Sample+Physical+Conflict

[|Jing-Wei] is returning to her automobile late at night. The scene is a parking garage. It has aspects of __shadowy__, __parked cars__, and __concrete pillars__

It is a multi-level parking garage, and each level is 2 areas. Jing-Wei doesn't have her staff, Chained Lightning, but does have her tazer ring and lucky dictionary.
 * Note: Under the rules, you have to pay fate points to use the aspects of a scene. I'm not sure about this rule, because if the PCs have the fate points, they can always use their own aspects.

**The opposition:**

Two syndicate hitters who are waiting for her: > **Skills:** > Good: Guns, Athletics, Alertness > Fair: Intimidation, Fists, Endurance, Stealth > Most other relevant skills are average. > **Stress:** > Mental: OOO > Physical: OOO > Social: OOO > As these guys aren't that important, they won't take any consequences. You just have to exceed their stress thresholds to take them out. > **Stuff:** > Silenced Pistols (Weapon: 2) They plan to shoot her, and drive away before anyone notices. The goons have used their Fair (+2) stealth to hide and to set up am ambush. They have been here a while, so both of them have been able to place __Lying in Wait__ on themselves.

**First Exchange**

Jing-Wei approaches, and the goons attempt to ambush her. They roll their stealth (Fair (+2) (0, 0, 0, 0) for a total of +2. Jing-Wei gets an alertness roll against their stealth roll to try to notice them ahead of time. She rolls 4df and gets (0, 1, 1, 0) for a total of +2. Her alertness is average, so her total is (+3). This would normally be enough to beat the goons, but the GM will compel her __Miles to go before I sleep__ aspect to say that she is quite tired already, and takes a -2 to her roll. Jing-Wei accepts the compel and picks up a fate point. Since Jing-Wei is being ambushed, she doesn't get an action in the first exchange. In addition, since she is surprised, she doesn't get to roll a defense, her defense is reduced to mediocre (+0). The goons both open fire, tagging their __Lying in Wait__ aspects for to hit bonuses. The first goon rolls 4df and gets (1, 1, -1, -1) adding his good (+3) gun skill, and +2 for his tagged aspect gives him a total of +5 to hit.
 * **Guys on the Jim Butcher forum say that the -2 effect from a compel is probably not a good implementation of a compel; a more appropriate use of the compel would be to have her fail the Alertness roll by fiat.**
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Had the goons had only average (+1) stealth, this still would have been enough to not be surprised.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">**You still get to roll the dice for defense when ambushed, but you (athletics) defense is reduced to zero.**
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">A 'tag' is a use of an aspect that you don't have to pay a fate point for. You usually get to do this after a maneuver action, or because you hit someone and caused consequences for them.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Jing-Wei uses her enchanted item, //Lucky Dictionary// to declare a block (+6). The Lucky Dictionary has 3 uses a session, so it is now down to 2 uses <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">She then rolls 4df for the block, getting (1, -1, 1, 0) giving her a defense of +7 against this attack. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">With an electric "Snap!" and a flash of blue light, the magic bound in the Lucky Dictionary deflects the bullet. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">The second goon rolls 4df and gets (0, 0, 1, 1) adding his good (+3) gun skill, and his tagged aspect gives him a total of +7 to hit.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Using a defensive item is a non-action, you can do it even when you are surprised.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">**It looks like magical blocks should probably not be rolled, and just provide a fixed difficulty number. So in this case, Jing-Wei would just declare a Defense of +6, which would still be enough to stop the goon's +5 attack.**
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Normally, magical shields persist for the whole exchange (that's "round" to most RPG people), you don't have to use your magic item per session uses to stop each attack individually.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Since the magical shield provided by the //Lucky Dictionary// is still active, Jing-Wei can use it's +6 block again. She rolls 4df and gets (-1, 1, 1, 0) for a total of +7.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Since the goon was able to match Jing-Wei's block, the bullet gets through the shield. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">The defense provided by the Lucky Dictionary collapses, the goon has a margin of success of +0, and he is using a weapon:2, so Jing-Wei takes 2 points of stress: <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Her stress track now looks like:
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Important note: Evocation based blocks that are overcome like this collapse. That means that they don't provide a defense against any following attacks. If there were more goons, Jing-Wei would have roll her mediocre (+0) defense instead.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">**If evocation blocks are not rolled, (see note above) then Jing-Wei's defense would only be +6, the goon would succeed with 1 shift (or margin of success, for those coming from other games)**
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">However, evocation based armor stays for the whole duration, that's why it's sometimes better to use your evocation based defense as armor instead.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Rules questions:
 * Can you use a defensive item **again** to generate another block?
 * What about using it **again** as armor against another attack?
 * Can you use two defensive items at once, one to block and one to provide armor?
 * **Apparently, "Yes" to all of these**
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">**Further fallout of evocation blocks not being rolled: Jing-Wei takes 3 stress instead of 2**

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Mental: OOOO

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Physical: OXO

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Social: OOOO <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">And that's the end of the first exchange. Jing-Wei doesn't get to act because she was ambushed.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">**Physical: OOX**

