Sponsored+Magics

This thread exists to serve as a resource for players and GMs interested in homebrew Sponsored Magics. The most recent version of every Sponsored Magic we can find is here, though some Sponsored Magics have undoubtedly been missed.

The contents of this thread are available as a text document here.

Every power here grants the standard Sponsored Magic benefits as outlined in Your Story. That is to say, they all grant four focus slots and the ability to take Sponsor Debt unless the power entry says otherwise. Furthermore, unless otherwise noted a character with Evocation or Thaumaturgy subtracts one Refresh from the cost of these powers and two focus slots from their benefits.

Some of the powers on this page are Self-Sponsored Magics. Self-Sponsored Magics differ from ordinary Sponsored Magic only in that they are powered by the character who takes them rather than by some external force. Debt taken from Self-Sponsored Magic is discharged through Compels on the user's High Concept and other Aspects.

Sometimes Powers on this page are replaced with newer Powers that we think are better written. When that happens, the old Power goes here. Follow that link if something from this page disappears on you.

Quality control here is fairly strict, but everyone makes mistakes. Use this stuff at your own risk.

**BOON OF THE FISHER KING **  [-4] **Description: **  This is the power of the legendary Fisher King. Enough said. **Sponsor: **  The Fisher King is a very old and very powerful faerie who features in the mortal legends of Bran the Blessed and King Arthur. He is the wounded monarch on which the vitality of the land depends, his life sustained by the magic cauldron that can restore the dead to life. Over the years his legends have been mixed with Christian ones, giving him a severe identity crisis and essentially forcing him into senility. **Agenda: **  The Fisher King seeks to unlock the true potential of others, generally by sending them on quests. He prizes creativity. A character who incurs significant sponsor debt to the Fisher King finds himself compelled to conform to traditional tropes for questing heroes, including aiding any seemingly helpless individual who asks for it and insisting on antiquated notions of chivalry and honor. Given the degraded nature of the Fisher King's state of mind, such compulsions can take on bizarre and even dangerous forms. **Evocation: **  Evocations cast with the power of the Fisher King take the appearance of spectral weapons and warriors created to aid their caster. They may not be cast in opposition to the Fisher King's agenda. **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rituals cast with the power of the Fisher King may be used to create things or to inspire and aid others in their adventures. They may not be cast in opposition to the Fisher King's agenda. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> All rituals that may be cast with the power of the Fisher King may be cast with Evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Characters with the Boon Of The Fisher King may spend a Fate Point or take a point of Sponsor Debt to send a willing character on a quest. A quest is a compel against one of the quest-taker's aspects that sends the quest-taker on a journey to accomplish some great task. While on a quest, a character may invoke the aspect that sent them on the quest by taking a point of sponsor debt. In addition, a character with the Boon Of The Fisher King may spend a Fate Point or take a point of Sponsor Debt to give a Fate Point to or remove a point of Sponsor Debt from a character who is on a quest for them.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPER-SCIENCE! ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any sufficiently advanced technology is indistinguishable from magic; any sufficiently defined magic is indistinguishable from technology. You're able to invent and build fantastic devices that are only dreamed about in science-fiction to create effects that blur the line between science and magic. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Super-Science! is sponsored by Science! itself. Science! is a semi-aware entity formed out of the scientific method and the collected knowledge of the human race. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Science! desires to grow through the continued collective accumulation of knowledge and through the propagation of the scientific world-view. Beware, for the cold logic of Science can be used to justify any action...the same inspirations that created radiotherapy for curing cancer, first created nuclear bombs. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Super-Science! evocations consist largely of the activation of supernatural weapons. As a result, they tend to be similar to exaggerated versions of real-life weaponry. Examples of Super-Science! evocations include homing missiles, laser blades, acidic bullets, and the like. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Super-Science! rituals work through building machines and solving equations. If a ritual could conceivably be completed by those means, it may be cast with Super-Science!. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Super-Science does not grant the ability to use Thaumaturgy with the speed and methods of Evocation. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Super-Science! does not use the usual set of spellcasting skills. Resources replaces Conviction, Craftsmanship replaces Discipline and Scholarship replaces Lore for the purposes of spellcasting with Super-Science!. In addition, a character with Super-Science receives one free specialization in either Crafting power or Crafting frequency. Finally, a character with Super-Science! never accidentally hexes anything. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Drawbacks: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Super-Science! evocations may not be cast without foci. Furthermore, Super-Science! foci and enchanted items are vulnerable to hexing. The difficulty is equal to Scholarship + twice the number of Enchanted Item slots invested in the item.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE POWER OF BLOOD ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A true blooded elder vampire can draw a form of magical power from the life in the blood they have stolen. This power can be used to manipulate the blood of others and the blood of the vampire itself. The power of the blood works like evocation though cause hunger stress rather than mental stress. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Blood Drinker and Feeding Dependency powers are required in order to purchase this one. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Power Of Blood lacks a conventional sponsor. It is fueled by its user's nature and by the blood that its user has stolen. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Power Of Blood wants its users to drink more and more blood. It has no long-term agenda, just endless bloodlust. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Evocations cast with The Power Of Blood work through the physical control of blood. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Power Of Blood allows its user to cast rituals that manipulate or make use of blood. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any ritual that may be cast with The Power Of Blood may be cast with the speed and methods of Evocation. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any spell cast with The Power Of Blood costs hunger stress instead of mental stress.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">CHAOS MAGIC/THE BLESSING OF THE UNNAMED ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing on the power of the Nameless God of Chaos you are able to cast spells that fit into its essential nature: chaos, destruction, madness and the bending of reality. Making use of this power can cause ripples in the very nature of causality. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Nameless God of Chaos sponsors users of this power. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Nameless God of Chaos wishes to twist the world until nothing but chaos and madness remains. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Chaos evocations consist of brute-force reality-bending. They often resemble entropomantic attacks. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Chaos rituals twist the world in subtle ways. Their effects are many and varied, but they always serve to promote the goals of the Nameless God. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Chaos Magic allows its user to use entropomancy, psychomancy, and diabolism with the speed and methods of evocation. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Chaos Magic users get a free Thaumaturgy specialization in complexity or control for spells that twist the natures of things.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">MA'AT MAGIC ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">: Ma’at was the ancient Egyptian concept of truth, balance, order, law, morality, and justice. In practice, the concepts of Truth, Order, and Justice prevail as the Goddess Ma’at’s theme. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">: Ma’at (the personification of Ma’at the concept, and facilitator of "Final Justice" in Duat, the Underworld, where Anubis weighs one's heart against her Feather of Truth) <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">: To seek Truth, enforce Order and ensure Justice is done. Those Sponsored by Ma’at are often required to accept requests to mediate situations, like Judges or Viziers. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">: Evocations based on Ma’at tend to be direct and focused. Fallout tends to occur in visibly stilted ways (Accidental fires that spread evenly, items break cleanly, etc.). Evocations of Ma'at are usually used in the Justice phase of a Sponsor's work, and must reflect a Just and fitting punishment (Shadow Evocations against someone proven to have blinded another, for example). <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">: Rituals involving Ma’at often make use of precise measurements, use of balance in item placement, well-chosen incantations(preferably in ancient Egyptian), and intricate repetitive gestures. Ma'at rituals promote the process of Investigation, Determination of the Truth, and Atonement/punishment for transgressions. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">: Ma’at Magic allows its user to cast Divination, Entropomancy, and Conjuration spells with the speed of Evocation when acting in pursuit of justice. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">: Those Sponsored by Ma’at are gifted with a knack for feeling out the truth in situations, they may choose to use Lore to roll for the Empathy trapping "Reading People", or for the Investigation trapping "Examination". The Sponsored must choose which when affirming his appointment as Ma'at's Favored.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">YULETIDE MAGIC ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing on the power of the Saint Nicholas, you’re able to cast spells that fit his essential nature: warmth and coldness, charity, protection, travel, and power over secrets. These magics are under the sway and watch of Saint Nicholas himself; making use of them will inevitably catch his notice. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Santa Claus <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> To reward good children, and to promote the traditions and spirit of Christmas. