control: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Roll discipline plus appropriate specializations and focus items <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Target: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A zone <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Effects:** Creates the sticky scene aspect: <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Hole From Which There Is No Return // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">.

<span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Guāng Léi​míng** (light, Thunder) <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Type: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spirit Evocation, Offensive Maneuver <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Power: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> 5 Shifts <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Target: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> One Zone <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Opposed by: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Alertness <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Effect:** It's a magical flashbang. Anyone who gets hit gets the aspect ' <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">' <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Variations:** You could make this a one-target spell, but it'd be kinda pointless.

<span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**Xiàng Yáo​lán** (Image Cradle) <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Type: Spirit Evocation, Defensive Maneuver <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Power: 3 Shifts <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Opposed by: Alertness/Discipline <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effect: The target (the caster or an ally) is surrounded by a spinning cradle of light and images. Attacking through this is like shooting through a factory in operation: theoretically possible, but very difficult. The target gains the ' <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">' temporary aspect (doesn;t apply to zone-wide effects, obv.)

<span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">**É Tū​qǐ** (Decoy Projection) <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Type: Spirit Evocation, Defensive Maneuver <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Power: 3 Shifts <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Opposed By: Alertness or maybe Investigation <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Effect: The caster calls up an illusion of themselves or an ally in a different place within line-of-sight. This applies a scene aspect ' <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">'. This could mean a roll to target the original or a tag or invocation to make enemies shoot the decoy. More shifts could mean more decoys, but I'd talk to a GM about this. <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: If the decoy is attacked and takes any stress, the deception is revealed and the aspect disappears. If you have more than one decoy, the aspect is removed <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">//<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">only for that decoy // <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">. Thus, enemies will need to attack all the decoys to try and find the real one (or maybe pass an alertness check equal to the casting roll). Best used in conjunction with a veil.