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">**2nd exchange**

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Initiative in physical conflicts is based on Alertness, and is not rolled.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">The goons go at 3, Jing-Wei goes at 1. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">The goons shoot again, but as they've already used the free tags on their __Lying in Wait__ aspects and don't have any fate points, they can't use them again.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 1 rolls 4df (1, 0, -1, 0) and has good (+3) guns skill for a total of +3. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Jing-Wei rolls 4df (0, 1, 0, 0) and adds her Superb (+5) Lore for a total of +6, easily dodging the gunfire. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 2 rolls 4df (1, -1, -1, 0) and has good (+3) guns skill for a total of +2.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Normally you would defend against gunfire with athletics, but Jing-Wei has a power that lets her defend with Lore instead.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Jing-Wei rolls 4df (0, 1, -1, 0) and adds her Superb (+5) Lore for a total of +5, easily dodging the gunfire. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Now, it's Jing-Wei's turn

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Since the goons are human, she can hardly cut them both in half with magic. That's why most wardens carry around a sword, so you can cut people in half with your magic sword, which it a totally different thing from using direct magic to kill them. Unfortunately, Jing-Wei is hopeless with weapons. On the other hand, she has a tazer ring specifically made for situations like this.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Jing-Wei attacks goon 1: rolls 4df (0, -1, 0, -1) and adds her Superb (+5) Discipline, for a total of 3. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 1 rolls (-1, 0, 0, 0) and adds his Good (+3) Athletics, for a total of 2.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">The default skill for targeting with magic items is discipline. However, it is possible to make magic items that use a different targeting skill.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Note that you don't get any bonus to your to hit with enchanted items from your control related evocation specialties, or control bonuses from foci.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">The tazer ring is weapon: 7, so the goon takes 8 stress. This is more than enough damage to fill his track, and since he won't take any consequences, he's taken out. He'll by twitching on the ground and making "pop!" noises for some time before he feels up to doing anything.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">**3rd Exchange**

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Initiative:

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 2, Jing-Wei <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 2 is having second thoughts about this whole affair. He decides he's going to try to pin down Jing-Wei with gunfire and hoof it. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 2 is trying to create a block vs movement. If he succeeds, Jing-Wei will have trouble chasing him.
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Movement: you can move 1 area in addition to taking another action. The other action takes a -1 to the rolled result, though.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 2 rolls (1, -1, -1, -1) and adds his Guns (+3) and -1 because he is moving one area away. Total is 0.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">As Jing-Wei will be rolling her Lore (+5) to defend, and the minimum result she can get is +1, she can dodge this without even needing to roll. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Jing-Wei's turn.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">She wants to find out what the goon knows, but isn't one for foot chases. She'll also try to generate a block against the goon, to keep him from running away. Calling on her magic, she'll apply enough electricity to make normal movement impossible. Sure she could just use the tazer ring again and take goon 2 out, but she doesn't want to have to wait around in the parking lot for them to come to before talking to one of them.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">She calls up an (power 5) air evocation effect: Block vs movement, Power 4, Duration 1. As her base power for air is 5, she'll take one mental stress to cast this spell. Now she rolls her discipline (+5) (-1, 1, 1, 0) for a total of 6. She controls the spell just fine (she needed a 5 or better). <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 2 tries to dodge (+3) and rolls (1, 1, 0, -1) for a total of 4, not enough to dodge the effect. He now has a power 4 block against his movement which will last for 2 of his exchanges. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Jing-Wei takes 1 point of mental stress, so she looks like:

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Mental: XOOO <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px; line-height: 1.5;"> <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px; line-height: 1.5;">Physical: OXO

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Social: OOOO

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">**4th Exchange**

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 2 goes first

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">He tries to run away (break the block) even though there is enough electricity running through his legs to make this very difficult.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Goon 2 rolls his athletics (+3) (-1, -1, -1, 1) for a total of +1. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Jing-Wei rolls for her block (+4) (1, 0, -1, 0) (result: +4) and easily stops the goon from moving. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Jing-Wei's turn:
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Note that the results of Blocks have to be re-rolled each exchange.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">She moves 1 area to stand next to the goon, and uses a bit of evocation to try to snatch the gun out of the goon's hand. She calls up power 5, and rolls discipline (+5) to control it (0, 0, 0, 0), but she moved 1 area, so she takes -1 to the roll for a total of +4. This is not enough to fully control the spell, so Jing-Wei is looking at either fallout or backlash. As Jing-Wei thinks that power 4 will be enough to work against the goon, she decides to take 1 fallout, and reduce the power of the spell to 4. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">The goon rolls guns(+3) to try to resist being disarmed (-1, 0, 1, 1) for a total of +4. Which is still enough for Jing-Wei to hit with the maneuver. The GM rules that the point of fallout also causes several car windows to break, as hurricane force winds yank the gun out of the goon's hand. <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Jing-Wei takes 1 point of mental stress, but as her first mental stress box is full, this point rolls over into the 2nd mental stress box:
 * <span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">the GM figures that holding on to your gun is something good gunmen learn to do, but a different skill might be appropriate here instead.

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Mental: XXOO

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Physical: OXO

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">Social: OOOO

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">**5th exchange**

<span style="background-color: #ffffff; font-family: verdana,arial,helvetica,sans-serif; font-size: 12px;">The goon, still under the effect of Jing-Wei's earlier block vs his movement (this is the second exchange of it's two exchange duration) and now disarmed, decides to give up and hope the crazy lady will leave him with all his bits attached.