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Yuletide evocations involve the control of warmth and coldness. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Yuletide rituals encourage or make use of warmth, coldness, charity, protection, travel, and secrecy. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Yuletide Magic allows its user to cast conjuration and warding spells with evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A character with Yuletide Magic gets a one free specialization in conjuration complexity and another in conjuration control.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">FOXFIRE ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A gift from the fox spirits of legend allows you to cloud minds, fool the senses, and even drive people to insanity. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The fox spirits of Eastern legend, AKA nine-tailed foxes, huli jing, kumiho, kitsune, and many other names. Contrary to many modern interpretations, fox spirits tend to be unrepentant monsters with a taste for human flesh, though benevolent individuals exist. Many scholars compare the diversity of fox spirit myths to faerie lore in European traditions, though the two are (probably) distinct supernatural genera. Fox spirits are often worshiped, or at least placated, in traditional shrines. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Seduction, illusion, the gaining of status and wealth through dishonorable means or Faustian bargains. Foxfire prefers to be used in indirect ways, but when grave insult or disrespect is offered, it kindles brightly with the desire for vengeance. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Foxfire evocations are often limned in ghostly blue or red flames. Foxfire employs raw spiritual energy channeled in the form of voracious insubstantial fire It is quick to take hold and consume, but just as quick to burn out or be quenched. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Foxfire can be employed to manipulate emotional states, create durable illusions, and to cause effects in a target household that resemble a haunting or demon possession. When used offensively it has a the unique preference for inflicting mental stress, the fire that burns cold but sears the soul. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Foxfire allows its user to cast Photomancy and Psychomancy with the speed and methods of Evocation. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A user of Foxfire may add one to their Deceit skill when using it to create a mundane illusion or to support an illusion of any kind.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">BIBLIOMANCY ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can project the world of the word into the real world. Nothing from the world of the word can exist without context as it would lose its meaning and therefore its existence. Monsters drawn from books remain monsters and heroes, heroes. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Bibliomancy draws upon the world of words for its powers. The world of words is essentially a conglomeration of everything ever written, from novels to textbooks. It is not actually sentient, but it has a sort of will nonetheless. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The world of words has no concrete agenda, but it is generally in favour of knowledge and against the destruction of books. Sometimes it will try to force reality into the shape of a novel. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Bibliomantic evocations make use of the Word element. Word evocations generally function by bringing things from the world of words into reality. This can create almost any evocation effect, but it requires access to written material containing the desired effect. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Bibliomantic rituals can blur the line between text and truth, perform a wide variety of divinations with a textual thematic, create books or other associated objects, and open portals to certain realms. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Bibliomancers may summon creatures from books, divine written things, and create written materials with the speed and methods of evocation. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A Bibliomancer adds two to his or her Resources skill when using it to determine Library quality or to purchase a new Library. In addition, a Bibliomancer may use a Library of any sort as an Arcane Sanctum of an equal rating.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">FOMOR MAGIC ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Fomor magic draws on the dark, pressured, saline depths and the powers of entropy and mutation; Fomor magic effects tend to form, or be attended by, shadows, fogs, or mists and leave corrosion, rust, or decay behind. It favors dark curses, mutative or flesh-warping effects, corrosive attacks, and entropy-based defenses that weaken and soften attacks. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Fomor magic draws on the power of the Fomor, an ancient alliance or nation of mostly aquatic beings with affinities to the jotuns and the darker faeries. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The plans of the Fomor as somewhat nebulous, but extremely sinister. Their current efforts are primarily dedicated to kidnapping mortal magic users. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Treat Fomor Magic as Water for Evocation purposes. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Fomor Magic can be used to cast entropomantic curses and to use the more mutative/disgusting effects of biomancy. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any ritual that may be cast with Fomor Magic may be cast with the speed and methods of Evocation. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Fomor Magic is unaffected by running water.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">RUNE MAGIC ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A long time ago, Odin stabbed himself with a spear and hanged himself from The World Tree as a sacrifice to himself. By doing so, he acquired the power of Rune Magic. Now Odin gives some of that runic power to his Valkyries, making them able to serve him better. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rune Magic comes from Odin, greatest of the Aesir and master of runes. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The agenda of Odin is not entirely clear, but it definitely includes making preparations for Ragnarok. Users of Rune Magic might be called upon to find new Einherjar for Odin's armies or to gather weapons for the final battle. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rune Magic does not provide any form of Evocation. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rune Magic rituals are mainly useful for divination, warding, and crafting. Some other effects might also be possible, but no Rune Magic effect may extend beyond the immediate proximity of the runes used to cast it. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rune Magic does not grant the ability to use Thaumaturgy with the speed and methods of Evocation. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A user of Rune Magic may create special Rune Items. Creating a Rune Item requires a ritual much like an ordinary thaumaturgical ritual, except that the caster spends an Enchanted Item slot for each exchange he spends casting the spell. If the ritual succeeds, the resulting Rune Item functions identically to a single-use potion containing the ritual's effect. In addition, Rune Magic users get a free specialization in Rune Magic complexity and gain the ability to read and write the secret language of runes. Finally, Rune Magic provides five focus slots instead of the regular four. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The cost of Rune Magic is not reduced if the character taking it has Evocation. But if that character has Thaumaturgy, reduce the cost of Rune Magic and the number of focus slots it grants by one and two respectively.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">AQUAE ARNEMETIAE ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Arnemetia, she who dwells in the sacred grove, presided over the Buxton spring since before Britain went Roman. Unfortunately for her, when the Romans came they killed her druids and suppressed her worship with both mundane force and summoned demons. With the druids exterminated, Arnemetia entered torpor, waiting for a champion. One shrine dedicated to her survived. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Arnemetia, she who dwells in the sacred grove. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The destruction of demonkind. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Evocations cast with Aquae Arnemetiae use water, purification, growth and plant life to work their effects. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rituals cast with Aquae Arnemetiae can purify things, manipulate water, manipulate plant life. They can also emulate many diabolism effects, but said effects are entirely geared towards combating demons and returning them to the Inferno. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The diabolism rituals granted by Aquae Arnemetiae can be cast with Evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: ** <span style="background-color: #ffffff; color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Aquae Arnemetiae ignores one level of Toughness when used against demons.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px; line-height: 1.5;">WYLD MAGIC **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing on the power of the Wyld Court of the Erlking, you're able to cast spells that fit its essential nature: wildness, hunting, balefire, predation. These magics are under the sway and watch of the Erlking; making use of them will inevitably catch his notice.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Erlking.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Wyldfae are not as fixed in their ways as Winter and Summer fey are, and the Erlking's agenda can change quickly. He is usually neutral and very instinctual. He is not about cruelty, but you really don't want to show weakness to him.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Wyld evocations make use of balefire, the Erlking's favoured element.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Wyld Magic can be used to cast rituals that fall within the themes of wildness, hunting, balefire, and predation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When used to hunt, summoning and divination rituals can be cast with Evocation's speed and methods using Wyld Magic.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Wyld Magic provides a +1 bonus to the power or complexity of any spell used to hunt.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SOULSTEEL **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Legends say the Ancient Grigori, a group of angels, were tasked with observing humanity. However, something...curiosity, love, concern, and lust are often put forward as theories...caused them to interfere with mortal affairs. They taught mortals the secrets of the universe and they took mortal spouses. Unfortunately, their interference had disastrous consequences. They were cast out of Heaven. Many lost themselves in their passions and became Fallen. However, some managed to retain control. One such faction was the one led by Azazel, the Watcher who taught mankind the art of crafting weapons, armour, and perfume. They continue to try and help mankind, but at a greater distance. They use this magic, a lesser form of Soulfire, to do that. Unfortunately, Soulsteel is held in contempt by many as a debased form of something greater.