Questionable+Stunts

This page exists to store stunts that were deemed redundant or unbalanced or otherwise unsuitable for inclusion in the main stunt list.

= Athletics =
 * Magic Dodge:** You only need to will a spell not to affect you if it can hit you in the first place. Use Athletics instead of Discipline to dodge any magical attack whose physical trappings mean getting out of the way is a valid option. Examples: a burst of fire, spikes of ice, a blast of energy, etc... Any ritual magic using a ritual link to you automatically bypasses this stunt.

= Discipline =
 * I've Seen It All:** You've seen and done things that would make most beings cringe, and have become practiced at ignoring such stress. You may use Discipline in place of Conviction to determine your mental stress track.

= Lore =
 * Lore is My Strength: ** Your vast knowledge of magic and its effects enable you to get much stronger results than normal from your spellcrafting. Use Lore in place of Conviction for spellcasting. Should not be taken with ** Lore is My Guide. **
 * Lore is My Guide: ** Your knowledge of the flows of magic allow you to more easily direct the energies around you. Use Lore in place of Discipline for spellcasting. Should not be taken with ** Lore is My Strength. **
 * Realistic Conjuration: ** You are a master of conjuration, and the objects you create are far more detailed than normal. Add 2 to the difficulty of any attempts to notice that the objects you create through conjuration are not real.
 * Improved Ward Creation: ** You know a few shortcuts when it comes to ward creation. Choose one of the optional improvements that can be applied to a ward. Reduce the cost to apply that improvement to wards you create by 2.
 * Transparent Veils: ** You have a knack for making a good veil. Veils you create do not impede outward visibility at all.
 * Lasting Portals: ** The portals you create are solid and durable. You may increase the duration of portals you create by two steps without increasing the complexity of the spell.

= Performance =
 * Spellsinger ** : Music is magic, at least for you. You may use your Performance skill for spellcasting control.
 * Song Of Emotion: ** Your art has a real impact on the emotions of those who hear it. You may use your Performance skill for the Incite Emotion power.

= Presence =
 * Battle Tactician:** Your leadership allows you to coordinate your allies' strengths effectively. Presence can normally be used to lead people in battle, placing an aspect or two on a teammate. With this stunt, you can place aspects on multiple allies with a single roll, provided they respect your leadership and carry out your orders.

= Rapport  =
 * Good First Impression: ** You gain +2 to your first rapport roll when meeting someone.

= Stealth =
 * Stealth Fighter: ** You're adept at using the chaos of battle to your advantage. You may sneak up behind any enemy that has already been attacked this round a supplemental action. If your attempt is successful, your attack counts as a sneak attack, and your opponent gets no benefit from any skill to dodge.