Energy-Purge

The first way is by taking stress from an energy-based attack, you get 10% for each 1 stress taken. The second way is through taking a basic action to charge from an large energy source (no batteries), the most common electricity, each source has a Charge rating and if you charge from it you gain 10% per point of Charge rating (Charge:4 gives 40%). You also have Armor:2 against all energy-based attacks.
 * __Energy-Purge__ **[-5]
 * Charging. ** The maximum Charge is 300%, this can be spent on other things, but the way to recharge is by absorbing large amounts of energy be it magical, electrical, solar.
 * Energy Overload. ** You can spend up to 60% Charge to make an energy-based attack. Roll Weapons to attack, and the Weapon rating is 1/10% ( 10% makes Weapon:1). This can also be a zonewide attack as long as you pay more then 30% Charge (Weapon:3 Zonewide), It can also be range but only as long as you pay 40% ( Weapon:4 Range, maybe Zonewide).
 * Cellular Augmentation. ** By infusing the excess energy into your cells you can increase their growth rate, efficiency, and strength by enormus amounts. You can pay to increase any physical abilities (Strength, Speed, Toughness, Recovery) by one step for each payment, you can increase them from, Nothing to Inhuman-40%, Inhuman to Supernatural 70%, Supernatural to Mythic 120%. These abilities purchased only last for the duration of the scene unless canceled.
 * Dead Battery. **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;"> You need at least 40% Charge to use this ability, if you have under 40% or 0% then you cannot use any of the abilities except **<span style="color: #444444; font-family: Arial,Verdana,sans-serif;"><span style="color: #000000; font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">Charging  **<span style="font-family: Verdana,Arial,Helvetica,sans-serif; font-size: 12px;">, if this is put on an Item of Power, the IOP won't function.