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Azazel the Watcher and his Grigori subordinates.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Azazel and his faction have the best interests of humanity at heart. Anything which helps the human race as a whole is in accordance with their agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Soulsteel resembles Earth or Metal when used for Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Soulsteel may be used to cast rituals that create things or that are somehow associated with angels.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Soulsteel may be used to cast Conjuration rituals with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Soulsteel, when used by a material character, is simultaneously material and immaterial. It affects spirits as though they were solid, and the things it creates can be used by incorporeal beings.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">THE POWER OF DEATH **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Death is the most powerful thing in the world. No matter who you are, you will die one day. You are able to draw upon some fraction of that power through dedicated service to the concept of Death...and perhaps to some mysterious entity that holds dominion over that concept.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Power Of Death is sponsored by Death. Whether there is an actual intelligence sponsoring this power is unknown...perhaps Death is simply a natural force.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Death wants to kill everything. Eventually. It takes great offence to seeing beings outlive their appointed hours or escape its clutches.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Evocations cast with The Power Of Death are extremely simple. They kill things, instantly and without pain.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rituals cast with The Power Of Death work by killing things. This is surprisingly versatile, given that they can kill things that are not alive. For example, they can kill personality traits in order to alter people mentally. Creativity in justifying effects as killing-based is encouraged. The one thing that The Power Of Death absolutely cannot do is necromancy. Death refuses to be denied with its own magic.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any ritual that can be cast with The Power Of Death can be cast with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Power Of Death grants its user the ability to perceive death. A successful Lore roll can show the user how long someone has to live, how they will likely die, and how they can be killed. This is useful for discerning Catches, among other things.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SPRING MAGIC/SAOLION **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing upon the Pure Way, the power of the fallen Spring Court, you are able to cast spells that fit its essential nature: change, growth, renewal, light, vitality and earth. These magics are under the sway and watch of the Oberon, Lord of Faerie and inevitably making use of them will draw his notice. This is ancient and rarely practiced lore, focusing on bringing forth the new. This is the power to reveal what is hidden, restore what has been lost and replace what no longer serves its purpose.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Faerie Lord Oberon and his Spring Court.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The revelation of what is hidden, the restoration of what has been lost, the replacement of what no longer has a purpose, and the creation of the new. Plus the destruction of opposing Courts.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spring Magic Evocations make use of earth, plant life, and light.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spring Magic rituals can be used to create things, to create and manipulate light, or to reveal secrets.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spring Magic allows its user to cast photomancy rituals with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spring Magic ignores one level of Toughness when used against faeries of opposing Courts.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">AUTUMN MAGIC **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing upon the power of the fallen Autumn Court, you are able to cast spells that bring things to an end and harvest what's left behind. These magics are under the sway of the Lord Of Faerie known as The Reaper and using them will inevitably draw his attention.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Reaper and his Autumn Court.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The destruction of old things and the natural process of decay. The collection and liquidation of resources. Hunting. Bringing things to an end. Plus the destruction of opposing Courts.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Autumn Magic evocations often manipulate dust or cause targets to rot instantly.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Autumn Magic rituals end things and harvest the leftovers. They involve death, decay, and the collection of valuable things. They can also be used for to track down prey and for hunting in general.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Autumn Magic allows its user to cast necromancy rituals with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Autumn Magic ignores one level of Toughness when used against faeries of opposing Courts.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">DRAGON MAGIC **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Dragons have their own magic, and it's not the same as the magic of humans. It's stronger and less controlled, more primal and less civilized. It works through control of the basic building blocks of reality: True Names and the elements.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is usually self-sponsored, but sometimes a mortal Emissary to a Dragon will be granted use of it.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda. But when granted to a mortal Emissary, it promotes the acquisition of wealth and power for the Emissary's draconic master.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Dragon Magic generally resembles fire when used for evocation, but the use of raw elemental energy associated with air or water is also possible. Dragon Magic spells are often emitted from the mouths of their casters.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Dragon Magic rituals generally make use of True Names or elemental energies. Spells related to one's treasure are common as well.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Dragon Magic may be used to cast rituals with the speed and methods of evocation when the target's True Name is known to the caster.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A character with Dragon Magic may use pieces of his treasure in place of traditional foci. A treasure-focus must be an object precious for its material composition or artistic merits, and it may not contain more focus slots than its Resources value. The chief advantage of a treasure-focus is that as long as the creator still owns it, he may use it without having it at hand. This property of Dragon Magic does quite a bit to encourage the traditional draconic propensity for well-defended treasure hordes.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERIOR PYROMANCY **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The White Council looks down on Focused Practitioners, but specialization has its merits. Through obsessive devotion to one element, it is possible to acquire abilities that a generalist cannot match.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Pyromancy may be used to cast fire evocations.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Pyromancy may be used to cast rituals that create, make use of, or control fire in some way.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any ritual that can be cast with Superior Pyromancy may be cast with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A character with Superior Pyromancy can use his offensive or defensive fire power bonus in place of his complexity bonus for rituals that can be cast with Superior Pyromancy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Powers similar to this one could exist for elements other than fire.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERIOR WARDING **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A master wizard can refine his skills in a particular area so fully that his abilities are qualitatively different from those of a normal mage. While normal specialization simply makes one faster and stronger and more effective, this level of focus provides entirely new capabilities. Arthur Langtry, the Merlin, has developed his skill with wards so fully as to stop an army of vampires in the middle of a fight without use of a threshold.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have both Evocation and Thaumaturgy with at least some specialization in wards in order to take this power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Warding does not provide any form of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Warding does not provide any form of Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Warding allows its user to cast wards with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A character with this power may cast wards freely without need for a threshold.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Because this power requires Evocation and Thaumaturgy, it grants no focus slots and does not have its cost reduced when the user already has spellcasting powers.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERIOR CONJURATION **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A master wizard can refine his skills in a particular area so fully that his abilities are qualitatively different from those of a normal mage. While normal specialization simply makes one faster and stronger and more effective, this level of focus provides entirely new capabilities. Conjuring is normally a laborious process that creates false-looking objects, but a master can conjure perfectly realistic objects with a simple wave.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have both Evocation and Thaumaturgy with at least some specialization in conjuration in order to take this power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Conjuration does not provide any form of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Conjuration does not provide any form of Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Conjuration allows its user to cast conjuration rituals with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When a character with this power uses Conjuration to create an object, that object is indistinguishable from the real thing unless analysed with magic.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Because this power requires Evocation and Thaumaturgy, it grants no focus slots and does not have its cost reduced when the user already has spellcasting powers.

