NPC+Generic+Pact+Revenant

**High Concept**
Damned Man Walking

Twisted Purpose Baneling
 * Other Aspects**

**Skills**
(add up skills till 40 skill pts are reached. Those skills are chosen from those the Revenant had in life, though they can be further improved)
 * Superb [+5]:** Endurance
 * Great [+4]:** Fists
 * Good [+3]:** Conviction
 * Fair [+2]:** Alertness
 * Average [+1]:** Lore

**Powers**
[-1] Unfeeling Flesh - use endurance for defense against attacks - but not physical maneuvers; a revenant is no harder to trip than the human it used to be. [-2] Supernatural Toughness - catch is powers of faith [-3] Death Pact - like blood drinker but it applies to murders with any direct means, though it is limited to humans. A Pact Revenant can heal up to 3 times per scene. Inhuman Strength [-1] The Dark One's Plaything - as "guide my hand" only the dark power that brought them back arranges coincidence - often to unpleasant results. Memories - a pact revenant remembers up to 6 points worth of powers or stunts they had in life.**
 * [-1] Living Dead

**Stress**
Physical ○○○○ +1 additional mild physical consequence Mental ○○○○ Social ○○


 * Total Refresh Cost:** -16
 * Available Refresh:** -3

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