Ghost

Sometimes, when somebody dies, they leave behind a ghost. Ghosts are immaterial, and appear to be the dead people that created them. In truth, though, ghosts are simply soulless replicas of the people they seem to be. All ghosts have negative Refresh and lack free will...unless there's something unusual going on.

A ghost is made out of memories and emotions, and so does not interact with the world the way someone made out of meat would. Ghosts can fly, teleport, see without light, and so on.

Most ghosts never interact much with the world of physical things. They have their own immaterial problems to deal with, and they can't manifest physically unless they're insane. But again, there are exceptions.


 * Musts: ** Ghosts are dead, and their High Concepts must reflect this fact. Ghosts with positive Refresh must also provide some sort of reason that they possess free will...what reasons are acceptable is up to the group, but the default is that the "ghost" is actually a soul that has been sent back from the afterlife for some reason.

Every ghost must take the rewritten Spirit Form Power with the Spiritual Body and Unrealistic Spirit Form upgrades.


 * Options: ** Ghosts can take a wide variety of Powers, including but not limited to Strength, Speed, Toughness, Recovery, Possession, Spiritual Parasite, Inhabit, Spiritual Symbiote, and Swift Transition. Ghosts with Swift Transition should take the No Mortal Home upgrade. Ghosts may also purchase whatever Power upgrades they like, with the exception of Projected Spirit Form. Ghosts with the Optional Spirit Form upgrade are invariably at least mildly insane.

Some ghosts are monstrous in form, either because they're the ghosts of monsters or because the time since they died has changed them. Such ghosts should take Creature Features and other Powers to represent their monstrous abilities.

Some ghostly cannibals consume the memory-flesh of other ghosts. Such ghosts should take a variant of Blood Drinker to represent that ability.

Ghosts who were spellcasters or otherwise magical in life may keep the Powers they had while alive.


 * Important Skills: ** Conviction


 * Minimum Refresh Cost: ** -4


 * Examples: **Sir Stuart, Harry Dresden during Ghost Story