<span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">URBAN MAGIC **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERIOR WORLDWALKING **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A master wizard can refine his skills in a particular area so fully that his abilities are qualitatively different from those of a normal mage. While normal specialization simply makes one faster and stronger and more effective, this level of focus provides entirely new capabilities. Rashid, the Gatekeeper, is so practiced at worldwalking that navigating the border between worlds is no harder than climbing a staircase for him.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have both Evocation and Thaumaturgy with at least some specialization in transportation and worldwalking in order to take this power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Worldwalking does not provide any form of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Worldwalking does not provide any form of Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Worldwalking allows its user to cast transportation and worldwalking rituals with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may use Investigation or Lore to find places where the border between Earth and the Nevernever is weak. In addition, you may use your Lore skill instead of your Survival skill while in the Nevernever.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Because this power requires Evocation and Thaumaturgy, it grants no focus slots and does not have its cost reduced when the user already has spellcasting powers.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Cities are living, growing things. Power runs through cities like blood and a Urban Magician has the ability to tap into that power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Urban Magic is sponsored by cities, and by the rituals that make them work.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Cities want to survive, to grow, and to continue their rituals. But they do not truly have agendas, since they don't exactly have minds.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Urban evocations generally involve electricity, fire, or smoke. They tend to make use of whatever urban elements are nearby.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Urban rituals allow their caster to scry through the veins of the city, to summon urban beings, and to control the city's infrastructure.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Urban Magic allows its user to cast rituals that make use of the city's mechanical infrastructure with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Urban Magicians have a preternatural awareness of their cities' "experiences". This allows an Urban Magician to use their Lore skill to detect changes to the physical, social, legal, or magical state of their city. Furthermore, Urban Magicians never accidentally hex the technological infrastructure of their cities.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERIOR DIVINATION **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A master wizard can refine her skills in a particular area so fully that her abilities are qualitatively different from those of a normal mage. While normal specialization simply makes one faster and stronger and more effective, this level of focus provides entirely new capabilities. Martha Liberty, the reputed Spymaster of the High Council, is so practiced at Divination that Scrying a needle in a haystack is no harder than finding Waldo for her.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have both Evocation and Thaumaturgy with at least some specialization in Divination in order to take this power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Divination does not provide any form of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Divination does not provide any form of Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Divination allows its user to cast Divination rituals with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Divination expands the line-of-sight restrictions of Evocation, permitting its user to cast spells on targets that she sees through scrying or through other forms of divination. Spells targeted this way may not have a power greater than half the strength of the scrying effect that they are targeted through.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Because this power requires Evocation and Thaumaturgy, it grants no focus slots and does not have its cost reduced when the user already has spellcasting powers.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">TRANSCENDENT SWORDSMANSHIP **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Legends speak of heroes who fought dragons with nothing but sword and mail. These heroes fought creatures with nearly endless power and some of them actually won. Transcendent Swordsmanship channels the power of the heroes of old and uses it to do the impossible with swords.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Transcendent Swordsmanship is sponsored by the spirits, or perhaps the legends, of long-dead heroes.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Transcendent Swordsmanship drives its user to destroy evil and to prove his own worth as a hero.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Evocations cast with Transcendent Swordsmanship often resemble air or metal evocations, and they almost always emulate sword techniques.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Transcendent Swordsmanship allows its user to cast rituals that tap into the legends of dead heroes, as well as rituals that summon spiritual warriors.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Transcendent Swordsmanship does not grant the ability to use Thaumaturgy with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A character with Transcendent Swordsmanship replaces his Conviction skill with his Might skill and his Discipline skill with his Weapons skill for the purposes of spellcasting.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Foci made to boost Transcendent Swordsmanship spells are almost always swords. That being said, there's nothing stopping Transcendent Swordsmanship from becoming Transcendent Axemanship in the hands of a specific character.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERIOR BIOMANCY **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A master wizard can refine his skills in a particular area so fully that his abilities are qualitatively different from those of a normal mage. While normal specialization simply makes one faster and stronger and more effective, this level of focus provides entirely new capabilities. Listens-to-Wind is so practiced at Biomancy that he more than held his own against a Naagloshii in a shapeshifting combat in the infamous “Turn Coat” Case File.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have both Evocation and Thaumaturgy with at least some specialization in Biomancy in order to take this power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Biomancy does not provide any form of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Biomancy does not provide any form of Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Biomancy allows its user to cast Biomancy rituals with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Biomancy allows its user to alter their own physical form slightly, which lets them use Lore in place of Deceit for disguise attempts. It also allows said user to use Lore in place of Scholarship for medical treatment owing to the detailed knowledge of the human body that it requires.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Because this power requires Evocation and Thaumaturgy, it grants no focus slots and does not have its cost reduced when the user already has spellcasting powers.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERIOR CRAFTING **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A master wizard can refine her skills in a particular area so fully that her abilities are qualitatively different from those of a normal mage. While normal specialization simply makes one faster and stronger and more effective, this level of focus provides entirely new capabilities. Warden Anastasia Luccio in her prime (and original body) was so talented at Crafting that she created the Warden Sword, the most useful tool against warlocks the White Council has ever used.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have both Evocation and Thaumaturgy with at least some specialization in Crafting in order to take this power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Crafting does not provide any form of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Crafting does not provide any form of Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Crafting does not grant the ability to use Thaumaturgy with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A character with Superior Crafting need not reduce the power of enchanted items that they make in order to make them usable by someone else. Furthermore, they may combine two Enchanted Item slots to create a single item or potion with two effects. Such an item or potion has twice the number of uses that a normal item would have, and may be enhanced with extra Enchanted Item slots normally. Its uses can be spent on either effect. Finally, a character with Superior Crafting may cast rituals to create special Enchanted Items. Said rituals use Crafting strength bonuses as complexity bonuses and Crafting frequency bonuses as control bonuses. Items created this way may be designed for any character, may be sustained with the Enchanted Item slots of the character receiving them, and need not have traits equal to those implied by the recipient's abilities. The complexities of these rituals are generally roughly equal to three times the item's strength plus twice its number of uses minus four for every item slot they will take up, but the GM is encouraged to meddle with this formula. The recipient must participate in the ritual that creates the item for them. If the recipient is unusually good or bad at Crafting, that might warrant a decreased or increased complexity, respectively.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Because this power requires Evocation and Thaumaturgy, it grants no focus slots and does not have its cost reduced when the user already has spellcasting powers. Also, be careful with this Power. It's not all that well-written and as such is liable to cause problems.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SANCTION OF THE FERRYMAN **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Acting on behalf of the mythical Ferryman of the Underworld has its privileges, and this power is one of them. Those who wield it are as feared and as implacable as their sponsor.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Charon, the Ferryman of the Underworld.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Charon ferries the spirits of the departed to the next world and takes it as a personal affront when they try to avoid him and deny their fate. Graywalkers (as his agents are called) are charged with dispersing ghosts and wraiths, slaying those who feed on the deaths of others and would desecrate the dead such as vampires and necromancers, and ensuring that those who seek to avoid their fate meet their appointed end. All must pay the ferryman.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sanction utilizes the powers of Spirit to veil, slip between the world of the living and the dead and to strike at those who defile the dead or defy the fate of all that live.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sanction can be used to seek out the Walker's targets, to curse those who have defied Death's design and to enact a variety of effects on spirits, ghosts and other restless deceased.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sanction allows the caster to use Ectomancy rituals with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Sanction Of The Ferryman grants the Ghost Speaker Power to its users.

