Werewolf+(Type+A)

Wanna play one of the werewolves from the Old World Of Darkness?

Then this is the Template for you.


 * Musts:** A werewolf must have an appropriate High Concept and the following Powers:

Inhuman Speed [-2]-To represent Rage. I don't feel the need to give them a Feeding Dependency on this. Inhuman Recovery [-2] The Catch is Silver [+3]

Feeding Dependency (Magical Energy) [+1] effecting; Swift Transition [-2]

Human Form [+1] Claws [-1] Echoes of the Beast [-1] Inhuman Strength [-2] Inhuman Toughness [-2]

While they technically have several forms, the basic stat mods are the same. Well, they can go Glabro and maybe pass as human if they forego the Claws.


 * Options: ** Werewolves may select additional Powers from the following list. Many of these powers are also affected by the Feeding Dependency.

__Rites__: By Ritual (Any one) for a beginning rite-master, or full Thaumaturgy for an experienced one. __Fetish__: Items of Power, or Enchanted Items if you've got Ritual. __Totem__: Some Garou will have a Totem powerful enough to grant Emissary of Power on top of their normal template, but it's usually just a spirit ally.

__ Homid __ : Channeling (Spirit), with Hexing, that covers most of it. Ritual (Warding) is also a possibility. __ Metis __ : Channeling, Evocation and/or The Sight are possible. __Lupus__: The Sight, Strange Senses, possibly Supernatural Speed, and eventually Channeling or Evocation. __Ragabash__: Glamours, Ritual (Divination), and potentially converting current non-human form into True Shapeshifting plus Modular Abilities. __ Theurge __ : The Sight, Sponsored Magic focusing on Spirits and Biomancy. __ Philodox __ : The Sight, Soulgaze, Incite Emotion (Obedience), and Channeling (Earth). __ Galliard __ : Incite Emotion (Whatever Variety or Variteties You Want). __ Ahroun __ : Supernatural Speed and/or Strength, Physical Immunity (Fire), Incite Emotion (Fear), Supernatural Sense (Detect Silver), and the ability to turn their claws to Silver (a -0 power). __Black Fury__: The Sight, Breath Weapon, Venomous to Claws, Ritual (Divination), and potentially the same enhanced shapeshifting as a Ragabash. __Bone Gnawers__: Glamours, Supernatural Toughness, and Channeling or even Sponsored Magic (City). __Children of Gaia__: Supernatural Toughness, Sponsored Magic (Focusing on the Sun, Peace, and Nature). __Fianna__: Glamours, Incite Emotion (Various), Ritual (Summoning), and Supernatural Strength + Hulking Size (with Human Guise). __Get of Fenris__: Supernatural Strength, Supernatural Toughness, Channeling (Spirit), Ritual (Summoning). __Glass Walkers__: Sponsored Magic with a technology focus. __Red Talons__: Glamours, Sponsored Magic with a nature focus. __Shadow Lords__: Incite Emotion (Respect and Obedience), Supernatural Toughness, Channeling (Storms), Ritual (Summoning). __Silent Striders__: The Sight, Glamours, Supernatural Speed. __Silver Fangs__: The Sight, Incite Emotion (Respect and Obedience), Channeling (Light-can be used to counterspell), Supernatural Toughness, the same ability as Ahroun to make their claws silver. __ Stargazers __ : The Sight, Supernatural Speed, various Supernatural Senses, and eventually Ritual (Divination). __ Uktena __ : The Sight, Sponsored Magic with a focus on the Spirits, concealment, and ritual magic. Wings and Aquatic (with Human Guise), are also possible. __Wendigo__: Supernatural Toughness, Sponsored Magic with a focus on cold, blood and ice.


 * Minimum Refresh Cost:** -7


 * Note:** All werewolves can be Compelled to go into berserk rages under the right circumstances.