Focus+Items

Amulet (+2 offensive earth power)

Anvil (+1 crafting strength and frequency)

Armband (+2 defensive fire power, linked to a single spell)

Banner of Seaweed (+3 Fomor magic complexity)

Blasting Rod (+3 offensive fire power)

Burette (+2 crafting strength)

Catoptromancy Mirrors (+1 divination complexity)

Clock Helmet (+2 chronomancy complexity)

Coral Staff (+1 offensive and defensive water control and power)

Crown Of Coral (+4 Fomor magic complexity)

Crystal Ball (+2 divination complexity)

Cthulu Statue (+2 complexity to Outsider-sponsored rituals)

Diamond Ring (+2 offensive fire control)

Duffel Bag Full Of Calligraphy Gear (+4 warding complexity)

Emerald Ring (+1 offensive fire power)

Fomor Evocation Ring (+1 offensive water control and power)

Fomor Thaumaturgy Ring (+1 psychomancy and Fomor magic complexity)

Four Piercings (+1 offensive and defensive earth control and power)

Funeral Mask (+3 Necromancy Complexity and Control)

Gauntlet (+2 defensive fire control, linked to a single spell)

Glasses (+1 offensive fire control)

Hand Mirror (+2 offensive spirit power)

Hat Of A Witch (+2 transformation and disruption complexity)

Junior Warden's Gloves (+1 offensive fire control and power)

Lich Lord's Staff (+6 Offensive Spirit Power)

Lion Claw Talisman (+1 Wyld magic defensive power and offensive control)

Magic Wand (+1 offensive and defensive air control)

Orb Of The Seas (+2 offensive and defensive water power)

Pentagon Chain (+2 complexity to diabolism)

Pipette (+1 crafting frequency)

Rakshasa's Ring (+1 curse complexity and control)

Rakshasa's Staff (+1 offensive and defensive spirit power and control)

Ritual Knife (+1 blood magic complexity)

Ritual Mask (+1 offensive and defensive spirit control, +1 control and complexity to diabolism)

Ruby Ring (+1 defensive fire control)

Sarcophagus (+3 Crafting Power and Frequency)

Scrying Lens (+1 divination control)

Senior Council Member's Staff (+3 offensive water and spirit power)

Senior Council Member's Ring (+2 offensive spirit control)

Shield Ring (+1 defensive earth control)

Skullcap (+2 psychomancy complexity)

Skull Necklace (+1 complexity and control to necromancy)

Some Guy's Right Arm (+3 offensive power to Outsider-sponsored evocations)

Some Guy's Eyeball (+1 offensive control to Outsider-sponsored evocations)

Some Guy's Left Hand (+2 defensive power to Outsider-sponsored evocations)

Spellbook (+2 offensive spirit power)

Sponsor's Staff (+1 offensive and defensive control and power to spells cast with sponsored magic)

Square Chain (+2 offensive control to hellfire)

Staff Of The Seas (+3 offensive and defensive water control)

Summoning Circle Carpet (+3 complexity and control for summoning and binding)

Throne Of Pearls (+2 Fomor magic complexity)

Topaz Ring (+1 diabolism complexity)

Triangle Chain (+2 offensive power to hellfire)

Wand of a Witch (+2 control to transformation and disruption)

Wardcrafter's Tome (+4 complexity to wards)

Warden Commander's Left Glove (+1 defensive fire control)

Warden Commander's Right Glove (+1 offensive fire control)

Warden's Left Glove (+1 defensive earth power)

Warden's Right Glove (+1 offensive earth control)

Warden Sword (+2 offensive and defensive fire power)

Waving Tail (+3 defensive and offensive control)

Wizard's Ring (+1 defensive water control)