<span style="background-color: #ffffff; color: #444444; display: block; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">GIFT OF THE CONFLUX **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SUPERIOR TRANSFORMATION **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-2]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A master wizard can refine her skills in a particular area so fully that her abilities are qualitatively different from those of a normal mage. While normal specialization simply makes one faster and stronger and more effective, this level of focus provides entirely new capabilities. Legends tell of wizards who can turn their foes into frogs with waves of their hands.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Musts: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You must have both Evocation and Thaumaturgy with at least some specialization in Transformation and Disruption in order to take this power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Transformation evocations transform things. Opponents taken out with them may be turned into frogs or statues or all kinds of other things.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Transformation does not provide any form of Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Transformation allows its user to cast Transformation and Disruption rituals with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Superior Transformation allows its user to apply her Transformation and Disruption complexity and control bonuses in place of her power and control bonuses for transformative evocations respectively. Transformation and Disruption foci should be designated as offensive or defensive for the purposes of Evocation, but work normally for Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Tapping into the Ley-Line construct in Nose Hill Park, you've managed to channel a portion of it's great energy...however now you are bound to be a keeper of that which sleeps beneath it.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Ley-Line construct that holds a Fomorian Giant beneath Calgary.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The prison was constructed to keep the giant imprisoned, and you are now responsible for keeping the prison secure. Occasional dark impulses favouring the Fomorian and its release bubble up as well.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Gift of the Conflux allows you to use water magic in the style of the Fomor. This includes both basic water Evocations and slightly stranger spells that make use of water pressure and other things associated with the depths of the ocean.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Gift of the Conflux provides the ability to cast Summoning and Binding rituals.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any Thaumaturgy cast with the Gift of the Conflux can be cast with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Gift of the Conflux gives a +1 bonus to Complexity and Control for Summoning and Binding. Additionally, you may use your Thaumaturgy specializations when using Summoning and Binding with the speed and methods of Evocation even if your GM normally does not allow that.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Gift of the Conflux provides two sources of Sponsor Debt. Debt incurred using Gift Of The Conflux rituals (with or without Evocation's speed and methods) is accrued with the Ley-Line prison. Debt incurred using Gift Of The Conflux Evocations is accrued with the Fomorian giant that is imprisoned.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">AKAI LEGACY **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> By drawing on the power of your deceased ancestors you're able to utilize a potent form of spirit magic. In return however you give your ancestors great sway over your actions.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The 20 generations of Akai ancestors who have wielded the family sword before you.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> See Akai Family code.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Ghosts of the Akai family provide spirit or metal evocations that often emulate sword techniques.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Akai Legacy allows its user to cast rituals that tap into the legends of dead heroes, as well as rituals that summon spiritual warriors.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any Thaumaturgy granted by the Akai Legacy can be cast with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The ghosts of your ancestor demand that you act with poise and honour at all times. You may use your Discipline skill in place of your Presence skill to determine your Social Stress track.

The Akai Family Code 1. Never kill a mortal with magic 2. Knowledge is not only power, it is also a burden 3. Nothing is ever there to just help you, never stay in debt 4. Faeries are deal makers, be careful with your words around them 5. Duty before Love 6. Ensure the succession of the line 7. Never make a deal with the demon, or his allies 8. Honour the way of the sword 9. Keep bystanders out of your charge 10. Repay Allies and foes alike each in kind 11. Respect the dead 12. There is always another day 13. Never Trust a Wizard


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">UNLIMITED BLADE WORKS **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can call up weapons from a magical realm inside your soul.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> As self-sponsored magic, this power lacks an agenda. Compels from its debt generally involve brutal headaches or one's magic going haywire.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Unlimited Blade Works Evocations take the the form of spectral swords that appear from nowhere.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Unlimited Blade Works rituals can be used to conjure weapons, including Item of Power weapons. The complexity required to create an Item of Power is determined by the GM. Taking up a conjured Item of Power usually involves the temporary Power rules.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Unlimited Blade Works allows its user to conjure weapons with Evocation's speed and methods.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> All Unlimited Blade Works spells get two free shifts of duration. Spells with no duration, like Evocation attacks, leave behind conjured weapons that last for two exchanges. (The number of weapons left behind is up to the caster.)


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">PLANT MAGIC **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You draw upon the power of the world's plant life. It's a pretty simple form of magic, but a powerful one.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The collective ur-mind of all plants everywhere.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Plants are not smart enough to have an actual agenda, but as a general rule plants like growing and dislike dying.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Plant evocations work by creating and manipulating plants. Surprise!
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Plant Magic can be used to cast rituals that have to do with plants. It can make plants grow, give plants magical properties, create plant matter out of nowhere, turn people into plants, and so on.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spells that make plants grow can be cast with Evocation's speed and methods using Plant Magic.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You get the Echoes Of The Beast Power, with plants as your beast. This adds one to your Alertness and Survival skills in plant-rich areas and lets you talk to plants.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">ONEIROMANCY **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-5]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You have mastered the powers of Sleep and Dreams. Dreams are far more powerful than most believe; Dreams and Reality are like a wyrm biting its own tail - they both tell each other what they are, all the time.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Psychomancers, nightmare Changelings, and denizens of Dream sometimes have self-sponsored Oneiromancy. When Oneiromancy has an external sponsor, it's usually an ancient god of sleep or the ever-moving moon.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Oneiromancy wants to put people to sleep, give them dreams or nightmares, and eat their dreams. Oneiromancers tend to be cold and proud, inclined to punish those who slight them.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Oneiromancy evocations involve shadows, sand, reflections, perception, dreams, dreamfire, sleep, and the manipulation of oneiroplasm (psychically charged ectoplasm) to create objects.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Oneiromancy rituals involve putting people to sleep, sending messages in dreams, manipulating perception, and making things from dreams real.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You gain the ability to use dream-related psychomancy, summoning, and conjuration with Evocation’s speed and methods.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Oneiromancy grants the Demesne power for the Dreaming. It also allows its user to use Lore in place of Empathy for the Reading People and Social Defense trappings of that skill.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">GREEN SUN MAGIC **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-5]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Green Sun is the collected energy of the dead stars in alternate universes that have already ended. In fact, it’s what alternate universes and timelines orbit. The Green Sun is one of the secondary safeguards against the Outside- If you look closely from the Outer Gates, it’s visible in the sky. Green Sun magic tends to be wielded only by daemons (The DV version of Homeland Security vs. the Outside) and is //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">extremely //<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">difficult for mortal practitioners to obtain.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Lord English, the daemonic personification of the Sun. Some of his lieutenants can self-sponsor their Green Sun Magic.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The destruction of Outsiders and their agents, the acceleration of entropy, unrestricted destruction and mayhem. The prevention of spacetime breaches and paradoxes through careful manipulation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Green Sun is, basically, a star, and it is much more than a star. Its evocations involve sunlight, solar fire, nuclear reactions and forces, gravity, electromagnetism, space, time, and entropy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Green Sun’s rituals are evocative of the mythological image of a sun or sun god. They can heal, inspire, grant power, bring plagues, prophecy, and obliterate foes. The unique abilities of the Green Sun also come into play, allowing Green Sun rituals to warp time, bend space, accelerate entropy, and summon or banish demons and Outsiders.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any ritual that can be cast with Green Sun Magic can be cast with Evocation's speed and methods.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Characters with Green Sun Magic receive free Evocation and Thaumaturgy specializations in Green Sun Magic Control, Power, Complexity, and Control. As a special exception to the normal rules, a character may have these specializations without having Evocation or Thaumaturgy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Some Outsiders may have Green Sun Magic as a Catch.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">HERO OF TIME **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-3]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You are the Hero of Time for your session. You maintain the alpha timeline, prune offshoot "doomed" timelines, and manage stable time loops.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Maintaining the Alpha Timeline, creating stable time loops, and preventing Doomed timelines from occurring.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Time magic does not grant any form of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Time rituals manipulate time, look into alternate timelines, and see the past and future.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> All Hero of Time rituals may be cast with Evocation's speed and methods.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You gain a Supernatural Sense (using your Lore skill) for sensing temporal anomalies and disturbances.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">HERO OF LIGHT **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-5]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">: You are a Hero of Light. Besides the obvious, your powers are knowledge and fortune.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This magic is self-sponsored.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The defence of knowledge against the Heroes of Void. Regulation of luck.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The manipulation of light and some weird luck stuff.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Heroes of Light can make people lucky or unlucky, bring forth knowledge, create knowledge or illusion, and manipulate perception.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may use Divination, Entropomancy, Photomancy, and Veils with evocation's speed and methods.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Being the Hero of Light gives +1 to Divination Complexity and Control. It also gives a +2 bonus to Alertness and Lore Assessments and Declarations.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">CURSE OF THE SEVEN **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You’re one of the Chandrian, the Seven chosen of darkness. Your power is blood and shadow and rot and madness. And hate. Hate like iron and bitter rue. Pretty much everyone wants to kill you, and you probably eat souls.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Curse Of The Seven is sponsored by the Dead Star, a blue supergiant star that exists deep in the Nevernever. It draws its power from alternate timelines which have ended in the heat death of the universe. This is a secret, though, and even the Chandrian don't know it. People who know about the Curse tend to think it's sponsored by some evil god from before humanity, or by the ancient Wyldfae known as the Cthaeh (a flawlessly malevolent and perfectly accurate oracle).
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The acceleration of entropy. Destruction of evidence of themselves, remaining secret. The death of good creatures like angels. And the protection of the universe from the agents of the Outside. That last bit is secret to everyone except the Chandrian, though.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Curse Evocation manipulate blood, shadows, silence, smoke, the weather, entropy, chill, madness, decay, raw elemental energy, and the void.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Curse of Seven’s rituals are nightmare things meant only to bend, break, or destroy. They can curse people, accelerate entropy, raise the dead, erase knowledge, control demons, and bend or break the minds of men. Preservation and protection are anathema to this power.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Curse allows its user to use entropomancy, necromancy, psychomancy, and divination with Evocation’s speed and methods.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You begin to display the Signs; within your presence flames turn blue, wood rots, liquids freeze, iron rusts, animals go mad, and silence falls. Any scene that you are in has the SIGNS OF THE SEVEN Aspect, which you can tag once per scene. Because this power is a curse, it is not without detriment. You take a -2 penalty on <span class="bbc_u" style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">__all__ <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> social rolls except Intimidation with beings who know who and what you are, and there is almost no potential for friendly interaction. People get +2 to any check to successfully identify you as one of the Seven if the Signs are obvious or visible. You may attempt to suppress this ability by making a Discipline roll. This requires an action if you do it in the middle of a scene. The default difficulty is Superb, but areas directly hostile to or unusually resonant with your High Concept may modify this. If you succeed, no aspect is applied. You may stop suppressing this ability at any time as a free action.


 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">VULCANOMANCY **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The ancient power that lurks beneath the Earth’s crust. It's primarily concerned with lava, but it also governs other tectonic forces.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Volcano and forge gods, like Pele, Vulcan, Hephaestus, and Goibniu. Skilled terramancers and people with volcanic bloodlines can sometimes use self-sponsored Vulcanomancy.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Volcano gods tend to look favourably upon sudden destruction and the forging of tools and weapons. If self-sponsored, this magic lacks an agenda.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Vulcanomantic evocations generally involve lava, heat, ash, obsidian, basalt, earth, tectonics, earthquakes, fire, or metals.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Ritual: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Vulcanomancy rituals are used to create things, particularly weapons and armour and wards. It can also be used to destroy things with lava and tectonic force, but few Vulcanomancers are strong enough to start earthquakes or awaken volcanoes.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Vulcanomancy can be used to cast wards and conjurations with Evocation’s speed and methods.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Vulcanomancers can use invest shifts in Power when conjuring melee weapons. The weapon rating of a conjured weapon is 1.5 times its Power if it would otherwise be lower. Weapons with at least one shift of Power determine their duration according to the rules for Evocations, and they turn to ash if they leave the possession of their creator. The ashes left behind when a weapon with at least one shift of Power disappears may be used in place of a threshold for a Vulcanomancy ward if sprinkled in a circle.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">TENEBROMANCY **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You've learned to wield shadow magic, a dark reflection of normal magic. Contrary to popular belief, it isn't evil. It's dark. It's reflective. It isn't particularly nice. But then, neither is regular magic. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The collective ur-intellect composed of the world's billions of shadows. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Shadows aren't really clever enough to have an agenda, but they'd like it if the sun went out, or was permanently eclipsed. Destroying sources of light is generally enough for them. They also like it when you kill photomancers and Summerfae. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rather obviously, shadows. Besides manifesting corporeal shadows, you also manipulate cold, gravity, reflections, and mirrors. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Tenebromantic rituals can obscure things, conjure objects out of shadow-matter, summon creatures of darkness, scry through shadows, teleport through shadows, and steal people's shadows. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can use any ritual you can cast with Tenebromancy at Evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You learn to reflect attacks off bulwarks of darkness- if you successfully defend against an attack with an Evocation block, you may sacrifice your next action to turn that defense into an automatically successful attack, using the block strength as an attack roll, and the strength of the attack as Weapon rating.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">STORM MAGIC **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4]
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The furious, unending power of the thunderstorm. Extends to most other types of weather. Subtlety is almost impossible with this power-even its veils are massive fog banks.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Storm Magic can be self-sponsored, sponsored by a weather deity, or sponsored by a thunderbird ancestor. Other sponsors may also be possible.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> No matter who its sponsor is, Storm Magic is inclined towards uncontrolled destruction and the creation of storms.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Storm evocations generally involve what you’d expect. Lightning, tornado-force winds, sonic booms, rain, water, fog, mists, ice, air pressure.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Storm rituals destroy things. Violently. They’re also capable of altering the weather. Can also be used to scry through clouds and rain, and on storms.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Storm Magic can be used to create entropomancy and divination effects with the speed and methods of Evocation.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Add +2 to the power/complexity and control of any Storm spell if the caster is outside during a storm.
 * <span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The costing of this Power assumes that storms are fairly uncommon. Its effects and/or costs may have to be changed in a game with an unusual number of storms.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">PESTILENCE **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You are heir to the power of bacteria and virus, pollution and plague. You are the Horseman of Pestilence, or one of its Emissaries. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The ur-mind created by the semi-awareness of every virus, bacterium, and parasite in the world. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> To give people diseases, and to destroy institutions that would prevent the spread of disease. Because you are technically a servant of Heaven, you may occasionally be called upon to fulfil the goals of Heaven. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can manipulate blood and other vital fluids and systems. Because bacterium alone outnumber humanity a billion to one, you can throw around raw life force, a sort of corrupted Soulfire. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The creation of disease. Surprise! Beyond the obvious, manipulation of biological systems and the creation of new life-forms. For example, a Pestilential Ward might create a type of magic-consuming airborne bacterium. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothuam: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may use Biomancy at Evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Horseman of Pestilence is associated with archery, and this power adds 1 to your Guns or Bows skill when you use a bow. You may also ride a pestilential horse called a Virusteed; if so, take an appropriate Aspect and use it to represent your horse.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">FAMINE **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You are heir to the power of hunger and despair, desperation and greed. You are the Horseman of Famine, or one of its Emissaries. Famine is an elder spirit of Hunger, and his emissaries are vampires of the White Court. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The part of the human mind that is nothing but greed and hunger. This is where Famine lives. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> To cause famine, obviously, but in more than one sense. You make people hunger for everything. Famine wants you to want, without satisfaction. Ever. Because you are technically a servant of Heaven, you may occasionally be called upon to fulfil the goals of Heaven. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can manipulate lack. The absence of anything, and the hunger for everything. This translates into power over cold, darkness, ashes, dust and emotions like fear, despair, lust, and greed. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can instil mass hunger, strip the world of energy and life to create shadow and cold, and command spirits and scavengers. If it involves taking without giving anything back, it’s likely within your purview. For example, a Famine Ward simply eats magic that is thrown at it. A Famine Veil swallows light and sound and hope. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may use psychomancy and entropomancy at Evocation’s speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You have the Aura of Influence power, applying the AURA OF FAMINE aspect. You also learn to eat magic. Whenever you successfully use a counterspell, add 2 to the control and power of the next spell you cast in that scene. The bonus is not cumulative. You may also ride a magical horse of the Hungarabian breed; if so, take an appropriate Aspect and use it to represent your horse.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">WAR **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You are heir to the power of wrath and steel, hate and strife. You are the Horseman of War, or one of its Emissaries. War is an elder spirit of Wrath, and his Emissaries are usually lycanthropes. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The part of your mind that tells you to kill indiscriminately, to strike down those who might strike you down first. War lives in the dark, reptile part of your brain that governs the Fight or Flight response. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The creation or extension of strife, the instilling of wrath, the slaying of men. Because you are technically a servant of Heaven, you may occasionally be called upon to fulfil the goals of Heaven. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> War evocations tend to resemble metal, earth, or fire evocations, except used in their warlike forms. Hails of gunfire, artillery shelling, the creation of battlements and foxholes, that sort of thing. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> War rituals tend to push the minds of men away from peace and towards the strife your power loves. War rituals can also create incredibly complex weaponry, things far beyond the scope of normal conjuration. Creating a functioning, magical Howitzer is not outside the realm of possibility. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can use conjuration and psychomancy at Evocation’s speed, but only for the creation of weapons and armour and the instilment of wrath, respectively. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> War conjurations reduce the complexity required to create weapons by two and ignore the technological limitations of conjuration when conjuring weaponry. In addition, this magic is not the will-power of wizards or the elemental power of the Sidhe- it is the strength of your arm, the sharpness of your eye, and the edge of your hate. You may use Guns or Weapons in place of Discipline for spellcasting. You may also ride a magical horse of War; if so, take an appropriate Aspect and use it to represent your horse.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">CONQUEST **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You are heir to the power of domination and command, mastery and baleful pride. You are the Horseman of Conquest, or one of its Emissaries. Because they are rulers of minds and men, Emissaries of Conquest tend to be psychomancers. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The part of your mind that still respects territory, and demands mastery over other, weaker men, and the destruction of the stronger. Conquest lives in the part of your brain that tells you to dominate. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> To dominate, in every sense of that word. To create thralls, rough or otherwise. To strike down established power and government and put yourself at the top. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> To the utter surprise of most, Conquest evocations most closely resemble wood or spirit (light) evocations. Wise men speculate that this is because the Horsemen are forces of nature, and what better representation of man’s desire to rule than wood? Or light? The creeping vine chokes the tree to grow closer to the sun. Arrogant light drives away the darkness. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Conquest rituals resemble psychomancy in essentially every way. Which, considering it’s a type of proto-psychomancy, is reasonable. You also gain power over demons, and are able to command the hellspawn as easily as you are able to command men. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You may use psychomancy and diabolism with Evocation’s speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefit: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You can use Lore in place of Presence for the Charisma and Command trappings of that skill. You may also ride a magical horse of Conquest; if so, take an appropriate Aspect and use it to represent your horse.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SPACE MANIPULATION **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This is power granted by Spacious, the God of Space. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spacious, the God of Space, who grants his scions the ability to move freely throughout space (within reason). <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spacious works to keep the universe in working order. He uses scions who have the ability to manipulate space, prevent the universe from collapsing. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Space Manipulation evocations work by affecting the space around the user, extending or reducing the space between two points. This provides the normal set of evocation effects, but with some funky descriptions; attacks might work by warping the space inside someone's body while blocks might work by placing enormous distances between an attacker and their target. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Space Manipulation rituals manipulate space. Teleportation is their most obvious application, but not their only one. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> All rituals that may be cast with Space Manipulation may be cast with Evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Characters with Space Manipulation have a Lore-based Supernatural Sense for space. It can be used to determine one's location, to sense how large or how far away something is, to detect spacial anomalies. Other related effects are also possible; this list is not exhaustive. Some scions of Spacious use this ability to map the universe without a telescope.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">TIME MANIPULATION **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> This is power granted by Kronos, the God of Time. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Kronos, the God of Time, who grants his scions the ability to move freely throughout time (within reason). <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Kronos works to keep the timestream in working order. He uses scions who have the ability to travel along the timestream to prevent temporal anomalies from occurring. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Time Manipulation evocations work by slowing down and speeding up the flow of time. This provides the normal set of Evocation effects, but with some funky desciptions; attacks might work by causing time to flow unevenly across the target's body while blocks might work by creating narrow slices of space where time barely moves. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Time Manipulation rituals manipulate time. Straightforward time travel is their most obvious application, but not their only one. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> All rituals that may be cast with Time Manipulation may be cast with Evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Characters with Time Manipulation have a Lore-based Supernatural Sense for time. It can be used to tell what time it is, to detect disruptions to the timestream, and to determine whether an action will damage the flow of time. Other related effects are also possible; this list is not exhaustive. Some scions of Kronos use this ability to collect souvenirs from the past without changing history.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SEIÐR OF ODIN **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing on the power of the god Odin, you’re able to cast spells that fit his essential nature: war and battle, victory and death, wisdom and prophecy, trickery, cunning, and the hunt. These magics are under Odin’s sway and making use of them will inevitably gain his notice. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Odin, first among the Norse gods, far away in his hall of Valhalla. Valhalla is in the Nevernever – the Ginnungagap – in the realm of Asgard. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Odin is and has always been preparing for Ragnarok. Those he selects are aggressive warrior types worthy of Valhalla. Though he doesn’t necessarily need mindless warmachines, whoever is selected is invariably willing to take a stand against “the enemy” in the last battle. What is also known, but not really discussed, is that regarding the “last man and woman” (according to the legends, the only ones left after the world comes to an end); Odin’s in charge of making sure the “last man” is worthy. It is generally believed that he will come from among Odin’s chosen. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Evocations cast with Odin’s Seiðr encourage or make use of lightning, trickery, battle, pain, fury, and knowledge. Their aesthetics generally involve runes. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Rituals cast with Odin’s Seiðr make use of the same themes as Evocations cast with it. They may also be used for divination through the method of casting runestones. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> All rituals that may be cast with Odin's Seiðr may be cast with Evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> When Odin’s Seiðr is used against a giant, any Toughness Powers that that giant has are treated as though they were one step weaker. Norse giants aren't the only giants; big humanoid fey like ogres count too, and there might be other categories of giant out there.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">SEIÐR OF FREYJA **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing on the power of the goddess Freyja, you’re able to cast spells that fit her essential nature: love and beauty, family, hearth and home, sex, birth and fertility, growing things, rain storms, and protective war. These magics are under Freyja’s sway and making use of them will inevitably gain her notice. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Norse goddess Freyja, far away in her hall of Sessrúmnir. Sessrúmnir is in the Nevernever – the Ginnungagap – in Freyja's realm of Fólkvangr. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Freyja is and has always been preparing for Ragnarok alongside Odin. Those she selects are cunning warriors worthy of Sessrúmnir. Her chosen are willing to take a stand against “the enemy” in the last battle, just not necessarily on the front lines. What is also known, but not really discussed, is that regarding the “last man and woman” (according to the legends, the only ones left after the world comes to an end); Freyja’s in charge of making sure the “last woman” is worthy. It is generally believed that she will come from among Freyja’s chosen. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Evocations cast with Freyja’s Seiðr generally resemble hearth fires or rain storms. Other elements of Freyja's nature may also be used, but spells related to those themes will rarely be simple enough to be evocations. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Freyja’s Seiðr may be used to cast rituals that express the themes of family, home, birth, protection, sexual attraction, growth, healing, hearth fires, and rain storms. Biomantic rituals are also possible. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> All rituals that may be cast with Freyja's Seiðr may be cast with Evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Freyja, the goddess of Love and Sex and Beauty, bestows a fraction of her transcendent pulchritude on those who use her Seiðr. This gives them either the Sex Appeal stunt or the Best Foot Forward stunt. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Note: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Spells cast with Freyja's Seiðr are invariably suffused with warm golden light or with droplets of red-gold water that resemble Freyja’s tears.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">URIEL MAGIC **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You’re in debt to an Archangel of God… they kinda get finicky about what you use the magic for and they’re really big on “accountability.” Make good choices. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Archangel Uriel, Heaven's black ops guy. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Uriel wants to preserve free will, to protect good things, and to destroy evil things. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Evocations cast with Uriel Magic make use of light and flame. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Uriel Magic can be used to cast rituals related to the themes of light, fire, fair play, free will, protection, retribution, and truth. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Uriel Magic grants the ability to use photomancy with Evocation's speed and methods. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Uriel Magic grants the Holy Touch Power to its users. Its spells satisfy Catches of "Holy Stuff". Furthermore, if an extra point of Refresh is invested in it, Uriel Magic downgrades the Toughness of any target by one step the same way as Soulfire.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">TENGU MAGIC **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing on the power of the Tengu Court, you're able to cast spells that fit its essential nature: wind, illusions, stealth,and mischief. These magics are under the sway and watch of the Tengu King Sojobo; making use of them will inevitably catch his notice. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Tengu King and his Dai Tengu Nobles. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Finding of worthy opponents and engaging them in a one on one duel or in general combat. Protecting forests and mountains from both mortal and supernatural destruction, taking vengeance for insults and perceived wrongs, and destroying or subjugating opposing Youkai clans and courts. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Tengu Magic evocations take the form of various ninjutsu involving veils, powerful gusts of wind, and strange fireballs. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;">**<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Tengu Magic rituals may be used to curse people, especially with disfigurement. Poisons, illusions, possession, telepathy, item creation, and general mischief are also possible. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Tengu Magic rituals can be cast with Evocation's speed and methods if they create illusions, allow telepathic communication, inflict poisons, or target mortals who are enemies of the tengu. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> A character with Tengu Magic receives the Pack Instincts Power for free, with the tengu as their pack.

<span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">KINDLY MAGIC **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> [-4] <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Description: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Drawing on the power of the Eumenides, the Kindly Ones, you have become an avatar of vengeance and champion of those wronged, especially by those victimized by family blood. You draw on magic of pure and powerful wrath in the pursuit of righting wrongs. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Sponsor: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> The Erin-Eumenides, the Kindly Ones <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Agenda: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Avenging the innocent, especially spilled family blood. Sponsor debt should push you toward vengeance at any cost. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evocation: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Kindly Magic draws on deep forms of measured wrath, calling up precise and vicious beams of fire, powerful and narrow blades of force, focused and terrifying bolts of lightning, and things of that nature. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Thaumaturgy: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Kindly Rituals involve finding targets and taking vengeance on them, or protecting the innocent to destroy the guilty. Divination to find targets or innocents are top of the list, followed by Transformation and Disruption rituals to take vengeance from afar. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Evothaum: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Divination to find targets may be cast with the speed and methods of Evocation. <span style="background-color: #ffffff; color: #444444; font-family: Arial,Verdana,sans-serif;"> **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Extra Benefits: **<span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> Any spell performed with Kindly Magic cannot be counterspelled. It also works over Thresholds, running water, and, if a caster is mortal, even over enchanted circles.